Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AthenaHater
Cerberus
Level 110
God Stats
2W - 1L
1,694 SR
Queue Stats
23W - 20L
1,581 Elo+
Party 4
Neith
Neith
GilgameshMain
Neith
Level 154
God Stats
1W - 2L
1,777 SR
Queue Stats
29W - 29L
1,558 Elo+
Party 4
Kukulkan
Kukulkan
Martaah
Kukulkan
Level 155
God Stats
2W - 2L
1,625 SR
Queue Stats
258W - 245L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
Sir-mono-
Sun Wukong
Level 157
God Stats
5W - 8L
1,489 SR
Queue Stats
193W - 183L
1,527 Elo+
Party 3
Team Averages
Level 145
1,617 SR
1,538 Elo+

VS

Team Averages
Level 168
1,599 SR
1,541 Elo+
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CAL3571
Chronos
Level 159
God Stats
3W - 2L
1,804 SR
Queue Stats
48W - 40L
1,600 Elo+
Party 1
Artio
Artio
Falschemjager
Artio
Level 193
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 135L
1,555 Elo+
Party 1
Loki
Loki
Wet Hairline
Loki
Level 173
God Stats
61W - 31L
1,690 SR
Queue Stats
838W - 794L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 3 / 0
4,924
492
3,861
6,469
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
AthenaHater
Cerberus
9
1 / 2 / 0
4,926
493
3,796
9,749
3,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 1
4,853
485
2,576
4,463
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
Martaah
Kukulkan
11
0 / 3 / 0
5,749
575
872
5,025
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Sir-mono-
Sun Wukong
11
2 / 1 / 1
6,424
642
5,117
8,359
4,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 0 / 1
5,792
579
4,916
5,518
1,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
 
Amaterasu
10
0 / 3 / 1
5,562
556
4,766
9,602
5,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
CAL3571
Chronos
11
3 / 0 / 2
5,790
579
3,313
4,936
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 3
5,994
599
3,875
5,913
3,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 2
6,485
649
3,962
3,721
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
10
10
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
0
0.33
W
Charybdis
 
Charybdis
2
0
1
2.5
W
Amaterasu
 
Amaterasu
0
3
1
0.17
L
Cerberus
AthenaHater
Cerberus
1
2
0
0.5
W
Chronos
CAL3571
Chronos
3
0
2
4
W
2
1
3
3.5
L
0
1
1
0.5
L
Kukulkan
Martaah
Kukulkan
0
3
0
0
L
Sun Wukong
Sir-mono-
Sun Wukong
2
1
1
2.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,222
Damage
20,832
34,065
Taken
29,690
12,945
Mitigated
12,757
8,378
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,861
922
0
351
6,469
2,202
0
1,961
4,469
0
30,090
W
Charybdis
 
Charybdis
4,916
2,567
0
2,171
5,518
1,439
0
2,254
3,264
0
45,565
W
Amaterasu
 
Amaterasu
4,766
948
0
3,986
9,602
5,262
0
0
9,602
0
38,455
L
Cerberus
AthenaHater
Cerberus
3,796
360
942
3,140
9,749
3,844
0
2,781
6,968
15,733
1,742
W
Chronos
CAL3571
Chronos
3,313
887
0
3,335
4,936
1,334
0
490
4,446
41,635
1,135
W
3,875
685
164
2,299
5,913
3,685
0
1,078
4,835
17,262
0
L
2,576
709
0
1,126
4,463
1,055
0
1,113
3,350
0
31,132
L
Kukulkan
Martaah
Kukulkan
872
200
0
480
5,025
1,371
0
542
4,483
34,870
0
L
Sun Wukong
Sir-mono-
Sun Wukong
5,117
804
0
2,339
8,359
4,473
0
573
7,307
0
46,429
W
3,962
1,216
0
369
3,721
1,037
0
723
2,896
0
45,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,876
Gold Earned
29,623
314
Minions Killed
351
0
Camps Cleared
0
1,024,707
Distance Traveled
1,043,608
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,924
492
49
5
0
239,957
0
W
Charybdis
5,792
579
77
8
0
194,247
4
W
Amaterasu
5,562
556
73
7
0
191,305
0
L
Cerberus
4,926
493
28
3
0
203,791
1
W
Chronos
5,790
579
72
7
0
230,033
0
W
Artio
5,994
599
24
2
0
198,462
2
L
Neith
4,853
485
61
6
0
188,649
1
L
Kukulkan
5,749
575
97
10
0
188,833
0
L
Sun Wukong
6,424
642
79
8
0
203,477
0
W
Loki
6,485
649
105
11
0
229,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role