Player Matchup

Janus
Janus
 
Janus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AerialAce40
Sol
Level 89
God Stats
2W - 4L
1,468 SR
Queue Stats
164W - 147L
1,549 Elo+
Party 4
Hades
Hades
BigMacBray
Hades
Level 86
God Stats
4W - 4L
1,609 SR
Queue Stats
18W - 15L
1,475 Elo+
Party 2
Bellona
Bellona
ItsSimplyAce
Bellona
Level 118
God Stats
3W - 1L
1,778 SR
Queue Stats
26W - 24L
1,474 Elo+
Party 2
Bakasura
Bakasura
ifyktyk
Bakasura
Level 116
God Stats
1W - 1L
1,719 SR
Queue Stats
321W - 291L
1,566 Elo+
Party 4
Team Averages
Level 94
1,615 SR
1,513 Elo+

VS

Team Averages
Level 141
1,577 SR
1,435 Elo+
Achilles
Achilles
DoctorWombat
Achilles
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,483 Elo+
Party 3
Agni
Agni
Phantom_07_Lord
Agni
Level 141
God Stats
2W - 1L
1,464 SR
Queue Stats
10W - 17L
1,215 Elo+
Solo
Shiva
Shiva
SUPERSAIYAN4QS
Shiva
Level 122
God Stats
26W - 6L
1,715 SR
Queue Stats
233W - 237L
1,498 Elo+
Party 1
Pele
Pele
ThaChosenOne29
Pele
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
334W - 334L
1,494 Elo+
Party 1
Olorun
Olorun
nosoyelkenny
Olorun
Level 144
God Stats
6W - 2L
1,706 SR
Queue Stats
97W - 105L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 1 / 1
5,637
564
1,008
3,814
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 1 / 2
5,243
524
6,850
6,727
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hades
9
1 / 3 / 2
5,406
541
2,312
7,687
4,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
ItsSimplyAce
Bellona
9
0 / 3 / 0
4,899
490
3,558
8,218
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
ifyktyk
Bakasura
9
1 / 2 / 0
5,100
510
3,747
10,669
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DoctorWombat
Achilles
10
1 / 1 / 1
5,443
544
4,185
8,259
5,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 0 / 1
5,390
539
1,508
3,504
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
6,404
640
6,826
5,902
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
7 / 1 / 1
6,659
666
6,266
8,060
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
10
1 / 1 / 1
5,264
526
5,315
4,504
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
10
10
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
L
1
1
2
2
L
Hades
1
3
2
0.67
W
Achilles
DoctorWombat
Achilles
1
1
1
1.5
L
Bellona
ItsSimplyAce
Bellona
0
3
0
0
W
0
0
1
0.5
W
1
0
3
2.5
W
7
1
1
7.5
L
Bakasura
ifyktyk
Bakasura
1
2
0
0.5
W
Olorun
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,475
Damage
24,100
37,115
Taken
30,229
17,911
Mitigated
14,283
15,287
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,008
153
0
1,333
3,814
1,015
0
539
3,275
36,438
0
L
6,850
3,615
0
3,816
6,727
1,939
0
1,568
5,159
37,329
3,008
L
Hades
2,312
582
535
2,882
7,687
4,695
0
3,219
4,468
15,863
0
W
Achilles
DoctorWombat
Achilles
4,185
909
0
2,440
8,259
5,562
0
5,772
2,487
0
15,285
L
Bellona
ItsSimplyAce
Bellona
3,558
1,660
0
1,671
8,218
7,071
0
156
8,062
0
20,918
W
1,508
40
0
646
3,504
805
0
585
2,556
36,731
0
W
6,826
1,186
0
1,733
5,902
4,015
0
192
5,553
0
45,636
W
6,266
2,025
0
4,733
8,060
2,534
0
866
7,106
0
44,509
L
Bakasura
ifyktyk
Bakasura
3,747
2,618
0
5,050
10,669
3,191
0
813
9,856
0
20,877
W
Olorun
5,315
2,223
390
2,524
4,504
1,367
44
2,520
1,984
31,736
10,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,285
Gold Earned
29,160
276
Minions Killed
315
0
Camps Cleared
0
989,194
Distance Traveled
1,068,067
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,637
564
80
8
0
191,674
0
L
Sol
5,243
524
74
7
0
199,207
0
L
Hades
5,406
541
21
2
0
186,328
2
W
Achilles
5,443
544
17
2
0
230,911
2
L
Bellona
4,899
490
44
4
0
187,113
2
W
Agni
5,390
539
81
8
0
200,318
0
W
Shiva
6,404
640
73
7
0
198,212
0
W
Pele
6,659
666
78
8
0
231,371
0
L
Bakasura
5,100
510
57
6
0
224,872
3
W
Olorun
5,264
526
66
7
0
207,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role