Player Matchup

Thoth
Thoth
 
Thoth
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
SolStride
Ix Chel
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,666 Elo+
Party 1
Ao Kuang
Ao Kuang
TelMeWen2Go2
Ao Kuang
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 64L
1,440 Elo+
Party 3
Vulcan
Vulcan
blackjesus037
Vulcan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,786 Elo+
Party 1
Ymir
Ymir
omegao0
Ymir
Level 169
God Stats
19W - 23L
1,462 SR
Queue Stats
1,326W - 1,335L
1,494 Elo+
Solo
Team Averages
Level 143
1,492 SR
1,577 Elo+

VS

Team Averages
Level 142
1,491 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Fvmousdarryl_
Scylla
Level 121
God Stats
4W - 4L
1,527 SR
Queue Stats
133W - 188L
1,505 Elo+
Party 2
Atlas
Atlas
ToxicTj_22
Atlas
Level 154
God Stats
3W - 0L
1,272 SR
Queue Stats
70W - 106L
1,453 Elo+
Party 2
Baba Yaga
Baba Yaga
ZeronWolf30
Baba Yaga
Level 127
God Stats
4W - 2L
1,509 SR
Queue Stats
133W - 104L
1,569 Elo+
Solo
Nu Wa
Nu Wa
lunrrs
Nu Wa
Level 117
God Stats
3W - 0L
1,647 SR
Queue Stats
81W - 140L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 5 / 0
6,719
672
7,191
7,924
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
SolStride
Ix Chel
14
1 / 2 / 3
8,019
802
7,995
9,739
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
TelMeWen2Go2
Ao Kuang
12
1 / 3 / 3
7,015
702
3,065
7,391
2,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 1
7,500
750
6,347
7,094
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ymir
omegao0
Ymir
15
2 / 2 / 1
8,265
827
5,401
16,654
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
7 / 2 / 4
9,204
920
8,426
9,771
8,836
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 7
8,953
895
10,022
6,706
2,639
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
14
3 / 1 / 6
9,084
908
6,167
10,810
10,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
ZeronWolf30
Baba Yaga
15
0 / 0 / 13
8,881
888
11,206
7,094
4,097
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
lunrrs
Nu Wa
13
2 / 2 / 6
8,219
822
7,180
5,006
2,193
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
14
14
Deaths
7
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
5
0
0.2
W
Ra
 
Ra
7
2
4
4.5
W
2
2
7
2.75
L
Ix Chel
SolStride
Ix Chel
1
2
3
1.25
L
Ao Kuang
TelMeWen2Go2
Ao Kuang
1
3
3
0.83
W
Atlas
3
1
6
6
W
Baba Yaga
ZeronWolf30
Baba Yaga
0
0
13
6.5
L
1
2
1
0.75
W
Nu Wa
lunrrs
Nu Wa
2
2
6
2.5
L
Ymir
omegao0
Ymir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,999
Damage
43,001
48,802
Taken
39,387
20,855
Mitigated
28,014
21,895
Healing
21,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,191
148
273
625
7,924
2,313
0
6,991
703
17,032
0
W
Ra
 
Ra
8,426
644
8,488
5,135
9,771
8,836
1,455
7,524
2,128
15,699
330
W
10,022
680
640
1,047
6,706
2,639
1,182
5,043
1,663
26,402
886
L
Ix Chel
SolStride
Ix Chel
7,995
589
6,097
4,705
9,739
3,108
0
8,641
970
20,243
0
L
Ao Kuang
TelMeWen2Go2
Ao Kuang
3,065
293
295
1,139
7,391
2,990
0
7,011
182
4,699
0
W
Atlas
6,167
1,453
337
1,835
10,810
10,249
245
8,391
2,259
14,528
316
W
Baba Yaga
ZeronWolf30
Baba Yaga
11,206
1,048
1,555
2,097
7,094
4,097
1,277
4,944
2,111
26,451
412
L
6,347
36
0
2,002
7,094
2,448
0
6,533
416
23,667
0
W
Nu Wa
lunrrs
Nu Wa
7,180
3,182
207
39
5,006
2,193
1,968
3,533
1,473
12,501
80
L
Ymir
omegao0
Ymir
5,401
412
759
6,000
16,654
9,996
0
12,152
4,171
16,832
1,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,518
Gold Earned
44,341
105
Minions Killed
147
0
Camps Cleared
0
961,104
Distance Traveled
1,007,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,719
672
22
2
0
171,659
0
W
Ra
9,204
920
35
4
0
207,891
0
W
Scylla
8,953
895
56
6
0
198,014
0
L
Ix Chel
8,019
802
25
3
0
201,840
0
L
Ao Kuang
7,015
702
4
0
0
202,506
0
W
Atlas
9,084
908
10
1
0
192,500
0
W
Baba Yaga
8,881
888
31
3
0
236,063
0
L
Vulcan
7,500
750
35
4
0
221,470
0
W
Nu Wa
8,219
822
15
2
0
172,554
0
L
Ymir
8,265
827
19
2
0
163,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role