Player Matchup

Izanami
Izanami
Anime23
Izanami
Level 7
God Stats
9W - 9L
1,180 SR
Queue Stats
10W - 13L
1,184 Elo+
Party 3
Scylla
Scylla
Squishy044103
Scylla
Level 106
God Stats
2W - 0L
1,702 SR
Queue Stats
17W - 15L
1,439 Elo+
Party 3
Bellona
Bellona
XHaviHavilowlowX
Bellona
Level 69
God Stats
41W - 34L
1,469 SR
Queue Stats
298W - 314L
1,408 Elo+
Party 2
Freya
Freya
XxELBOSSTExX
Freya
Level 129
God Stats
36W - 28L
1,602 SR
Queue Stats
329W - 323L
1,409 Elo+
Solo
Cerberus
Cerberus
dejavumuch
Cerberus
Level 98
God Stats
1W - 0L
1,719 SR
Queue Stats
333W - 311L
1,409 Elo+
Party 2
Team Averages
Level 82
1,535 SR
1,370 Elo+

VS

Team Averages
Level 61
1,323 SR
1,394 Elo+
Anhur
Anhur
AdrianGul
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,352 Elo+
Party 1
Bellona
Bellona
ChiknSoupGaming
Bellona
Level 154
God Stats
5W - 9L
1,221 SR
Queue Stats
74W - 69L
1,539 Elo+
Solo
Fenrir
Fenrir
OleBole123
Fenrir
Level 64
God Stats
4W - 8L
1,051 SR
Queue Stats
30W - 38L
1,356 Elo+
Party 1
Ymir
Ymir
TheEskimo
Ymir
Level 27
God Stats
28W - 26L
1,473 SR
Queue Stats
59W - 59L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
diddierkul
Kukulkan
Level 43
God Stats
6W - 12L
1,368 SR
Queue Stats
80W - 116L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anime23
Izanami
13
3 / 1 / 3
8,016
501
4,100
4,953
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
13 / 2 / 6
10,110
632
15,208
8,203
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,865
429
3,656
9,344
7,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
11 / 4 / 2
10,425
652
12,947
15,131
6,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
dejavumuch
Cerberus
12
1 / 3 / 5
7,374
461
5,387
9,652
4,193
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AdrianGul
Anhur
12
0 / 8 / 0
7,411
463
5,721
13,496
3,177
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 1 / 2
10,646
665
16,592
17,489
12,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
OleBole123
Fenrir
15
3 / 5 / 2
8,837
552
4,126
12,992
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ymir
8
1 / 6 / 0
6,064
379
3,231
11,326
6,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
diddierkul
Kukulkan
8
0 / 9 / 0
6,054
378
354
7,316
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
28
Kills
13
13
Deaths
29
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
AdrianGul
Anhur
0
8
0
0
W
Izanami
Anime23
Izanami
3
1
3
4.5
L
9
1
2
10
L
Fenrir
OleBole123
Fenrir
3
5
2
0.8
W
13
2
6
8
L
Ymir
1
6
0
0.17
W
0
3
1
0.17
W
11
4
2
3
W
Cerberus
dejavumuch
Cerberus
1
3
5
1.17
L
Kukulkan
diddierkul
Kukulkan
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,298
Damage
30,024
47,283
Taken
62,619
21,505
Mitigated
27,800
10,656
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AdrianGul
Anhur
5,721
2,621
0
1,725
13,496
3,177
0
5,958
7,407
0
51,419
W
Izanami
Anime23
Izanami
4,100
2,198
0
671
4,953
1,289
920
870
4,024
0
37,897
L
16,592
3,727
0
2,708
17,489
12,093
31
8,174
9,271
0
67,531
L
Fenrir
OleBole123
Fenrir
4,126
384
0
1,377
12,992
4,795
0
6,666
6,078
0
58,544
W
15,208
1,992
0
1,057
8,203
2,459
951
756
7,379
59,897
895
L
Ymir
3,231
880
0
919
11,326
6,315
0
5,256
6,030
21,583
0
W
3,656
1,068
86
1,588
9,344
7,469
30
0
9,344
0
28,287
W
12,947
4,622
0
6,630
15,131
6,095
686
470
14,593
74,020
9,982
W
Cerberus
dejavumuch
Cerberus
5,387
419
0
624
9,652
4,193
646
1,204
8,358
36,966
0
L
Kukulkan
diddierkul
Kukulkan
354
179
0
548
7,316
1,420
0
6,004
1,000
15,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
39,012
461
Minions Killed
339
0
Camps Cleared
0
1,542,730
Distance Traveled
1,260,291
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,411
463
77
5
0
278,914
0
W
Izanami
8,016
501
75
5
0
274,764
0
L
Bellona
10,646
665
110
7
0
288,472
0
L
Fenrir
8,837
552
93
6
0
335,268
0
W
Scylla
10,110
632
114
7
0
304,628
0
L
Ymir
6,064
379
32
2
0
216,422
0
W
Bellona
6,865
429
55
3
0
332,148
2
W
Freya
10,425
652
127
8
0
299,220
0
W
Cerberus
7,374
461
90
6
0
331,970
0
L
Kukulkan
6,054
378
27
2
0
141,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role