Player Matchup

Izanami
Izanami
 
Izanami
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
GameWame
Mulan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
LookLuca25
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
Sammyboy951
Scylla
Level 109
God Stats
2W - 4L
1,550 SR
Queue Stats
183W - 175L
1,495 Elo+
Solo
Geb
Geb
Styllian
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 39
1,510 SR
1,499 Elo+

VS

Team Averages
Level 113
1,637 SR
1,520 Elo+
Erlang Shen
Erlang Shen
AfroPandaJack
Erlang Shen
Level 102
God Stats
4W - 11L
1,494 SR
Queue Stats
191W - 190L
1,471 Elo+
Solo
Sol
Sol
QuantumTarantino
Sol
Level 128
God Stats
4W - 4L
1,533 SR
Queue Stats
102W - 105L
1,433 Elo+
Solo
Atlas
Atlas
TheLuque10
Atlas
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,547 Elo+
Party 2
Medusa
Medusa
jorcrax50
Medusa
Level 105
God Stats
2W - 0L
1,867 SR
Queue Stats
37W - 35L
1,571 Elo+
Party 2
Nike
Nike
omitrex
Nike
Level 125
God Stats
2W - 0L
1,788 SR
Queue Stats
39W - 27L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 4 / 2
5,522
502
2,677
6,345
1,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
GameWame
Mulan
8
3 / 3 / 0
5,587
508
4,878
11,643
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 4 / 1
5,094
463
1,694
6,795
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
1 / 1 / 2
5,594
509
2,462
3,133
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 2
5,183
471
4,120
7,507
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AfroPandaJack
Erlang Shen
12
6 / 1 / 1
6,611
601
2,915
7,198
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 0
5,897
536
2,112
2,659
682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
8
2 / 2 / 7
6,000
545
3,774
8,702
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
jorcrax50
Medusa
10
4 / 0 / 4
6,279
571
8,417
5,140
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
omitrex
Nike
11
2 / 3 / 2
6,806
619
7,563
8,591
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
15
15
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
2
0.5
W
Erlang Shen
AfroPandaJack
Erlang Shen
6
1
1
6.5
L
Mulan
GameWame
Mulan
3
3
0
1
L
0
4
1
0.13
W
1
0
0
1
L
Scylla
1
1
2
2
L
1
3
2
0.67
W
Atlas
2
2
7
2.75
W
Medusa
jorcrax50
Medusa
4
0
4
6
W
Nike
omitrex
Nike
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,831
Damage
24,781
35,423
Taken
32,290
16,151
Mitigated
14,816
9,750
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,677
2,287
248
2,346
6,345
1,687
385
1,630
4,715
0
33,625
W
Erlang Shen
AfroPandaJack
Erlang Shen
2,915
1,042
0
1,401
7,198
3,406
0
282
6,916
0
37,948
L
Mulan
GameWame
Mulan
4,878
963
0
2,460
11,643
7,112
0
0
11,052
0
25,364
L
1,694
331
0
2,094
6,795
1,799
0
1,220
5,535
0
29,869
W
2,112
503
0
1,184
2,659
682
0
377
2,234
29,711
4,224
L
Scylla
2,462
83
0
750
3,133
953
0
676
2,457
30,745
253
L
4,120
424
0
1,852
7,507
4,600
0
2,204
5,303
8,727
0
W
Atlas
3,774
1,625
78
2,946
8,702
5,173
0
3,036
5,570
20,122
2,195
W
Medusa
jorcrax50
Medusa
8,417
2,727
0
979
5,140
1,515
174
2,295
2,783
0
37,937
W
Nike
omitrex
Nike
7,563
1,649
0
2,247
8,591
4,040
129
211
8,340
0
46,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,980
Gold Earned
31,593
243
Minions Killed
307
0
Camps Cleared
0
1,115,216
Distance Traveled
1,128,135
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,522
502
74
7
0
203,784
2
W
Erlang Shen
6,611
601
58
5
0
248,731
0
L
Mulan
5,587
508
36
3
0
202,497
0
L
Loki
5,094
463
58
5
0
251,434
0
W
Sol
5,897
536
80
7
0
217,017
0
L
Scylla
5,594
509
72
7
0
219,692
2
L
Geb
5,183
471
3
0
0
237,809
0
W
Atlas
6,000
545
32
3
0
216,497
6
W
Medusa
6,279
571
45
4
0
234,233
0
W
Nike
6,806
619
92
8
0
211,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role