Player Matchup

Lancelot
Lancelot
ChampionIsamu
Lancelot
Level 126
God Stats
4W - 1L
1,718 SR
Queue Stats
158W - 142L
1,495 Elo+
Party 1
Athena
Athena
HelixElixir
Athena
Level 84
God Stats
4W - 3L
1,685 SR
Queue Stats
68W - 60L
1,515 Elo+
Party 1
Anubis
Anubis
Jorge1457
Anubis
Level 40
God Stats
1W - 0L
1,601 SR
Queue Stats
6W - 3L
1,567 Elo+
Solo
Bake Kujira
Bake Kujira
anonymousDoose
Bake Kujira
Level 69
God Stats
6W - 7L
1,384 SR
Queue Stats
57W - 52L
1,453 Elo+
Party 1
Izanami
Izanami
ninjaslayer305
Izanami
Level 86
God Stats
126W - 91L
1,628 SR
Queue Stats
533W - 485L
1,498 Elo+
Solo
Team Averages
Level 81
1,603 SR
1,506 Elo+

VS

Team Averages
Level 71
1,498 SR
1,444 Elo+
Fenrir
Fenrir
Jalne
Fenrir
Level 88
God Stats
1W - 2L
1,662 SR
Queue Stats
41W - 41L
1,489 Elo+
Solo
Achilles
Achilles
MetalLeeRock
Achilles
Level 65
God Stats
1W - 4L
1,266 SR
Queue Stats
192W - 199L
1,536 Elo+
Solo
Ra
Ra
RiceMaster5141
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,506 Elo+
Solo
Bacchus
Bacchus
SquinkysBoys
Bacchus
Level 100
God Stats
0W - 1L
1,314 SR
Queue Stats
78W - 68L
1,534 Elo+
Solo
Charybdis
Charybdis
fortenitebr
Charybdis
Level 34
God Stats
0W - 1L
1,750 SR
Queue Stats
4W - 15L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChampionIsamu
Lancelot
14
9 / 2 / 4
8,349
642
10,150
9,588
4,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Athena
11
1 / 4 / 5
6,964
536
4,552
11,619
9,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Jorge1457
Anubis
13
5 / 4 / 6
7,873
606
10,998
7,430
3,525
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bake Kujira
anonymousDoose
Bake Kujira
11
1 / 2 / 2
7,133
549
6,645
9,248
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 3
8,477
652
6,942
7,228
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jalne
Fenrir
11
0 / 2 / 1
6,490
499
4,053
11,065
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
MetalLeeRock
Achilles
12
5 / 3 / 5
7,137
549
5,397
14,488
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 3
6,723
517
5,102
8,532
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SquinkysBoys
Bacchus
11
1 / 3 / 8
7,107
547
6,490
14,526
13,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charybdis
fortenitebr
Charybdis
12
4 / 3 / 1
7,215
555
5,024
10,206
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
17
Kills
12
12
Deaths
17
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ChampionIsamu
Lancelot
9
2
4
5.5
W
Athena
1
4
5
0.88
L
Fenrir
Jalne
Fenrir
0
2
1
0.25
W
Anubis
Jorge1457
Anubis
5
4
6
2
L
Achilles
MetalLeeRock
Achilles
5
3
5
2.5
L
2
6
3
0.58
L
Bacchus
SquinkysBoys
Bacchus
1
3
8
1.67
W
Bake Kujira
anonymousDoose
Bake Kujira
1
2
2
1
L
Charybdis
fortenitebr
Charybdis
4
3
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,287
Damage
26,066
45,113
Taken
58,817
28,596
Mitigated
28,780
11,212
Healing
14,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ChampionIsamu
Lancelot
10,150
1,995
0
750
9,588
4,705
101
936
8,652
0
59,010
W
Athena
4,552
1,483
0
1,536
11,619
9,710
159
3,820
7,704
16,176
0
L
Fenrir
Jalne
Fenrir
4,053
924
0
2,415
11,065
5,117
0
4,249
6,428
0
38,354
W
Anubis
Jorge1457
Anubis
10,998
97
0
2,613
7,430
3,525
0
3,754
3,605
46,134
2,009
L
Achilles
MetalLeeRock
Achilles
5,397
1,964
0
3,585
14,488
5,489
0
4,252
10,180
0
42,259
L
5,102
420
432
1,461
8,532
2,073
0
4,812
3,720
44,692
0
L
Bacchus
SquinkysBoys
Bacchus
6,490
882
0
3,754
14,526
13,196
0
5,903
8,556
29,709
0
W
Bake Kujira
anonymousDoose
Bake Kujira
6,645
3,080
0
1,775
9,248
8,283
579
1,249
7,999
36,807
3,879
L
Charybdis
fortenitebr
Charybdis
5,024
2,545
0
3,261
10,206
2,905
0
1,294
8,872
0
40,524
W
6,942
3,921
0
4,538
7,228
2,373
1,076
1,667
5,561
0
86,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
34,672
395
Minions Killed
314
0
Camps Cleared
0
1,300,468
Distance Traveled
1,337,659
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,349
642
83
6
0
329,253
0
W
Athena
6,964
536
25
2
0
260,647
3
L
Fenrir
6,490
499
63
5
0
273,392
0
W
Anubis
7,873
606
73
6
0
244,916
0
L
Achilles
7,137
549
64
5
0
307,154
0
L
Ra
6,723
517
75
6
0
238,297
0
L
Bacchus
7,107
547
42
3
0
276,544
4
W
Bake Kujira
7,133
549
67
5
0
219,675
2
L
Charybdis
7,215
555
70
5
0
242,272
2
W
Izanami
8,477
652
147
11
0
245,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role