Player Matchup

Pele
Pele
Gold V
Cashin Out34
Pele
Gold V
Level 147
God Stats
2W - 1L
1,559 SR
Queue Stats
20W - 20L
1,423 MMR
Solo
Medusa
Medusa
Gold V
NerdyTutor
Medusa
Gold V
Level 199
God Stats
12W - 9L
1,592 SR
Queue Stats
241W - 243L
1,412 MMR
Solo
Chaac
Chaac
Silver I
Peiyz
Chaac
Silver I
Level 119
God Stats
3W - 4L
1,507 SR
Queue Stats
186W - 192L
1,206 MMR
Party 1
Tiamat
Tiamat
Gold III
Peiyz4
Tiamat
Gold III
Level 126
God Stats
11W - 5L
1,814 SR
Queue Stats
146W - 155L
1,613 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
silentwolf00
Baron Samedi
Gold II
Level 108
God Stats
7W - 2L
1,731 SR
Queue Stats
140W - 135L
1,404 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,641 SR
1,411 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,463 SR
1,411 MMR
Anhur
Anhur
Gold IV
BrinceLee1
Anhur
Gold IV
Level 143
God Stats
6W - 3L
1,702 SR
Queue Stats
44W - 40L
1,386 MMR
Solo
Ix Chel
Ix Chel
Gold IV
PipilinDeSirius
Ix Chel
Gold IV
Level 117
God Stats
0W - 3L
1,310 SR
Queue Stats
82W - 91L
1,408 MMR
Solo
Awilix
Awilix
Bronze III
RetoMari
Awilix
Bronze III
Level 128
God Stats
2W - 3L
1,401 SR
Queue Stats
8W - 7L
1,415 MMR
Solo
Scylla
Scylla
Bronze III
XxChance36xX
Scylla
Bronze III
Level 59
God Stats
3W - 5L
1,433 SR
Queue Stats
17W - 20L
1,427 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
oOlKurolOo
Zhong Kui
Gold IV
Level 184
God Stats
0W - 3L
1,469 SR
Queue Stats
94W - 95L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 3
7,458
746
5,809
6,800
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
NerdyTutor
Medusa
13
5 / 1 / 2
7,134
713
6,848
6,264
1,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Peiyz
Chaac
12
4 / 2 / 2
6,737
674
7,063
11,960
10,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
Peiyz4
Tiamat
11
2 / 3 / 6
6,634
663
5,990
6,188
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
silentwolf00
Baron Samedi
10
2 / 1 / 8
6,376
638
5,216
7,972
3,578
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ArtemisAo KuangFreyaCthulhu

VS

Bans
ThorSurtrChang'eBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
2 / 3 / 0
5,579
558
4,140
7,543
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 0
4,253
425
1,502
3,624
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
RetoMari
Awilix
9
4 / 8 / 2
5,696
570
6,263
10,537
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
10
0 / 5 / 4
5,385
539
4,538
7,447
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
oOlKurolOo
Zhong Kui
10
2 / 5 / 0
6,012
601
8,157
12,499
7,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
22
Kills
8
8
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
3
0
0.67
W
9
1
3
10.5
W
Medusa
NerdyTutor
Medusa
5
1
2
6
W
Chaac
Peiyz
Chaac
4
2
2
2.5
W
Tiamat
Peiyz4
Tiamat
2
3
6
1.67
L
0
1
0
0
L
Awilix
RetoMari
Awilix
4
8
2
0.63
L
Scylla
0
5
4
0.4
L
Zhong Kui
oOlKurolOo
Zhong Kui
2
5
0
0.4
W
Baron Samedi
silentwolf00
Baron Samedi
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,926
Damage
24,600
39,184
Taken
41,650
20,556
Mitigated
14,928
12,412
Healing
9,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,140
2,175
0
1,687
7,543
2,039
0
991
6,552
0
27,802
W
5,809
1,341
0
1,954
6,800
2,464
0
565
6,235
0
52,404
W
Medusa
NerdyTutor
Medusa
6,848
2,688
0
1,226
6,264
1,646
852
1,319
4,897
0
59,326
W
Chaac
Peiyz
Chaac
7,063
1,548
0
3,754
11,960
10,104
0
7,561
4,359
0
42,122
W
Tiamat
Peiyz4
Tiamat
5,990
1,046
0
946
6,188
2,764
0
2,089
3,892
40,269
589
L
1,502
205
307
754
3,624
806
0
857
2,767
13,361
0
L
Awilix
RetoMari
Awilix
6,263
2,345
0
218
10,537
3,088
0
4,356
6,181
0
30,598
L
Scylla
4,538
579
0
350
7,447
1,597
0
4,805
2,642
28,748
776
L
Zhong Kui
oOlKurolOo
Zhong Kui
8,157
2,076
0
5,772
12,499
7,398
0
0
12,499
40,914
3,647
W
Baron Samedi
silentwolf00
Baron Samedi
5,216
681
353
4,179
7,972
3,578
30
1,946
5,944
20,437
736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
26,925
345
Minions Killed
258
0
Camps Cleared
0
1,077,185
Distance Traveled
922,478
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,579
558
56
6
0
193,457
0
W
Pele
7,458
746
84
8
0
267,437
0
W
Medusa
7,134
713
82
8
0
197,478
0
W
Chaac
6,737
674
57
6
0
207,895
1
W
Tiamat
6,634
663
84
8
0
197,972
0
L
Ix Chel
4,253
425
33
3
0
118,308
0
L
Awilix
5,696
570
48
5
0
232,215
0
L
Scylla
5,385
539
46
5
0
205,622
2
L
Zhong Kui
6,012
601
75
8
0
172,876
3
W
Baron Samedi
6,376
638
38
4
0
206,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role