Player Matchup

Chaac
Chaac
Anthonyirl6853
Chaac
Level 43
God Stats
2W - 2L
1,523 SR
Queue Stats
55W - 66L
1,331 Elo+
Solo
Anubis
Anubis
Continental1965
Anubis
Level 140
God Stats
4W - 8L
1,315 SR
Queue Stats
253W - 262L
1,466 Elo+
Solo
Fenrir
Fenrir
OleBole123
Fenrir
Level 64
God Stats
4W - 8L
1,119 SR
Queue Stats
30W - 38L
1,376 Elo+
Party 1
Kukulkan
Kukulkan
diddierkul
Kukulkan
Level 43
God Stats
6W - 12L
1,390 SR
Queue Stats
80W - 116L
1,315 Elo+
Party 1
Yemoja
Yemoja
guydolf
Yemoja
Level 157
God Stats
3W - 9L
1,362 SR
Queue Stats
283W - 282L
1,422 Elo+
Solo
Team Averages
Level 89
1,342 SR
1,382 Elo+

VS

Team Averages
Level 118
1,466 SR
1,436 Elo+
Mulan
Mulan
Emrald1Archer0
Mulan
Level 129
God Stats
4W - 2L
1,174 SR
Queue Stats
287W - 292L
1,439 Elo+
Party 2
Charybdis
Charybdis
Soinano
Charybdis
Level 118
God Stats
4W - 1L
1,582 SR
Queue Stats
160W - 184L
1,395 Elo+
Solo
Bastet
Bastet
Uakhornet750
Bastet
Level 173
God Stats
5W - 2L
1,555 SR
Queue Stats
131W - 149L
1,448 Elo+
Solo
Kali
Kali
dTP Slurp
Kali
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
222W - 203L
1,462 Elo+
Party 2
Izanami
Izanami
xXDARKD3MONXx18
Izanami
Level 64
God Stats
33W - 18L
1,519 SR
Queue Stats
394W - 414L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,226
566
3,093
10,013
5,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 4 / 1
5,807
528
5,213
8,584
3,296
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fenrir
OleBole123
Fenrir
11
2 / 2 / 0
5,811
528
3,237
9,450
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
diddierkul
Kukulkan
10
0 / 5 / 0
5,863
533
1,966
6,510
1,743
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
guydolf
Yemoja
9
0 / 3 / 2
5,446
495
3,245
10,256
6,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
8,181
744
6,884
8,269
4,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Soinano
Charybdis
12
3 / 0 / 8
7,463
678
8,998
6,466
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
10
1 / 2 / 6
6,168
561
4,462
10,640
3,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kali
12
5 / 0 / 4
7,180
653
3,458
7,716
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 1 / 3
7,050
641
7,200
5,344
1,530
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
18
18
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
1
4
1
0.38
W
4
1
0
4
L
Fenrir
OleBole123
Fenrir
2
2
0
1
W
Charybdis
Soinano
Charybdis
3
0
8
7
W
Bastet
1
2
6
2
W
Kali
5
0
4
7
L
Kukulkan
diddierkul
Kukulkan
0
5
0
0
L
Yemoja
guydolf
Yemoja
0
3
2
0.33
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,754
Damage
31,002
44,813
Taken
38,435
20,535
Mitigated
14,481
11,642
Healing
12,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,093
410
0
2,100
10,013
5,214
0
0
10,013
0
36,885
L
5,213
787
269
1,810
8,584
3,296
907
0
8,584
46,314
0
W
6,884
1,287
0
2,586
8,269
4,888
491
0
8,269
0
56,829
L
Fenrir
OleBole123
Fenrir
3,237
727
0
2,016
9,450
3,818
0
0
9,450
0
36,078
W
Charybdis
Soinano
Charybdis
8,998
4,830
0
3,673
6,466
1,693
342
1,710
4,756
0
49,134
W
Bastet
4,462
1,324
0
2,236
10,640
3,584
0
4,828
5,812
0
16,617
W
Kali
3,458
1,036
0
3,280
7,716
2,786
0
1,876
5,840
0
37,660
L
Kukulkan
diddierkul
Kukulkan
1,966
382
0
784
6,510
1,743
47
0
6,510
39,067
49
L
Yemoja
guydolf
Yemoja
3,245
1,543
2,293
2,370
10,256
6,464
347
0
10,256
15,991
0
W
7,200
5,835
0
1,171
5,344
1,530
721
2,113
3,231
0
53,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,153
Gold Earned
36,042
295
Minions Killed
354
0
Camps Cleared
0
1,042,657
Distance Traveled
1,174,115
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,226
566
70
6
0
235,065
3
L
Anubis
5,807
528
74
7
0
174,317
0
W
Mulan
8,181
744
107
10
0
224,982
0
L
Fenrir
5,811
528
64
6
0
243,650
0
W
Charybdis
7,463
678
87
8
0
224,634
0
W
Bastet
6,168
561
16
1
0
243,077
3
W
Kali
7,180
653
57
5
0
272,836
1
L
Kukulkan
5,863
533
68
6
0
178,820
0
L
Yemoja
5,446
495
19
2
0
210,805
6
W
Izanami
7,050
641
87
8
0
208,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role