Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
 
Baron Samedi
Bronze IV
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Teej420blazeit
Kumbhakarna
Platinum IV
Level 189
God Stats
2W - 2L
1,602 SR
Queue Stats
240W - 230L
1,801 MMR
Party 1
Bastet
Bastet
Gold V
goatberg
Bastet
Gold V
Level 148
God Stats
27W - 29L
1,473 SR
Queue Stats
239W - 243L
1,371 MMR
Party 1
Medusa
Medusa
Platinum V
iAJF
Medusa
Platinum V
Level 201
God Stats
2W - 1L
1,619 SR
Queue Stats
115W - 111L
1,626 MMR
Solo
Chang'e
Chang'e
Gold III
psssssh
Chang'e
Gold III
Level 89
God Stats
42W - 21L
1,628 SR
Queue Stats
190W - 185L
1,498 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,564 SR
1,559 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,545 SR
1,535 MMR
Janus
Janus
Gold III
 
Janus
Gold III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
Bedevire
Anubis
Gold V
Level 117
God Stats
6W - 5L
1,714 SR
Queue Stats
20W - 16L
1,651 MMR
Solo
Amaterasu
Amaterasu
Bronze III
HeartOfSouls
Amaterasu
Bronze III
Level 160
God Stats
0W - 1L
1,521 SR
Queue Stats
14W - 11L
1,503 MMR
Solo
Bacchus
Bacchus
Gold II
JerryBerry30
Bacchus
Gold II
Level 155
God Stats
104W - 84L
1,628 SR
Queue Stats
172W - 168L
1,558 MMR
Solo
Da Ji
Da Ji
Gold IV
TheFastSpark
Da Ji
Gold IV
Level 167
God Stats
9W - 10L
1,364 SR
Queue Stats
494W - 497L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 4 / 1
7,413
570
4,852
11,946
7,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kumbhakarna
Teej420blazeit
Kumbhakarna
11
1 / 0 / 10
7,814
601
4,928
11,448
7,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
goatberg
Bastet
14
1 / 0 / 11
7,800
600
6,594
9,528
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
iAJF
Medusa
14
6 / 0 / 3
8,079
621
6,058
4,846
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
psssssh
Chang'e
15
6 / 1 / 2
8,538
657
8,222
9,868
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ArachneAo KuangThanatosAwilix

VS

Bans
ThorKuzenboSusanoMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 1 / 1
7,120
548
4,663
6,043
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Bedevire
Anubis
11
0 / 7 / 0
6,138
472
6,327
10,493
4,787
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
HeartOfSouls
Amaterasu
14
1 / 0 / 3
8,195
630
8,143
11,537
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
JerryBerry30
Bacchus
10
0 / 1 / 0
6,336
487
4,223
10,046
8,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 6 / 0
6,422
494
4,438
9,378
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
5
5
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
1
0.38
L
Janus
 
Janus
0
1
1
0.5
L
Anubis
Bedevire
Anubis
0
7
0
0
L
Amaterasu
HeartOfSouls
Amaterasu
1
0
3
2.5
L
Bacchus
JerryBerry30
Bacchus
0
1
0
0
W
Kumbhakarna
Teej420blazeit
Kumbhakarna
1
0
10
6
L
4
6
0
0.67
W
Bastet
goatberg
Bastet
1
0
11
6.5
W
Medusa
iAJF
Medusa
6
0
3
7.5
W
Chang'e
psssssh
Chang'e
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,654
Damage
27,794
47,636
Taken
47,497
22,277
Mitigated
25,654
19,539
Healing
15,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,852
1,051
65
3,583
11,946
7,069
0
0
11,946
45,964
0
L
Janus
 
Janus
4,663
412
0
1,253
6,043
1,944
0
3,128
2,639
59,807
796
L
Anubis
Bedevire
Anubis
6,327
0
0
3,116
10,493
4,787
0
2,152
8,315
53,264
0
L
Amaterasu
HeartOfSouls
Amaterasu
8,143
2,852
0
6,480
11,537
7,440
0
4,007
7,530
0
58,287
L
Bacchus
JerryBerry30
Bacchus
4,223
217
0
2,930
10,046
8,373
0
3,384
6,398
23,468
0
W
Kumbhakarna
Teej420blazeit
Kumbhakarna
4,928
411
0
3,482
11,448
7,798
337
5,161
6,173
25,684
3,516
L
4,438
524
0
2,056
9,378
3,110
0
3,706
5,502
0
22,181
W
Bastet
goatberg
Bastet
6,594
1,186
0
6,416
9,528
3,048
105
3,117
6,337
0
54,331
W
Medusa
iAJF
Medusa
6,058
1,946
0
956
4,846
1,279
697
2,591
2,255
0
60,636
W
Chang'e
psssssh
Chang'e
8,222
376
838
4,199
9,868
3,083
378
4,336
5,256
57,044
898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,644
Gold Earned
34,211
437
Minions Killed
419
0
Camps Cleared
0
1,343,811
Distance Traveled
1,380,204
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,413
570
82
6
0
203,256
1
L
Janus
7,120
548
141
11
0
293,227
1
L
Anubis
6,138
472
93
7
0
243,001
0
L
Amaterasu
8,195
630
109
8
0
280,244
7
L
Bacchus
6,336
487
42
3
0
289,728
5
W
Kumbhakarna
7,814
601
40
3
0
276,949
4
L
Da Ji
6,422
494
34
3
0
274,004
0
W
Bastet
7,800
600
89
7
0
300,812
0
W
Medusa
8,079
621
120
9
0
285,207
5
W
Chang'e
8,538
657
106
8
0
277,587
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role