Player Matchup

Charybdis
Charybdis
Silver I
Esdot
Charybdis
Silver I
Level 140
God Stats
5W - 8L
1,538 SR
Queue Stats
100W - 117L
1,061 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
NoMansBro
Sun Wukong
Silver II
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 145L
1,052 MMR
Solo
Scylla
Scylla
Silver V
SantiB4Glory
Scylla
Silver V
Level 106
God Stats
3W - 9L
1,288 SR
Queue Stats
11W - 27L
1,165 MMR
Solo
Ares
Ares
Silver II
TTVMikeEnvy
Ares
Silver II
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 140L
1,113 MMR
Solo
Lancelot
Lancelot
Silver II
temp-84579507
Lancelot
Silver II
Level 63
God Stats
28W - 22L
1,559 SR
Queue Stats
152W - 163L
1,173 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,477 SR
1,113 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,511 SR
1,113 MMR
Kumbhakarna
Kumbhakarna
Silver II
Hekotin
Kumbhakarna
Silver II
Level 142
God Stats
8W - 4L
1,690 SR
Queue Stats
22W - 27L
1,057 MMR
Solo
Discordia
Discordia
Silver I
Mavetlaravim721
Discordia
Silver I
Level 57
God Stats
6W - 7L
1,475 SR
Queue Stats
148W - 162L
1,218 MMR
Solo
Fenrir
Fenrir
Silver II
MiToMiTo22
Fenrir
Silver II
Level 154
God Stats
45W - 56L
1,478 SR
Queue Stats
243W - 281L
1,045 MMR
Solo
Anhur
Anhur
Silver I
ZoroaasteR
Anhur
Silver I
Level 276
God Stats
4W - 4L
1,417 SR
Queue Stats
178W - 196L
1,181 MMR
Solo
Hercules
Hercules
Silver II
img0j0
Hercules
Silver II
Level 98
God Stats
5W - 0L
1,497 SR
Queue Stats
139W - 148L
1,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Esdot
Charybdis
19
2 / 2 / 3
10,861
543
11,038
12,151
3,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
NoMansBro
Sun Wukong
13
1 / 2 / 4
8,845
442
6,604
22,229
19,367
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
16
4 / 5 / 4
10,140
507
10,872
13,281
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 6 / 4
8,717
436
8,303
24,812
21,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
temp-84579507
Lancelot
16
1 / 6 / 7
9,240
462
12,101
16,922
7,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Bake KujiraArachneMedusaThor

VS

Bans
AthenaAwilixIzanamiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hekotin
Kumbhakarna
16
6 / 2 / 10
11,104
555
12,173
20,246
19,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
Mavetlaravim721
Discordia
16
4 / 2 / 4
10,669
533
25,978
8,550
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MiToMiTo22
Fenrir
18
5 / 2 / 6
11,266
563
10,016
16,343
6,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
19
2 / 2 / 4
11,929
596
6,537
15,842
5,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
img0j0
Hercules
18
4 / 1 / 4
11,810
591
12,078
15,581
17,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
9
Kills
21
21
Deaths
9
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Esdot
Charybdis
2
2
3
1.75
W
Kumbhakarna
Hekotin
Kumbhakarna
6
2
10
5.5
W
Discordia
Mavetlaravim721
Discordia
4
2
4
3
W
Fenrir
MiToMiTo22
Fenrir
5
2
6
4
L
Sun Wukong
NoMansBro
Sun Wukong
1
2
4
1.5
L
Scylla
4
5
4
1.2
L
1
6
4
0.5
W
Anhur
2
2
4
2
W
Hercules
img0j0
Hercules
4
1
4
6
L
Lancelot
temp-84579507
Lancelot
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,918
Damage
66,782
89,395
Taken
76,562
55,992
Mitigated
53,326
17,910
Healing
26,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Esdot
Charybdis
11,038
4,874
0
3,487
12,151
3,602
0
3,418
8,611
0
93,203
W
Kumbhakarna
Hekotin
Kumbhakarna
12,173
1,958
0
3,997
20,246
19,994
0
8,930
10,952
28,329
1,776
W
Discordia
Mavetlaravim721
Discordia
25,978
187
0
1,405
8,550
3,060
0
3,767
4,653
80,204
0
W
Fenrir
MiToMiTo22
Fenrir
10,016
2,622
0
9,542
16,343
6,690
612
1,731
14,566
0
90,393
L
Sun Wukong
NoMansBro
Sun Wukong
6,604
971
0
3,893
22,229
19,367
0
6,094
15,807
2,555
46,011
L
Scylla
10,872
953
0
3,411
13,281
4,151
0
8,839
3,476
65,757
397
L
8,303
1,528
0
2,932
24,812
21,494
0
11,144
12,988
27,986
918
W
Anhur
6,537
4,044
0
6,722
15,842
5,807
1,722
2,921
12,835
0
107,361
W
Hercules
img0j0
Hercules
12,078
3,992
0
4,596
15,581
17,775
241
3,096
12,393
0
86,793
L
Lancelot
temp-84579507
Lancelot
12,101
1,446
0
4,187
16,922
7,378
0
5,975
10,531
0
74,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,803
Gold Earned
56,778
516
Minions Killed
599
0
Camps Cleared
0
1,927,227
Distance Traveled
1,952,773
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,861
543
159
8
0
381,197
5
W
Kumbhakarna
11,104
555
27
1
0
427,460
6
W
Discordia
10,669
533
123
6
0
409,792
5
W
Fenrir
11,266
563
133
7
0
406,509
5
L
Sun Wukong
8,845
442
74
4
0
337,593
0
L
Scylla
10,140
507
127
6
0
367,912
5
L
Ares
8,717
436
43
2
0
393,016
4
W
Anhur
11,929
596
180
9
0
329,591
6
W
Hercules
11,810
591
136
7
0
379,421
0
L
Lancelot
9,240
462
113
6
0
447,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role