Player Matchup

Kali
Kali
Gold III
ExcitedKitty267
Kali
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,673 MMR
Party 2
Apollo
Apollo
Gold II
HammeredPine27
Apollo
Gold II
Level 159
God Stats
13W - 4L
1,672 SR
Queue Stats
43W - 38L
1,703 MMR
Solo
Fafnir
Fafnir
Gold I
HolfDolf
Fafnir
Gold I
Level 164
God Stats
10W - 9L
1,615 SR
Queue Stats
168W - 161L
1,674 MMR
Solo
Ix Chel
Ix Chel
Gold I
Ryth24
Ix Chel
Gold I
Level 137
God Stats
23W - 24L
1,571 SR
Queue Stats
75W - 65L
1,724 MMR
Solo
Chaac
Chaac
Platinum IV
Shuvaa30
Chaac
Platinum IV
Level 149
God Stats
1W - 5L
1,475 SR
Queue Stats
49W - 44L
1,678 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,567 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,714 SR
1,657 MMR
Ao Kuang
Ao Kuang
Gold I
 
Ao Kuang
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
Drexon115
Tyr
Platinum II
Level 159
God Stats
35W - 28L
1,849 SR
Queue Stats
170W - 160L
1,823 MMR
Party 1
Charybdis
Charybdis
Gold I
OogleMyBoogle96
Charybdis
Gold I
Level 59
God Stats
71W - 59L
1,615 SR
Queue Stats
107W - 100L
1,688 MMR
Solo
Vulcan
Vulcan
Platinum IV
Spikejolteon
Vulcan
Platinum IV
Level 168
God Stats
1W - 0L
2,013 SR
Queue Stats
126W - 117L
1,703 MMR
Solo
Athena
Athena
Gold I
paypaytowin
Athena
Gold I
Level 152
God Stats
3W - 3L
1,592 SR
Queue Stats
119W - 115L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,447
489
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 1 / 0
3,377
675
2,959
3,230
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
HolfDolf
Fafnir
6
0 / 0 / 1
3,893
779
1,536
3,991
2,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Ryth24
Ix Chel
8
0 / 0 / 0
3,821
764
1,012
2,877
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Shuvaa30
Chaac
7
1 / 1 / 0
3,806
761
1,982
3,781
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
Bake KujiraAgniAnhur

VS

Bans
MedusaKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
1 / 0 / 0
3,477
695
814
2,883
600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 1 / 0
3,573
715
1,168
3,787
2,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
OogleMyBoogle96
Charybdis
6
1 / 1 / 0
3,486
697
2,685
3,498
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
7
0 / 0 / 0
3,982
796
1,246
1,111
267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
5
0 / 0 / 1
3,650
730
1,266
2,839
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
0
1
W
0
1
0
0
L
0
0
0
0
L
1
1
0
1
L
Fafnir
HolfDolf
Fafnir
0
0
1
0.5
W
Charybdis
OogleMyBoogle96
Charybdis
1
1
0
1
L
Ix Chel
Ryth24
Ix Chel
0
0
0
0
L
Chaac
Shuvaa30
Chaac
1
1
0
1
W
Vulcan
0
0
0
0
W
Athena
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,489
Damage
7,179
13,879
Taken
14,118
6,222
Mitigated
5,574
6,548
Healing
6,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
814
341
0
2,130
2,883
600
0
304
2,557
11,225
0
W
1,168
413
0
1,539
3,787
2,141
0
0
3,787
0
18,518
L
0
0
0
0
0
0
0
0
0
0
0
L
2,959
1,567
0
1,748
3,230
827
0
1,030
2,200
0
22,500
L
Fafnir
HolfDolf
Fafnir
1,536
284
0
2,060
3,991
2,650
0
623
3,368
9,335
0
W
Charybdis
OogleMyBoogle96
Charybdis
2,685
1,244
0
1,745
3,498
852
0
911
2,587
0
22,106
L
Ix Chel
Ryth24
Ix Chel
1,012
130
0
1,198
2,877
702
0
1,113
1,592
22,892
0
L
Chaac
Shuvaa30
Chaac
1,982
462
0
1,542
3,781
2,043
0
360
3,421
0
18,880
W
Vulcan
1,246
46
0
360
1,111
267
0
786
219
19,423
1,959
W
Athena
1,266
532
0
886
2,839
1,714
0
419
2,420
6,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,344
Gold Earned
18,168
153
Minions Killed
152
0
Camps Cleared
0
414,417
Distance Traveled
558,279
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
3,477
695
31
6
0
123,150
1
W
Tyr
3,573
715
39
8
0
106,748
0
L
Kali
2,447
489
0
0
0
14,952
0
L
Apollo
3,377
675
34
7
0
92,790
0
L
Fafnir
3,893
779
16
3
0
100,344
1
W
Charybdis
3,486
697
33
7
0
96,687
0
L
Ix Chel
3,821
764
62
12
0
99,929
1
L
Chaac
3,806
761
41
8
0
106,402
0
W
Vulcan
3,982
796
39
8
0
102,028
0
W
Athena
3,650
730
10
2
0
129,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role