Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CrimsonGlitchX
Lancelot
Level 126
God Stats
4W - 6L
1,506 SR
Queue Stats
91W - 93L
1,477 Elo+
Party 3
Surtr
Surtr
Exopanda1510
Surtr
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 30L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
Fxblvn
Danzaburou
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,510 Elo+
Party 2
Scylla
Scylla
Svvtia
Scylla
Level 64
God Stats
0W - 2L
1,262 SR
Queue Stats
58W - 71L
1,494 Elo+
Party 2
Team Averages
Level 98
1,454 SR
1,487 Elo+

VS

Team Averages
Level 149
1,558 SR
1,483 Elo+
Awilix
Awilix
 
Awilix
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
imgamming
Medusa
Level 83
God Stats
5W - 3L
1,593 SR
Queue Stats
48W - 48L
1,446 Elo+
Party 1
Thoth
Thoth
jetIntegral9712
Thoth
Level 98
God Stats
1W - 0L
1,357 SR
Queue Stats
229W - 211L
1,503 Elo+
Solo
Cthulhu
Cthulhu
nosleepforme5
Cthulhu
Level 125
God Stats
9W - 6L
1,625 SR
Queue Stats
140W - 133L
1,494 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
schmunktöber
Morgan Le Fay
Level 159
God Stats
3W - 4L
1,715 SR
Queue Stats
44W - 45L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 2 / 0
6,104
509
4,216
10,538
6,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
11
3 / 1 / 3
6,376
531
5,242
7,268
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 0
5,083
424
2,862
5,721
3,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Fxblvn
Danzaburou
10
0 / 5 / 1
5,596
466
3,716
7,306
2,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Svvtia
Scylla
13
3 / 1 / 2
7,008
584
4,088
4,897
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 1 / 3
6,281
523
1,764
7,327
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
imgamming
Medusa
12
3 / 1 / 5
7,135
595
8,336
7,511
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,490
458
2,867
6,887
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
2 / 1 / 0
7,595
633
4,874
9,404
8,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
schmunktöber
Morgan Le Fay
11
4 / 0 / 4
6,661
555
6,452
6,719
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
11
11
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
0
0.5
W
Awilix
 
Awilix
2
1
3
3.5
L
Lancelot
3
1
3
4.5
L
0
2
0
0
L
Danzaburou
Fxblvn
Danzaburou
0
5
1
0.1
L
Scylla
Svvtia
Scylla
3
1
2
4
W
Medusa
imgamming
Medusa
3
1
5
5.5
W
0
4
0
0
W
Cthulhu
2
1
0
2
W
Morgan Le Fay
schmunktöber
Morgan Le Fay
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
24,293
35,730
Taken
37,848
16,221
Mitigated
17,951
11,791
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,216
83
0
4,028
10,538
6,987
0
4,156
6,382
25,753
0
W
Awilix
 
Awilix
1,764
513
0
1,332
7,327
2,319
0
1,332
5,995
0
32,252
L
Lancelot
5,242
1,310
113
3,346
7,268
2,395
0
1,430
5,766
0
35,086
L
2,862
1,157
0
1,574
5,721
3,033
0
3,657
2,064
264
21,396
L
Danzaburou
Fxblvn
Danzaburou
3,716
618
0
1,500
7,306
2,419
0
1,962
5,344
0
36,551
L
Scylla
Svvtia
Scylla
4,088
156
0
1,230
4,897
1,387
0
2,090
2,301
42,431
2,413
W
Medusa
imgamming
Medusa
8,336
2,645
0
2,717
7,511
2,658
34
2,116
5,395
0
48,736
W
2,867
42
0
1,630
6,887
1,353
0
2,641
4,246
28,919
0
W
Cthulhu
4,874
390
0
3,100
9,404
8,655
0
143
8,952
51,835
2,553
W
Morgan Le Fay
schmunktöber
Morgan Le Fay
6,452
995
0
2,148
6,719
2,966
0
2,100
4,619
36,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
33,162
343
Minions Killed
367
0
Camps Cleared
0
1,174,934
Distance Traveled
1,220,506
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,104
509
77
6
0
246,946
3
W
Awilix
6,281
523
56
5
0
301,115
0
L
Lancelot
6,376
531
65
5
0
310,743
0
L
Surtr
5,083
424
41
3
0
153,889
0
L
Danzaburou
5,596
466
75
6
0
217,100
0
L
Scylla
7,008
584
85
7
0
246,256
0
W
Medusa
7,135
595
76
6
0
239,907
1
W
Thoth
5,490
458
48
4
0
221,902
0
W
Cthulhu
7,595
633
111
9
0
206,962
0
W
Morgan Le Fay
6,661
555
76
6
0
250,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role