Player Matchup

Cupid
Cupid
IeatYOURfaceYUM
Cupid
Level 139
God Stats
264W - 287L
1,532 SR
Queue Stats
303W - 332L
1,496 Elo+
Solo
Hun Batz
Hun Batz
Monkey-D-Luigii
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 161L
1,532 Elo+
Solo
Tyr
Tyr
UrticantDisc29
Tyr
Level 129
God Stats
1W - 1L
1,776 SR
Queue Stats
65W - 34L
1,669 Elo+
Solo
Discordia
Discordia
Xyenize
Discordia
Level 127
God Stats
0W - 2L
1,533 SR
Queue Stats
8W - 7L
1,573 Elo+
Solo
Ymir
Ymir
paillalef
Ymir
Level 187
God Stats
0W - 3L
1,327 SR
Queue Stats
190W - 180L
1,523 Elo+
Solo
Team Averages
Level 138
1,534 SR
1,559 Elo+

VS

Team Averages
Level 122
1,411 SR
1,507 Elo+
Neith
Neith
Darrah
Neith
Level 122
God Stats
13W - 8L
1,468 SR
Queue Stats
91W - 92L
1,458 Elo+
Party 1
Athena
Athena
Kujo9
Athena
Level 157
God Stats
6W - 2L
1,469 SR
Queue Stats
34W - 35L
1,516 Elo+
Solo
Aphrodite
Aphrodite
Shadowelitee
Aphrodite
Level 121
God Stats
5W - 8L
1,339 SR
Queue Stats
103W - 101L
1,473 Elo+
Party 1
Nox
Nox
corasobituary
Nox
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 62L
1,597 Elo+
Solo
Skadi
Skadi
nuno3ast
Skadi
Level 86
God Stats
8W - 9L
1,278 SR
Queue Stats
221W - 231L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,490
927
685
256
66
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
13
1 / 3 / 2
7,626
1,089
4,491
5,626
4,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 3 / 1
7,581
1,083
11,081
14,755
17,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
Xyenize
Discordia
13
1 / 4 / 2
7,532
1,076
13,256
5,091
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
0 / 0 / 0
6,142
877
0
0
0
Team 1 Tickets

305

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darrah
Neith
13
1 / 0 / 5
7,452
1,065
4,240
6,561
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Kujo9
Athena
13
3 / 1 / 6
7,747
1,107
4,900
10,074
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Shadowelitee
Aphrodite
13
1 / 0 / 7
7,708
1,101
3,816
7,456
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 1 / 5
7,825
1,118
5,216
4,347
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
nuno3ast
Skadi
13
3 / 2 / 3
7,613
1,088
3,917
4,729
1,650
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
10
10
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
Darrah
Neith
1
0
5
3.5
L
0
0
1
0.5
W
Athena
Kujo9
Athena
3
1
6
6
L
Hun Batz
1
3
2
0.67
W
Aphrodite
Shadowelitee
Aphrodite
1
0
7
4.5
L
2
3
1
0.83
L
Discordia
Xyenize
Discordia
1
4
2
0.5
W
2
1
5
4.5
W
Skadi
nuno3ast
Skadi
3
2
3
2.25
L
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,513
Damage
22,089
25,728
Taken
33,167
23,436
Mitigated
13,929
2,469
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Darrah
Neith
4,240
2,021
0
696
6,561
2,057
0
4,690
1,834
0
14,544
L
685
129
54
127
256
66
0
0
256
0
5,083
W
Athena
Kujo9
Athena
4,900
2,039
0
2,507
10,074
5,136
0
3,699
6,256
13,127
958
L
Hun Batz
4,491
435
0
295
5,626
4,393
0
3,611
2,015
0
17,111
W
Aphrodite
Shadowelitee
Aphrodite
3,816
283
5,209
4,770
7,456
3,474
0
3,695
3,649
17,150
0
L
11,081
403
0
1,993
14,755
17,122
0
7,001
7,754
4,005
16,612
L
Discordia
Xyenize
Discordia
13,256
137
0
0
5,091
1,855
0
2,978
2,113
30,637
0
W
5,216
352
0
0
4,347
1,612
0
1,586
2,687
19,855
517
W
Skadi
nuno3ast
Skadi
3,917
1,327
0
4
4,729
1,650
0
2,529
2,160
0
9,871
L
Ymir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,371
Gold Earned
38,345
106
Minions Killed
132
3
Camps Cleared
7
422,415
Distance Traveled
644,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,452
1,065
30
4
4
133,106
0
L
Cupid
6,490
927
7
1
0
22,881
0
W
Athena
7,747
1,107
15
2
1
129,879
0
L
Hun Batz
7,626
1,089
29
4
2
122,892
0
W
Aphrodite
7,708
1,101
34
5
0
139,661
0
L
Tyr
7,581
1,083
21
3
0
142,458
0
L
Discordia
7,532
1,076
49
7
1
132,518
0
W
Nox
7,825
1,118
40
6
2
117,888
0
W
Skadi
7,613
1,088
13
2
0
124,358
0
L
Ymir
6,142
877
0
0
0
1,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role