Player Matchup

Horus
Horus
 
Horus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KairuBrethur
Danzaburou
Level 106
God Stats
4W - 2L
1,613 SR
Queue Stats
106W - 102L
1,463 Elo+
Party 2
Maui
Maui
Moroco97
Maui
Level 109
God Stats
1W - 1L
1,176 SR
Queue Stats
44W - 34L
1,553 Elo+
Solo
Bakasura
Bakasura
kepsua
Bakasura
Level 108
God Stats
1W - 2L
1,288 SR
Queue Stats
84W - 76L
1,501 Elo+
Party 2
Team Averages
Level 107
1,415 SR
1,503 Elo+

VS

Team Averages
Level 148
1,514 SR
1,498 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
KingOfTrevas
King Arthur
Level 184
God Stats
1W - 2L
1,718 SR
Queue Stats
97W - 95L
1,485 Elo+
Party 1
Thanatos
Thanatos
fruizveloso
Thanatos
Level 147
God Stats
7W - 19L
1,350 SR
Queue Stats
333W - 323L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
4 / 1 / 0
5,129
855
4,626
5,539
2,714
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hel
 
Hel
8
2 / 1 / 0
4,595
766
2,099
3,187
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
KairuBrethur
Danzaburou
8
0 / 0 / 1
4,349
725
1,345
1,875
523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
7
1 / 0 / 2
4,235
706
1,616
3,418
1,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
kepsua
Bakasura
7
2 / 0 / 1
4,171
695
2,384
4,403
1,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
8
0 / 2 / 1
4,003
667
1,426
3,839
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
 
Baron Samedi
6
0 / 0 / 0
3,467
578
1,177
2,718
698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
 
Apollo
3
0 / 1 / 0
2,995
499
637
1,587
411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
KingOfTrevas
King Arthur
7
1 / 5 / 0
3,974
662
2,532
6,900
2,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
fruizveloso
Thanatos
8
1 / 1 / 1
3,961
660
2,255
5,754
1,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
9
Kills
2
2
Deaths
9
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
1
0
4
W
Hel
 
Hel
2
1
0
2
L
The Morrigan
 
The Morrigan
0
2
1
0.25
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Apollo
 
Apollo
0
1
0
0
W
Danzaburou
KairuBrethur
Danzaburou
0
0
1
0.5
L
King Arthur
KingOfTrevas
King Arthur
1
5
0
0.2
W
Maui
1
0
2
2
L
Thanatos
fruizveloso
Thanatos
1
1
1
1.5
W
Bakasura
kepsua
Bakasura
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,070
Damage
8,027
18,422
Taken
20,798
6,950
Mitigated
6,116
9,352
Healing
10,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,626
2,237
40
3,095
5,539
2,714
0
0
5,263
0
23,691
W
Hel
 
Hel
2,099
47
353
1,656
3,187
830
0
1,375
1,812
22,773
0
L
The Morrigan
 
The Morrigan
1,426
237
0
994
3,839
943
0
1,712
1,870
19,833
1,683
L
Baron Samedi
 
Baron Samedi
1,177
135
174
1,293
2,718
698
0
515
2,203
13,575
0
L
Apollo
 
Apollo
637
370
0
498
1,587
411
0
478
1,109
0
8,107
W
Danzaburou
KairuBrethur
Danzaburou
1,345
471
0
1,206
1,875
523
0
355
1,520
0
26,413
L
King Arthur
KingOfTrevas
King Arthur
2,532
592
0
2,285
6,900
2,737
0
0
6,594
0
14,904
W
Maui
1,616
569
0
1,605
3,418
1,394
0
548
2,870
11,178
963
L
Thanatos
fruizveloso
Thanatos
2,255
618
0
4,785
5,754
1,327
0
692
4,772
0
18,348
W
Bakasura
kepsua
Bakasura
2,384
1,651
0
1,397
4,403
1,489
0
325
4,045
0
18,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,479
Gold Earned
18,400
212
Minions Killed
154
0
Camps Cleared
0
659,203
Distance Traveled
592,352
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,129
855
47
8
0
111,320
0
W
Hel
4,595
766
51
9
0
127,783
0
L
The Morrigan
4,003
667
44
7
0
124,854
1
L
Baron Samedi
3,467
578
29
5
0
138,647
0
L
Apollo
2,995
499
18
3
0
48,725
0
W
Danzaburou
4,349
725
51
9
0
110,004
0
L
King Arthur
3,974
662
30
5
0
127,916
0
W
Maui
4,235
706
23
4
0
142,851
2
L
Thanatos
3,961
660
33
6
0
152,210
0
W
Bakasura
4,171
695
40
7
0
167,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role