Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JoseChapeu69
Janus
Level 106
God Stats
16W - 15L
1,542 SR
Queue Stats
269W - 257L
1,468 Elo+
Solo
Awilix
Awilix
lllllIIIII1
Awilix
Level 97
God Stats
9W - 11L
1,450 SR
Queue Stats
158W - 138L
1,467 Elo+
Solo
Achilles
Achilles
zSlay3r
Achilles
Level 171
God Stats
3W - 2L
1,623 SR
Queue Stats
184W - 198L
1,511 Elo+
Party 1
Team Averages
Level 129
1,523 SR
1,489 Elo+

VS

Team Averages
Level 137
1,640 SR
1,553 Elo+
Ullr
Ullr
DEFUSE13
Ullr
Level 149
God Stats
2W - 1L
1,863 SR
Queue Stats
21W - 16L
1,682 Elo+
Party 2
Cthulhu
Cthulhu
DiamondKaiser
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,378 Elo+
Solo
Ra
Ra
PinguPnSc
Ra
Level 146
God Stats
2W - 1L
1,783 SR
Queue Stats
73W - 73L
1,579 Elo+
Party 2
Cliodhna
Cliodhna
renanBELÖNI
Cliodhna
Level 170
God Stats
2W - 3L
1,557 SR
Queue Stats
135W - 98L
1,628 Elo+
Solo
King Arthur
King Arthur
xXxlucasxXx9812
King Arthur
Level 98
God Stats
16W - 23L
1,496 SR
Queue Stats
755W - 743L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
4 / 0 / 2
7,509
683
5,241
7,819
5,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
 
Izanami
10
1 / 4 / 1
5,544
504
4,847
5,766
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 0 / 2
7,046
641
3,098
5,220
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
11
1 / 1 / 2
5,711
519
3,880
6,620
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
zSlay3r
Achilles
9
1 / 3 / 1
5,431
494
4,420
11,195
8,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
1 / 3 / 3
5,832
530
3,813
8,338
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
9
2 / 1 / 4
6,253
568
6,088
5,504
2,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 2 / 0
6,111
556
3,159
5,980
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cliodhna
renanBELÖNI
Cliodhna
12
5 / 1 / 1
6,384
580
5,836
8,832
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
xXxlucasxXx9812
King Arthur
5
0 / 3 / 0
4,309
392
1,602
5,221
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
8
8
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
0
2
5
W
Izanami
 
Izanami
1
4
1
0.38
L
Ullr
1
3
3
0.83
L
Cthulhu
2
1
4
4
W
3
0
2
4
L
0
2
0
0
W
Awilix
1
1
2
2
L
Cliodhna
renanBELÖNI
Cliodhna
5
1
1
5.5
L
King Arthur
xXxlucasxXx9812
King Arthur
0
3
0
0
W
Achilles
zSlay3r
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
20,498
36,620
Taken
33,875
19,934
Mitigated
11,325
11,396
Healing
10,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
5,241
997
0
3,024
7,819
5,744
0
265
7,554
0
52,379
W
Izanami
 
Izanami
4,847
3,313
0
1,207
5,766
1,784
0
2,272
3,494
0
44,191
L
Ullr
3,813
1,785
0
939
8,338
2,254
0
0
8,338
0
38,095
L
Cthulhu
6,088
637
1,299
893
5,504
2,339
0
389
5,115
20,185
0
W
3,098
85
0
760
5,220
1,515
0
1,517
3,703
42,189
1,807
L
3,159
395
132
2,642
5,980
1,878
451
1,447
4,403
48,435
0
W
Awilix
3,880
1,251
0
3,436
6,620
2,130
0
1,902
4,718
0
37,825
L
Cliodhna
renanBELÖNI
Cliodhna
5,836
1,255
0
4,277
8,832
2,915
0
914
7,796
0
45,785
L
King Arthur
xXxlucasxXx9812
King Arthur
1,602
514
0
634
5,221
1,939
0
0
5,221
0
13,940
W
Achilles
zSlay3r
Achilles
4,420
483
0
2,969
11,195
8,761
0
3,291
7,904
0
15,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,241
Gold Earned
28,889
352
Minions Killed
295
0
Camps Cleared
0
1,174,211
Distance Traveled
1,002,239
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,509
683
92
8
0
201,698
1
W
Izanami
5,544
504
76
7
0
200,855
3
L
Ullr
5,832
530
76
7
0
206,756
0
L
Cthulhu
6,253
568
17
2
0
226,005
0
W
Janus
7,046
641
110
10
0
264,609
4
L
Ra
6,111
556
98
9
0
221,895
3
W
Awilix
5,711
519
60
5
0
266,646
0
L
Cliodhna
6,384
580
80
7
0
257,602
0
L
King Arthur
4,309
392
24
2
0
89,981
0
W
Achilles
5,431
494
14
1
0
240,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role