Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Alwaystoxic
Danzaburou
Level 86
God Stats
1W - 1L
1,765 SR
Queue Stats
81W - 85L
1,486 Elo+
Party 1
Ao Kuang
Ao Kuang
Helbrecht7
Ao Kuang
Level 120
God Stats
3W - 2L
1,643 SR
Queue Stats
246W - 226L
1,491 Elo+
Party 1
Ganesha
Ganesha
The great KAYO
Ganesha
Level 156
God Stats
9W - 7L
1,817 SR
Queue Stats
162W - 180L
1,500 Elo+
Party 2
Lancelot
Lancelot
mookboi
Lancelot
Level 126
God Stats
1W - 3L
1,252 SR
Queue Stats
116W - 125L
1,491 Elo+
Party 1
Team Averages
Level 128
1,595 SR
1,494 Elo+

VS

Team Averages
Level 114
1,528 SR
1,515 Elo+
Hades
Hades
 
Hades
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ItsySpider
Hercules
Level 83
God Stats
31W - 43L
1,545 SR
Queue Stats
387W - 435L
1,510 Elo+
Party 4
Heimdallr
Heimdallr
MurphySensei
Heimdallr
Level 111
God Stats
18W - 14L
1,588 SR
Queue Stats
229W - 198L
1,522 Elo+
Party 3
Ares
Ares
pontiffied
Ares
Level 62
God Stats
73W - 74L
1,509 SR
Queue Stats
355W - 419L
1,542 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 6 / 1
5,493
549
5,370
6,796
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Alwaystoxic
Danzaburou
9
0 / 3 / 0
4,855
486
1,472
5,693
1,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ao Kuang
Helbrecht7
Ao Kuang
9
0 / 4 / 0
5,275
528
5,163
9,370
6,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

8
0 / 1 / 1
5,293
529
606
5,759
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
mookboi
Lancelot
9
1 / 1 / 1
5,257
526
6,248
6,732
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
4 / 1 / 1
7,094
709
5,151
8,351
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hun Batz
 
Hun Batz
13
3 / 1 / 2
6,680
668
3,558
9,999
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
ItsySpider
Hercules
11
4 / 0 / 1
6,947
695
7,706
7,864
3,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heimdallr
MurphySensei
Heimdallr
12
4 / 0 / 0
6,083
608
3,825
3,567
1,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 4
6,645
665
2,460
3,549
2,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
15
15
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
6
1
0.25
W
Hades
 
Hades
4
1
1
4.5
W
Hun Batz
 
Hun Batz
3
1
2
4
L
Danzaburou
Alwaystoxic
Danzaburou
0
3
0
0
L
Ao Kuang
Helbrecht7
Ao Kuang
0
4
0
0
W
Hercules
ItsySpider
Hercules
4
0
1
4.5
W
Heimdallr
MurphySensei
Heimdallr
4
0
0
4
L
0
1
1
0.5
L
Lancelot
mookboi
Lancelot
1
1
1
1.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
22,700
34,350
Taken
33,330
15,110
Mitigated
14,187
9,095
Healing
15,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,370
949
0
1,000
6,796
1,882
0
4,492
2,304
33,874
179
W
Hades
 
Hades
5,151
595
567
4,696
8,351
3,679
810
4,426
3,636
39,282
0
W
Hun Batz
 
Hun Batz
3,558
1,673
0
4,984
9,999
3,168
0
1,339
8,568
0
53,236
L
Danzaburou
Alwaystoxic
Danzaburou
1,472
499
0
1,225
5,693
1,514
0
1,167
4,523
0
27,985
L
Ao Kuang
Helbrecht7
Ao Kuang
5,163
570
0
2,428
9,370
6,419
0
0
9,370
31,059
0
W
Hercules
ItsySpider
Hercules
7,706
2,941
0
2,351
7,864
3,847
0
4,735
3,129
0
40,040
W
Heimdallr
MurphySensei
Heimdallr
3,825
999
0
2,369
3,567
1,262
647
79
3,488
0
51,649
L
606
39
0
2,068
5,759
2,958
0
1,404
4,349
16,277
0
L
Lancelot
mookboi
Lancelot
6,248
1,803
0
2,374
6,732
2,337
0
548
6,184
0
25,929
W
2,460
151
0
922
3,549
2,231
282
0
3,549
19,851
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,173
Gold Earned
33,449
274
Minions Killed
365
0
Camps Cleared
0
1,112,736
Distance Traveled
1,128,202
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,493
549
78
8
0
183,728
0
W
Hades
7,094
709
90
9
0
204,832
0
W
Hun Batz
6,680
668
85
9
0
250,705
0
L
Danzaburou
4,855
486
84
8
0
217,145
0
L
Ao Kuang
5,275
528
65
7
0
203,285
0
W
Hercules
6,947
695
74
7
0
233,779
5
W
Heimdallr
6,083
608
73
7
0
203,054
4
L
Ganesha
5,293
529
3
0
0
219,397
0
L
Lancelot
5,257
526
44
4
0
289,181
0
W
Ares
6,645
665
43
4
0
235,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role