Player Matchup

Ares
Ares
Latinadent
Ares
Level 28
God Stats
1W - 2L
1,463 SR
Queue Stats
61W - 66L
1,437 Elo+
Party 3
Arachne
Arachne
MUDKIP3
Arachne
Level 6
God Stats
2W - 1L
1,876 SR
Queue Stats
6W - 7L
1,505 Elo+
Party 2
Rama
Rama
Mausespeck
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,620 Elo+
Party 2
Kukulkan
Kukulkan
SwayingMushroom
Kukulkan
Level 46
God Stats
3W - 4L
1,494 SR
Queue Stats
94W - 86L
1,430 Elo+
Party 3
Chaac
Chaac
xOMBERXx
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,568 Elo+
Party 2
Team Averages
Level 30
1,567 SR
1,512 Elo+

VS

Team Averages
Level 67
1,469 SR
1,514 Elo+
Medusa
Medusa
AV_4L0N__
Medusa
Level 48
God Stats
3W - 2L
1,210 SR
Queue Stats
140W - 138L
1,404 Elo+
Party 4
Maui
Maui
Creperz
Maui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,708 Elo+
Party 1
Geb
Geb
LeMous6290
Geb
Level 49
God Stats
3W - 5L
1,500 SR
Queue Stats
134W - 131L
1,410 Elo+
Party 4
Poseidon
Poseidon
MrSolidR
Poseidon
Level 100
God Stats
2W - 0L
1,609 SR
Queue Stats
59W - 31L
1,643 Elo+
Party 1
Sun Wukong
Sun Wukong
dekarslayer
Sun Wukong
Level 120
God Stats
14W - 8L
1,526 SR
Queue Stats
155W - 153L
1,408 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,557
505
2,841
9,811
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
MUDKIP3
Arachne
9
1 / 5 / 1
5,373
488
3,887
10,177
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
0 / 3 / 2
6,133
558
5,602
8,781
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
10
1 / 4 / 0
5,780
525
1,888
5,669
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
xOMBERXx
Chaac
10
1 / 4 / 0
5,929
539
4,261
9,528
3,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AV_4L0N__
Medusa
10
2 / 2 / 1
5,354
487
3,286
5,097
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
Creperz
Maui
13
10 / 0 / 5
7,335
667
9,519
6,044
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 3
5,511
501
3,876
9,245
5,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
MrSolidR
Poseidon
13
4 / 0 / 4
7,175
652
7,324
3,884
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
dekarslayer
Sun Wukong
12
1 / 1 / 3
7,037
640
4,484
7,763
6,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
18
18
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
AV_4L0N__
Medusa
2
2
1
1.25
W
Maui
Creperz
Maui
10
0
5
12.5
L
1
2
0
0.5
W
1
1
3
2.5
L
Arachne
MUDKIP3
Arachne
1
5
1
0.3
L
0
3
2
0.33
W
Poseidon
MrSolidR
Poseidon
4
0
4
6
L
Kukulkan
1
4
0
0.25
W
Sun Wukong
dekarslayer
Sun Wukong
1
1
3
2.5
L
Chaac
xOMBERXx
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,479
Damage
28,489
43,966
Taken
32,033
17,749
Mitigated
17,042
11,688
Healing
8,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AV_4L0N__
Medusa
3,286
1,437
0
613
5,097
1,343
429
1,408
3,649
0
30,458
W
Maui
Creperz
Maui
9,519
3,092
0
3,513
6,044
2,465
0
109
5,935
44,270
0
L
2,841
545
0
2,090
9,811
6,744
0
4,885
4,772
18,233
742
W
3,876
596
0
3,137
9,245
5,841
343
2,216
6,973
21,388
1,821
L
Arachne
MUDKIP3
Arachne
3,887
2,742
0
3,747
10,177
2,775
0
5,238
4,817
0
20,223
L
5,602
4,598
0
3,087
8,781
2,750
754
4,006
4,729
0
52,711
W
Poseidon
MrSolidR
Poseidon
7,324
1,824
75
1,210
3,884
1,116
174
837
3,007
55,072
0
L
Kukulkan
1,888
292
0
1,240
5,669
1,681
164
3,437
2,019
36,599
1,102
W
Sun Wukong
dekarslayer
Sun Wukong
4,484
1,213
0
432
7,763
6,277
0
0
7,763
0
50,056
L
Chaac
xOMBERXx
Chaac
4,261
881
0
1,524
9,528
3,799
0
2,344
7,130
0
35,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,772
Gold Earned
32,412
327
Minions Killed
363
0
Camps Cleared
0
1,088,713
Distance Traveled
1,108,645
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,354
487
49
4
0
215,878
0
W
Maui
7,335
667
73
7
0
247,398
0
L
Ares
5,557
505
23
2
0
228,042
0
W
Geb
5,511
501
30
3
0
205,533
4
L
Arachne
5,373
488
46
4
0
239,516
0
L
Rama
6,133
558
92
8
0
205,585
0
W
Poseidon
7,175
652
117
11
0
241,418
0
L
Kukulkan
5,780
525
89
8
0
209,410
2
W
Sun Wukong
7,037
640
94
9
0
198,418
3
L
Chaac
5,929
539
77
7
0
206,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role