Player Matchup

Medusa
Medusa
Gold III
MamadSy
Medusa
Gold III
Level 159
God Stats
9W - 17L
1,455 SR
Queue Stats
286W - 290L
1,370 MMR
Party 1
Horus
Horus
Bronze IV
WhityBulger
Horus
Bronze IV
Level 60
God Stats
0W - 3L
1,312 SR
Queue Stats
4W - 8L
1,270 MMR
Solo
Bellona
Bellona
Gold III
clytonxu167
Bellona
Gold III
Level 170
God Stats
10W - 15L
1,397 SR
Queue Stats
398W - 410L
1,379 MMR
Party 1
Vulcan
Vulcan
Bronze IV
shrimad123456789
Vulcan
Bronze IV
Level 156
God Stats
1W - 10L
1,457 SR
Queue Stats
2W - 11L
1,274 MMR
Solo
Ra
Ra
Gold V
xMagoscaa
Ra
Gold V
Level 157
God Stats
0W - 3L
1,315 SR
Queue Stats
114W - 116L
1,387 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,387 SR
1,336 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,630 SR
1,343 MMR
Awilix
Awilix
Gold IV
DEADSHOD
Awilix
Gold IV
Level 149
God Stats
34W - 43L
1,537 SR
Queue Stats
97W - 104L
1,353 MMR
Solo
Chiron
Chiron
Silver IV
Horsan
Chiron
Silver IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,371 MMR
Solo
Hercules
Hercules
Gold V
Machinho94
Hercules
Gold V
Level 128
God Stats
14W - 14L
1,650 SR
Queue Stats
164W - 169L
1,248 MMR
Solo
Poseidon
Poseidon
Silver I
mikolinko10
Poseidon
Silver I
Level 127
God Stats
2W - 2L
1,738 SR
Queue Stats
46W - 43L
1,375 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
mindflayerasnm
Kuzenbo
Gold IV
Level 138
God Stats
10W - 7L
1,728 SR
Queue Stats
37W - 38L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MamadSy
Medusa
7
0 / 4 / 0
4,360
436
4,445
6,362
1,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 0
4,577
458
171
4,659
2,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
clytonxu167
Bellona
7
1 / 3 / 0
4,549
455
3,575
7,637
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 0
4,600
460
2,544
5,795
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 1
5,531
553
2,443
4,779
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
King ArthurChang'eCharybdisThorNe Zha

VS

Bans
ThanatosAgniNeithAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DEADSHOD
Awilix
11
6 / 0 / 1
6,364
636
5,644
4,629
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Horsan
Chiron
9
0 / 0 / 5
5,528
553
4,183
4,260
1,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Machinho94
Hercules
12
6 / 0 / 0
7,447
745
6,577
8,914
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
mikolinko10
Poseidon
11
1 / 1 / 3
6,452
645
1,856
3,886
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 0 / 2
5,729
573
2,665
4,427
3,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
15
15
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
DEADSHOD
Awilix
6
0
1
6.5
W
Chiron
Horsan
Chiron
0
0
5
2.5
W
Hercules
Machinho94
Hercules
6
0
0
6
L
Medusa
MamadSy
Medusa
0
4
0
0
L
0
1
0
0
L
Bellona
clytonxu167
Bellona
1
3
0
0.33
W
Poseidon
mikolinko10
Poseidon
1
1
3
2.5
W
2
0
2
3
L
0
4
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,178
Damage
20,925
29,232
Taken
26,116
11,609
Mitigated
12,366
8,447
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
DEADSHOD
Awilix
5,644
2,615
0
1,102
4,629
1,647
361
873
3,618
0
36,398
W
Chiron
Horsan
Chiron
4,183
685
300
1,704
4,260
1,335
209
0
4,260
0
35,408
W
Hercules
Machinho94
Hercules
6,577
2,009
0
5,674
8,914
4,595
152
2,544
6,370
0
49,291
L
Medusa
MamadSy
Medusa
4,445
1,141
0
929
6,362
1,874
0
2,108
4,210
0
26,076
L
171
0
314
1,508
4,659
2,696
0
723
3,936
0
7,674
L
Bellona
clytonxu167
Bellona
3,575
1,840
0
2,923
7,637
3,695
0
379
7,123
0
26,578
W
Poseidon
mikolinko10
Poseidon
1,856
549
0
1,000
3,886
935
0
946
2,738
46,606
0
W
2,665
1,219
0
2,161
4,427
3,854
0
252
4,159
13,847
0
L
2,544
165
0
1,776
5,795
1,731
0
0
5,476
19,966
0
L
2,443
131
60
937
4,779
1,613
0
1,003
3,533
35,589
1,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,617
Gold Earned
31,520
237
Minions Killed
343
0
Camps Cleared
0
970,890
Distance Traveled
1,083,360
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,364
636
66
7
0
244,145
0
W
Chiron
5,528
553
65
7
0
195,888
2
W
Hercules
7,447
745
91
9
0
211,927
3
L
Medusa
4,360
436
41
4
0
196,270
0
L
Horus
4,577
458
15
2
0
199,425
2
L
Bellona
4,549
455
51
5
0
204,089
1
W
Poseidon
6,452
645
104
10
0
209,473
2
W
Kuzenbo
5,729
573
17
2
0
221,927
2
L
Vulcan
4,600
460
42
4
0
176,541
0
L
Ra
5,531
553
88
9
0
194,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role