Player Matchup

Nu Wa
Nu Wa
BussiBarrage
Nu Wa
Level 123
God Stats
4W - 4L
1,463 SR
Queue Stats
250W - 258L
1,449 Elo+
Party 2
Geb
Geb
Milamd
Geb
Level 103
God Stats
24W - 12L
1,704 SR
Queue Stats
292W - 256L
1,561 Elo+
Solo
Osiris
Osiris
chubbub123
Osiris
Level 97
God Stats
42W - 36L
1,579 SR
Queue Stats
518W - 541L
1,515 Elo+
Party 2
Da Ji
Da Ji
wolfninja465
Da Ji
Level 120
God Stats
13W - 5L
1,661 SR
Queue Stats
162W - 190L
1,448 Elo+
Party 2
Cernunnos
Cernunnos
xRabiTx
Cernunnos
Level 152
God Stats
7W - 3L
1,300 SR
Queue Stats
36W - 43L
1,379 Elo+
Solo
Team Averages
Level 119
1,541 SR
1,470 Elo+

VS

Team Averages
Level 113
1,477 SR
1,483 Elo+
Mercury
Mercury
FaBiAnCiTo3009
Mercury
Level 106
God Stats
0W - 2L
1,300 SR
Queue Stats
11W - 21L
1,409 Elo+
Party 1
Cerberus
Cerberus
HittingLizardKc
Cerberus
Level 92
God Stats
6W - 16L
1,447 SR
Queue Stats
576W - 520L
1,546 Elo+
Solo
Hera
Hera
Octavio851
Hera
Level 84
God Stats
0W - 2L
1,300 SR
Queue Stats
7W - 11L
1,444 Elo+
Party 1
Chiron
Chiron
SAMUELYONGKINGS
Chiron
Level 123
God Stats
2W - 1L
1,849 SR
Queue Stats
162W - 155L
1,481 Elo+
Solo
Vamana
Vamana
tigga111
Vamana
Level 158
God Stats
3W - 5L
1,488 SR
Queue Stats
480W - 480L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,395
640
4,419
1,817
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Milamd
Geb
10
1 / 0 / 3
6,129
613
2,984
5,676
3,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Osiris
chubbub123
Osiris
12
2 / 0 / 0
6,897
690
5,539
5,776
4,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 0 / 1
6,963
696
3,764
6,779
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
xRabiTx
Cernunnos
10
3 / 0 / 0
5,588
559
6,028
3,151
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,444
444
1,465
8,449
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
8
0 / 0 / 0
4,743
474
2,296
8,288
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 4 / 0
5,343
534
2,323
5,055
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,346
435
1,074
4,157
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Vamana
tigga111
Vamana
9
0 / 2 / 0
4,888
489
2,045
9,180
4,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
13
Kills
0
0
Deaths
13
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
0
5
0
0
L
Cerberus
0
0
0
0
W
Geb
Milamd
Geb
1
0
3
2.5
L
0
4
0
0
L
0
2
0
0
W
Osiris
chubbub123
Osiris
2
0
0
2
L
Vamana
tigga111
Vamana
0
2
0
0
W
6
0
1
6.5
W
Cernunnos
xRabiTx
Cernunnos
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,734
Damage
9,203
23,199
Taken
35,129
11,811
Mitigated
14,521
8,622
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,419
971
0
460
1,817
417
683
382
1,355
31,034
890
L
1,465
302
0
1,277
8,449
2,769
0
1,168
7,145
0
26,495
L
Cerberus
2,296
104
0
2,956
8,288
5,181
0
2,119
6,053
16,510
1,732
W
Geb
Milamd
Geb
2,984
180
0
2,242
5,676
3,321
81
1,672
4,004
21,257
0
L
2,323
674
0
798
5,055
1,040
0
1,916
2,877
32,497
686
L
1,074
418
271
703
4,157
1,177
0
1,022
2,986
0
23,965
W
Osiris
chubbub123
Osiris
5,539
2,572
0
1,869
5,776
4,224
0
0
5,776
0
43,883
L
Vamana
tigga111
Vamana
2,045
649
0
4,465
9,180
4,354
0
335
8,258
0
29,809
W
3,764
932
0
1,944
6,779
2,771
0
1,625
5,016
0
51,674
W
Cernunnos
xRabiTx
Cernunnos
6,028
1,942
0
2,107
3,151
1,078
836
590
2,561
0
37,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
23,764
323
Minions Killed
272
0
Camps Cleared
0
1,008,539
Distance Traveled
969,400
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,395
640
60
6
0
183,526
0
L
Mercury
4,444
444
37
4
0
233,258
2
L
Cerberus
4,743
474
35
4
0
205,979
0
W
Geb
6,129
613
20
2
0
211,681
0
L
Hera
5,343
534
100
10
0
189,781
0
L
Chiron
4,346
435
51
5
0
183,842
4
W
Osiris
6,897
690
87
9
0
193,028
1
L
Vamana
4,888
489
49
5
0
156,540
0
W
Da Ji
6,963
696
92
9
0
237,996
0
W
Cernunnos
5,588
559
64
6
0
182,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role