Player Matchup

Neith
Neith
DontBanMePlz247
Neith
Level 52
God Stats
8W - 9L
1,430 SR
Queue Stats
29W - 40L
1,335 Elo+
Party 2
Nu Wa
Nu Wa
SorinMarkov7852
Nu Wa
Level 69
God Stats
2W - 1L
1,594 SR
Queue Stats
47W - 58L
1,314 Elo+
Solo
Shiva
Shiva
V3ryh1gh420
Shiva
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,208 Elo+
Party 2
Team Averages
Level 56
1,508 SR
1,286 Elo+

VS

Team Averages
Level 61
1,480 SR
1,270 Elo+
Nut
Nut
CrizpyQ
Nut
Level 31
God Stats
3W - 5L
1,500 SR
Queue Stats
69W - 72L
1,222 Elo+
Party 1
Bellona
Bellona
I-Trust-YourMom
Bellona
Level 44
God Stats
61W - 50L
1,377 SR
Queue Stats
181W - 184L
1,265 Elo+
Party 1
Sol
Sol
QuinnToast
Sol
Level 109
God Stats
1W - 0L
1,562 SR
Queue Stats
146W - 132L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,938
794
6,660
7,122
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 5 / 1
7,421
742
5,964
7,260
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 2
6,587
659
3,400
10,181
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
14
4 / 0 / 5
8,663
866
7,087
6,658
2,183
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
5 / 0 / 3
8,640
864
4,822
7,017
4,674
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 2 / 5
7,821
782
6,562
9,923
2,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
11
11
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nut
4
0
5
6.5
L
1
2
1
0.75
W
5
0
3
6.5
W
2
2
5
2.25
L
1
5
1
0.3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,024
Damage
18,471
24,563
Taken
23,598
10,564
Mitigated
9,567
3,025
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
7,087
3,978
0
1,352
6,658
2,183
0
2,128
4,483
0
27,253
L
6,660
2,511
0
1,560
7,122
2,614
515
1,561
5,561
0
29,214
W
4,822
735
0
684
7,017
4,674
0
1,633
5,384
0
19,196
W
6,562
1,054
0
5,282
9,923
2,710
854
2,387
7,148
30,674
0
L
5,964
1,630
0
790
7,260
2,246
31
1,962
5,271
23,212
0
L
3,400
636
0
675
10,181
5,704
0
3,063
7,097
100
9,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,946
Gold Earned
25,124
113
Minions Killed
119
0
Camps Cleared
0
453,832
Distance Traveled
558,823
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,663
866
45
5
0
179,083
0
L
Neith
7,938
794
55
6
0
174,878
1
W
Bellona
8,640
864
25
3
0
199,333
0
W
Sol
7,821
782
49
5
0
180,407
2
L
Nu Wa
7,421
742
46
5
0
127,812
0
L
Shiva
6,587
659
12
1
0
151,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role