Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver I
Bushbkedb3ns
Raijin
Silver I
Level 124
God Stats
13W - 17L
1,390 SR
Queue Stats
456W - 464L
1,153 MMR
Party 1
Neith
Neith
Silver I
Fenrir9264
Neith
Silver I
Level 156
God Stats
16W - 25L
1,428 SR
Queue Stats
345W - 360L
1,032 MMR
Solo
Terra
Terra
Silver I
TheMxff1nMan
Terra
Silver I
Level 152
God Stats
5W - 0L
1,934 SR
Queue Stats
81W - 94L
1,032 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
WoodRow69err
Sun Wukong
Silver II
Level 122
God Stats
17W - 9L
1,605 SR
Queue Stats
339W - 350L
806 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,571 SR
1,105 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,515 SR
1,095 MMR
Nu Wa
Nu Wa
Silver III
 
Nu Wa
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
BigHiefnar
Gilgamesh
Silver II
Level 140
God Stats
2W - 3L
1,577 SR
Queue Stats
276W - 298L
1,023 MMR
Solo
Artemis
Artemis
Silver II
iKolakowski
Artemis
Silver II
Level 142
God Stats
6W - 9L
1,579 SR
Queue Stats
62W - 71L
1,005 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze I
inner largeness
Zhong Kui
Bronze I
Level 104
God Stats
21W - 26L
1,513 SR
Queue Stats
24W - 30L
1,049 MMR
Party 2
Cthulhu
Cthulhu
Silver V
kuthy07
Cthulhu
Silver V
Level 63
God Stats
3W - 6L
1,404 SR
Queue Stats
32W - 62L
899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 1 / 3
5,933
659
1,819
5,949
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
11
7 / 1 / 2
6,280
698
5,857
3,856
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
10
3 / 0 / 2
6,099
678
4,206
3,635
1,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
3 / 0 / 5
5,210
579
2,041
2,146
1,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sun Wukong
WoodRow69err
Sun Wukong
10
2 / 0 / 2
5,877
653
4,637
6,704
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Cu ChulainnThanatosZeus

VS

Bans
ArachneMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 4 / 0
3,980
442
1,017
4,033
875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
BigHiefnar
Gilgamesh
9
2 / 3 / 0
5,032
559
3,467
8,304
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
iKolakowski
Artemis
8
0 / 4 / 0
4,185
465
1,377
5,196
1,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
inner largeness
Zhong Kui
8
0 / 4 / 0
4,507
501
3,998
8,935
4,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
kuthy07
Cthulhu
7
0 / 2 / 1
4,206
467
1,740
4,871
2,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
17
Kills
2
2
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
3
3.5
L
Nu Wa
 
Nu Wa
0
4
0
0
L
Gilgamesh
BigHiefnar
Gilgamesh
2
3
0
0.67
W
Raijin
7
1
2
8
W
Neith
3
0
2
4
W
3
0
5
5.5
W
Sun Wukong
WoodRow69err
Sun Wukong
2
0
2
3
L
Artemis
iKolakowski
Artemis
0
4
0
0
L
Zhong Kui
inner largeness
Zhong Kui
0
4
0
0
L
Cthulhu
kuthy07
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,560
Damage
11,599
22,290
Taken
31,339
9,101
Mitigated
12,258
5,979
Healing
6,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,819
614
0
1,909
5,949
2,421
0
808
5,105
0
38,530
L
Nu Wa
 
Nu Wa
1,017
206
0
110
4,033
875
0
3,147
886
14,901
0
L
Gilgamesh
BigHiefnar
Gilgamesh
3,467
1,332
0
851
8,304
2,966
0
2,404
5,900
0
29,143
W
Raijin
5,857
443
0
325
3,856
1,221
0
1,022
2,798
30,352
2,521
W
Neith
4,206
811
0
1,027
3,635
1,006
631
561
2,956
0
36,815
W
2,041
257
408
611
2,146
1,292
0
250
1,896
14,060
392
W
Sun Wukong
WoodRow69err
Sun Wukong
4,637
554
0
1,699
6,704
3,161
0
3,793
2,911
0
36,702
L
Artemis
iKolakowski
Artemis
1,377
394
0
727
5,196
1,283
0
223
4,973
0
18,770
L
Zhong Kui
inner largeness
Zhong Kui
3,998
495
0
4,381
8,935
4,288
0
748
8,187
26,938
628
L
Cthulhu
kuthy07
Cthulhu
1,740
176
62
470
4,871
2,846
0
1,110
3,761
19,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,399
Gold Earned
21,910
298
Minions Killed
175
0
Camps Cleared
0
882,883
Distance Traveled
760,248
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,933
659
78
9
0
205,508
6
L
Nu Wa
3,980
442
19
2
0
113,726
0
L
Gilgamesh
5,032
559
55
6
0
179,273
0
W
Raijin
6,280
698
64
7
0
168,099
1
W
Neith
6,099
678
72
8
0
154,195
0
W
Terra
5,210
579
22
2
0
168,914
2
W
Sun Wukong
5,877
653
62
7
0
186,167
0
L
Artemis
4,185
465
36
4
0
148,847
2
L
Zhong Kui
4,507
501
40
4
0
148,813
2
L
Cthulhu
4,206
467
25
3
0
169,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role