Player Matchup

Cupid
Cupid
Masters
A9B4
Cupid
Masters
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 80L
2,604 MMR
Solo
Terra
Terra
Diamond I
Fr-_-Eriksen
Terra
Diamond I
Level 161
God Stats
4W - 6L
1,556 SR
Queue Stats
206W - 183L
2,690 MMR
Solo
Charon
Charon
Masters
SKyZiLynX
Charon
Masters
Level 126
God Stats
31W - 23L
1,698 SR
Queue Stats
172W - 128L
2,711 MMR
Solo
Chiron
Chiron
Masters
ThePandaMonium
Chiron
Masters
Level 205
God Stats
9W - 8L
1,629 SR
Queue Stats
458W - 455L
2,550 MMR
Solo
Serqet
Serqet
Masters
inop
Serqet
Masters
Level 210
God Stats
1W - 2L
1,564 SR
Queue Stats
136W - 103L
2,475 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 153
1,589 SR
2,606 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,549 SR
1,943 MMR
Hou Yi
Hou Yi
Diamond II
 
Hou Yi
Diamond II
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Grandmaster
 
Ra
Grandmaster
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
WaterlooisntReal
Mercury
Masters
Level 127
God Stats
2W - 1L
1,566 SR
Queue Stats
118W - 60L
2,842 MMR
Party 1
Anhur
Anhur
Diamond II
ÛlIr
Anhur
Diamond II
Level 109
God Stats
15W - 11L
1,679 SR
Queue Stats
129W - 121L
2,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
A9B4
Cupid
12
2 / 6 / 2
7,474
534
8,624
9,510
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 1
6,092
435
2,182
8,102
5,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
SKyZiLynX
Charon
13
2 / 5 / 3
7,566
540
10,928
14,039
6,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 7 / 2
7,108
508
4,986
10,542
2,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
inop
Serqet
13
2 / 7 / 5
7,467
533
5,936
12,343
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
HeimdallrAo KuangMaman BrigitteCthulhu

VS

Bans
MedusaCu ChulainnAphroditeCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
4 / 1 / 4
9,655
690
8,802
8,435
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
 
Ra
15
4 / 2 / 7
9,181
656
6,896
6,432
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
 
Sylvanus
11
3 / 2 / 3
7,507
536
4,216
11,548
9,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
12 / 3 / 4
9,900
707
12,501
13,558
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
ÛlIr
Anhur
15
3 / 1 / 6
8,745
625
8,357
13,360
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
26
26
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
1
4
6
W
Ra
 
Ra
4
2
7
3.75
W
Sylvanus
 
Sylvanus
3
2
3
2.25
L
Cupid
A9B4
Cupid
2
6
2
0.5
L
0
1
1
0.5
L
Charon
SKyZiLynX
Charon
2
5
3
0.7
L
3
7
2
0.57
W
12
3
4
4.67
L
Serqet
inop
Serqet
2
7
5
0.64
W
Anhur
ÛlIr
Anhur
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,656
Damage
40,772
54,536
Taken
53,333
21,282
Mitigated
25,092
14,950
Healing
25,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,802
4,455
0
4,099
8,435
2,837
2,361
346
8,058
0
84,447
W
Ra
 
Ra
6,896
271
1,470
1,903
6,432
2,600
0
410
5,826
66,799
0
W
Sylvanus
 
Sylvanus
4,216
851
1,660
3,914
11,548
9,440
0
2,111
9,285
22,433
478
L
Cupid
A9B4
Cupid
8,624
5,652
83
1,934
9,510
2,942
0
1,993
7,517
0
51,734
L
2,182
672
326
4,160
8,102
5,404
0
1,697
6,321
16,012
517
L
Charon
SKyZiLynX
Charon
10,928
1,815
0
3,335
14,039
6,452
0
1,629
12,410
38,586
3,342
L
4,986
1,451
280
1,597
10,542
2,756
0
2,888
7,564
0
46,756
W
12,501
6,793
0
6,163
13,558
4,644
0
2,436
10,770
0
67,216
L
Serqet
inop
Serqet
5,936
1,611
0
3,235
12,343
3,728
0
2,483
9,791
0
43,975
W
Anhur
ÛlIr
Anhur
8,357
4,396
0
6,181
13,360
5,571
157
6,063
6,295
0
53,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,707
Gold Earned
44,988
357
Minions Killed
528
0
Camps Cleared
0
1,313,824
Distance Traveled
1,378,122
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,655
690
170
12
0
263,707
0
W
Ra
9,181
656
129
9
0
289,567
0
W
Sylvanus
7,507
536
29
2
0
269,455
1
L
Cupid
7,474
534
90
6
0
240,622
0
L
Terra
6,092
435
32
2
0
236,751
0
L
Charon
7,566
540
68
5
0
255,278
0
L
Chiron
7,108
508
81
6
0
261,180
2
W
Mercury
9,900
707
103
7
0
329,892
0
L
Serqet
7,467
533
86
6
0
319,993
0
W
Anhur
8,745
625
97
7
0
225,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role