Player Matchup

Guan Yu
Guan Yu
Pleoxe
Guan Yu
Level 142
God Stats
2W - 0L
1,852 SR
Queue Stats
40W - 29L
1,611 Elo+
Party 2
Athena
Athena
Sayishere
Athena
Level 148
God Stats
11W - 7L
1,499 SR
Queue Stats
55W - 52L
1,473 Elo+
Solo
Chang'e
Chang'e
Spaladium
Chang'e
Level 65
God Stats
3W - 1L
1,653 SR
Queue Stats
27W - 22L
1,588 Elo+
Party 2
Bakasura
Bakasura
uaDimaS
Bakasura
Level 128
God Stats
4W - 1L
1,810 SR
Queue Stats
79W - 100L
1,422 Elo+
Solo
Artemis
Artemis
xxphilxx
Artemis
Level 158
God Stats
25W - 14L
1,574 SR
Queue Stats
404W - 388L
1,454 Elo+
Solo
Team Averages
Level 128
1,678 SR
1,510 Elo+

VS

Team Averages
Level 119
1,453 SR
1,493 Elo+
Hercules
Hercules
Alex366
Hercules
Level 121
God Stats
0W - 1L
1,413 SR
Queue Stats
9W - 5L
1,677 Elo+
Party 1
Sol
Sol
CL4UD177
Sol
Level 146
God Stats
0W - 2L
1,348 SR
Queue Stats
25W - 35L
1,450 Elo+
Party 1
Chaac
Chaac
brianelpatas
Chaac
Level 66
God Stats
6W - 6L
1,365 SR
Queue Stats
134W - 152L
1,401 Elo+
Solo
Loki
Loki
david7ares
Loki
Level 154
God Stats
1W - 2L
1,608 SR
Queue Stats
34W - 40L
1,457 Elo+
Party 1
Scylla
Scylla
marcoapp92
Scylla
Level 107
God Stats
10W - 9L
1,531 SR
Queue Stats
85W - 81L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Pleoxe
Guan Yu
16
11 / 3 / 5
10,948
644
15,879
20,228
20,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
Sayishere
Athena
14
5 / 0 / 8
9,772
575
8,634
14,298
16,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chang'e
Spaladium
Chang'e
14
2 / 2 / 6
8,990
529
10,412
11,166
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
uaDimaS
Bakasura
15
4 / 3 / 5
8,568
504
9,563
15,971
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
xxphilxx
Artemis
17
4 / 5 / 4
9,962
586
6,394
12,566
4,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alex366
Hercules
12
1 / 3 / 5
7,654
450
6,805
16,488
14,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
5 / 7 / 3
9,003
530
14,854
15,003
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 9 / 1
8,934
526
13,623
20,809
14,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 3 / 1
8,340
491
6,930
12,733
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
marcoapp92
Scylla
12
0 / 6 / 3
7,245
426
5,505
9,609
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
26
Kills
13
13
Deaths
28
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alex366
Hercules
1
3
5
1.17
L
5
7
3
0.93
W
Guan Yu
Pleoxe
Guan Yu
11
3
5
4.5
W
Athena
Sayishere
Athena
5
0
8
9
W
Chang'e
Spaladium
Chang'e
2
2
6
2.5
L
4
9
1
0.5
L
3
3
1
1.17
L
Scylla
marcoapp92
Scylla
0
6
3
0.25
W
Bakasura
uaDimaS
Bakasura
4
3
5
2.17
W
Artemis
xxphilxx
Artemis
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,882
Damage
47,717
74,229
Taken
74,642
52,158
Mitigated
39,054
33,361
Healing
23,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alex366
Hercules
6,805
1,465
0
6,222
16,488
14,054
258
4,580
11,236
0
22,469
L
14,854
5,860
0
5,883
15,003
4,701
839
4,638
9,575
76,595
12,893
W
Guan Yu
Pleoxe
Guan Yu
15,879
4,225
1,958
12,731
20,228
20,061
0
1,452
18,776
0
65,454
W
Athena
Sayishere
Athena
8,634
2,393
0
2,845
14,298
16,391
0
4,694
9,604
30,544
313
W
Chang'e
Spaladium
Chang'e
10,412
752
1,703
4,073
11,166
4,266
0
4,347
6,819
60,536
2,535
L
13,623
2,930
0
6,140
20,809
14,298
0
1,214
19,235
0
69,439
L
6,930
1,043
0
3,520
12,733
3,972
0
2,084
10,478
0
78,285
L
Scylla
marcoapp92
Scylla
5,505
285
0
1,798
9,609
2,029
0
5,363
3,572
48,326
0
W
Bakasura
uaDimaS
Bakasura
9,563
5,637
0
6,011
15,971
6,531
108
4,301
11,670
0
47,750
W
Artemis
xxphilxx
Artemis
6,394
3,251
0
4,040
12,566
4,909
26
5,219
7,347
0
75,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,240
Gold Earned
41,176
486
Minions Killed
446
0
Camps Cleared
0
1,804,744
Distance Traveled
1,668,785
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,654
450
24
1
0
358,336
3
L
Sol
9,003
530
129
8
0
292,364
0
W
Guan Yu
10,948
644
104
6
0
309,932
0
W
Athena
9,772
575
45
3
0
381,692
2
W
Chang'e
8,990
529
121
7
0
351,791
0
L
Chaac
8,934
526
101
6
0
317,660
1
L
Loki
8,340
491
107
6
0
386,996
4
L
Scylla
7,245
426
85
5
0
313,429
0
W
Bakasura
8,568
504
95
6
0
412,871
2
W
Artemis
9,962
586
121
7
0
348,458
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role