Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Enderwho6854
Morgan Le Fay
Level 122
God Stats
108W - 53L
1,610 SR
Queue Stats
695W - 677L
1,485 Elo+
Solo
Ymir
Ymir
Kiffy17
Ymir
Level 147
God Stats
77W - 77L
1,515 SR
Queue Stats
77W - 77L
1,559 Elo+
Party 2
Mercury
Mercury
X Z4D1CO X
Mercury
Level 62
God Stats
2W - 4L
1,666 SR
Queue Stats
302W - 309L
1,491 Elo+
Solo
Team Averages
Level 124
1,558 SR
1,507 Elo+

VS

Team Averages
Level 115
1,483 SR
1,496 Elo+
Cthulhu
Cthulhu
Ayo Cuh
Cthulhu
Level 56
God Stats
105W - 71L
1,602 SR
Queue Stats
244W - 220L
1,489 Elo+
Solo
He Bo
He Bo
ItyBtyWtyTty
He Bo
Level 139
God Stats
15W - 31L
1,395 SR
Queue Stats
577W - 565L
1,423 Elo+
Party 1
Sun Wukong
Sun Wukong
Mertzy72
Sun Wukong
Level 129
God Stats
16W - 21L
1,416 SR
Queue Stats
248W - 247L
1,575 Elo+
Party 1
Thoth
Thoth
ShtevieElks
Thoth
Level 143
God Stats
21W - 35L
1,500 SR
Queue Stats
278W - 274L
1,543 Elo+
Party 1
Chernobog
Chernobog
qwertyman5
Chernobog
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 70L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
10 / 0 / 5
8,233
686
9,766
5,858
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
 
Erlang Shen
11
2 / 2 / 3
6,430
536
6,396
12,325
9,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Enderwho6854
Morgan Le Fay
11
6 / 3 / 3
6,926
577
7,640
6,275
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Kiffy17
Ymir
11
5 / 1 / 11
7,670
639
6,539
10,571
8,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
X Z4D1CO X
Mercury
11
0 / 1 / 9
6,089
507
2,693
7,783
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ayo Cuh
Cthulhu
9
1 / 5 / 3
5,851
488
5,181
12,350
7,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 6 / 1
6,673
556
4,914
8,932
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Mertzy72
Sun Wukong
10
1 / 1 / 5
6,286
524
6,967
10,358
8,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 7 / 2
5,588
466
2,991
7,190
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
qwertyman5
Chernobog
7
0 / 4 / 0
4,795
400
2,698
6,391
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
23
Kills
7
7
Deaths
23
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
0
5
12.5
W
Erlang Shen
 
Erlang Shen
2
2
3
1.75
L
Cthulhu
Ayo Cuh
Cthulhu
1
5
3
0.5
W
Morgan Le Fay
Enderwho6854
Morgan Le Fay
6
3
3
2.5
L
4
6
1
0.75
W
Ymir
Kiffy17
Ymir
5
1
11
10.5
L
Sun Wukong
Mertzy72
Sun Wukong
1
1
5
3.5
L
1
7
2
0.29
W
Mercury
X Z4D1CO X
Mercury
0
1
9
4.5
L
Chernobog
qwertyman5
Chernobog
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,034
Damage
22,751
42,812
Taken
45,221
25,297
Mitigated
22,203
11,177
Healing
8,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,766
5,587
0
2,524
5,858
1,886
2,256
2,682
3,176
0
47,583
W
Erlang Shen
 
Erlang Shen
6,396
3,492
0
5,342
12,325
9,895
0
1,905
9,890
0
36,283
L
Cthulhu
Ayo Cuh
Cthulhu
5,181
979
54
280
12,350
7,268
0
4,293
7,929
24,485
0
W
Morgan Le Fay
Enderwho6854
Morgan Le Fay
7,640
624
0
1,201
6,275
1,983
104
2,654
3,585
33,583
752
L
4,914
457
0
2,682
8,932
2,531
0
2,100
6,646
40,827
1,014
W
Ymir
Kiffy17
Ymir
6,539
1,966
0
1,470
10,571
8,224
339
3,479
6,995
26,254
1,991
L
Sun Wukong
Mertzy72
Sun Wukong
6,967
1,548
0
3,748
10,358
8,621
0
2,309
7,843
0
27,202
L
2,991
95
0
460
7,190
2,068
0
3,997
2,819
21,713
1,187
W
Mercury
X Z4D1CO X
Mercury
2,693
1,128
0
640
7,783
3,309
0
1,979
5,732
0
41,064
L
Chernobog
qwertyman5
Chernobog
2,698
1,528
0
1,663
6,391
1,715
0
563
5,828
0
25,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,348
Gold Earned
29,193
297
Minions Killed
237
0
Camps Cleared
0
1,218,036
Distance Traveled
1,105,199
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,233
686
86
7
0
224,828
0
W
Erlang Shen
6,430
536
44
4
0
221,608
3
L
Cthulhu
5,851
488
38
3
0
222,487
1
W
Morgan Le Fay
6,926
577
68
6
0
224,147
3
L
He Bo
6,673
556
63
5
0
247,190
0
W
Ymir
7,670
639
30
3
0
254,247
0
L
Sun Wukong
6,286
524
51
4
0
223,929
0
L
Thoth
5,588
466
39
3
0
219,977
0
W
Mercury
6,089
507
69
6
0
293,206
0
L
Chernobog
4,795
400
46
4
0
191,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role