Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DCTO12
Mercury
Level 127
God Stats
5W - 2L
1,517 SR
Queue Stats
33W - 19L
1,576 Elo+
Party 3
Jing Wei
Jing Wei
Evaneez
Jing Wei
Level 118
God Stats
3W - 3L
1,097 SR
Queue Stats
232W - 220L
1,519 Elo+
Party 1
Mulan
Mulan
TonkaTrug
Mulan
Level 24
God Stats
9W - 7L
1,730 SR
Queue Stats
65W - 59L
1,506 Elo+
Party 1
Team Averages
Level 113
1,469 SR
1,520 Elo+

VS

Team Averages
Level 144
1,536 SR
1,536 Elo+
Sylvanus
Sylvanus
FuttyClam
Sylvanus
Level 153
God Stats
0W - 2L
1,191 SR
Queue Stats
189W - 196L
1,545 Elo+
Solo
Raijin
Raijin
T3RI
Raijin
Level 157
God Stats
2W - 1L
1,848 SR
Queue Stats
286W - 259L
1,554 Elo+
Solo
Mercury
Mercury
TheyHateJohnny
Mercury
Level 142
God Stats
4W - 4L
1,591 SR
Queue Stats
69W - 69L
1,546 Elo+
Party 2
Medusa
Medusa
jaeFARGO
Medusa
Level 142
God Stats
2W - 4L
1,552 SR
Queue Stats
140W - 141L
1,484 Elo+
Party 2
Osiris
Osiris
sleexy6
Osiris
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 113L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 0 / 7
9,128
609
9,063
12,992
11,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
 
Chang'e
15
4 / 1 / 8
8,805
587
14,210
10,119
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
DCTO12
Mercury
14
4 / 3 / 8
7,881
525
9,796
12,015
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
Evaneez
Jing Wei
14
1 / 2 / 8
8,213
548
5,077
9,722
3,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
TonkaTrug
Mulan
15
1 / 3 / 2
7,985
532
4,730
13,934
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FuttyClam
Sylvanus
9
0 / 4 / 4
6,555
437
6,193
16,609
10,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
T3RI
Raijin
14
2 / 2 / 2
7,763
518
6,184
10,362
3,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 6 / 1
6,906
460
1,657
12,563
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
jaeFARGO
Medusa
14
2 / 3 / 2
8,246
550
12,939
9,673
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Osiris
sleexy6
Osiris
16
4 / 2 / 2
9,391
626
11,578
12,836
15,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
16
Kills
9
9
Deaths
17
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
7
9.5
W
Chang'e
 
Chang'e
4
1
8
8
W
Mercury
DCTO12
Mercury
4
3
8
2.67
W
Jing Wei
Evaneez
Jing Wei
1
2
8
2.5
L
Sylvanus
FuttyClam
Sylvanus
0
4
4
0.5
L
Raijin
T3RI
Raijin
2
2
2
1.5
L
1
6
1
0.25
W
Mulan
TonkaTrug
Mulan
1
3
2
0.67
L
Medusa
jaeFARGO
Medusa
2
3
2
1
L
Osiris
sleexy6
Osiris
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
38,551
58,782
Taken
62,043
32,556
Mitigated
37,576
18,181
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,063
842
231
1,745
12,992
11,804
0
3,765
9,141
37,499
546
W
Chang'e
 
Chang'e
14,210
1,171
2,304
4,875
10,119
3,796
385
5,725
4,394
59,784
2,351
W
Mercury
DCTO12
Mercury
9,796
4,452
0
626
12,015
4,899
0
2,379
9,548
0
67,206
W
Jing Wei
Evaneez
Jing Wei
5,077
3,690
0
4,228
9,722
3,402
0
1,482
8,194
0
60,826
L
Sylvanus
FuttyClam
Sylvanus
6,193
1,288
2,973
5,010
16,609
10,922
0
6,957
9,426
20,601
0
L
Raijin
T3RI
Raijin
6,184
817
0
2,251
10,362
3,026
0
5,480
4,397
51,548
0
L
1,657
196
0
370
12,563
4,453
0
3,333
9,069
0
49,020
W
Mulan
TonkaTrug
Mulan
4,730
743
0
4,172
13,934
8,655
38
379
12,639
0
50,139
L
Medusa
jaeFARGO
Medusa
12,939
4,388
0
549
9,673
3,961
0
3,870
5,759
0
69,973
L
Osiris
sleexy6
Osiris
11,578
3,855
0
2,208
12,836
15,214
0
1,735
11,005
732
70,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,012
Gold Earned
38,861
470
Minions Killed
444
0
Camps Cleared
0
1,571,466
Distance Traveled
1,502,839
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,128
609
40
3
0
332,033
6
W
Chang'e
8,805
587
121
8
0
315,513
0
W
Mercury
7,881
525
97
6
0
361,022
4
W
Jing Wei
8,213
548
113
8
0
294,108
2
L
Sylvanus
6,555
437
28
2
0
284,055
4
L
Raijin
7,763
518
101
7
0
265,875
4
L
Mercury
6,906
460
82
5
0
345,798
0
W
Mulan
7,985
532
99
7
0
268,790
0
L
Medusa
8,246
550
125
8
0
315,956
0
L
Osiris
9,391
626
108
7
0
291,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role