Player Matchup

Set
Set
 
Set
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ajpmattos
Sol
Level 137
God Stats
6W - 3L
1,830 SR
Queue Stats
99W - 105L
1,433 Elo+
Solo
Medusa
Medusa
carloshenrii
Medusa
Level 142
God Stats
14W - 13L
1,568 SR
Queue Stats
195W - 186L
1,468 Elo+
Solo
Horus
Horus
makakinhow
Horus
Level 26
God Stats
35W - 24L
1,572 SR
Queue Stats
44W - 38L
1,502 Elo+
Party 2
Team Averages
Level 110
1,594 SR
1,481 Elo+

VS

Team Averages
Level 114
1,423 SR
1,559 Elo+
Zeus
Zeus
 
Zeus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Manigöld
Ullr
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 10L
1,726 Elo+
Solo
Ao Kuang
Ao Kuang
Muller935
Ao Kuang
Level 126
God Stats
1W - 2L
1,489 SR
Queue Stats
251W - 233L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
canobreaks
Cthulhu
Level 99
God Stats
6W - 11L
1,348 SR
Queue Stats
53W - 54L
1,514 Elo+
Solo
Izanami
Izanami
llkressll
Izanami
Level 38
God Stats
0W - 2L
1,276 SR
Queue Stats
15W - 16L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
5 / 0 / 5
7,394
672
6,769
9,925
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
 
Fafnir
12
3 / 2 / 0
7,004
637
6,778
10,240
7,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 2
6,818
620
5,164
5,977
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
11
1 / 1 / 4
6,243
568
3,281
6,222
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
11
3 / 0 / 5
7,131
648
5,656
7,663
5,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 3 / 1
5,801
527
3,572
5,421
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
11
1 / 4 / 1
6,100
555
6,867
10,394
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
Muller935
Ao Kuang
10
2 / 3 / 0
5,712
519
5,747
8,858
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
canobreaks
Cthulhu
10
0 / 2 / 2
5,624
511
5,339
8,366
5,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
llkressll
Izanami
11
1 / 2 / 0
5,846
531
2,510
6,512
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
4
4
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
0
5
7.5
W
Fafnir
 
Fafnir
3
2
0
1.5
L
Zeus
 
Zeus
0
3
1
0.17
L
Ullr
1
4
1
0.38
L
Ao Kuang
Muller935
Ao Kuang
2
3
0
0.67
W
2
1
2
3
L
Cthulhu
canobreaks
Cthulhu
0
2
2
0.5
W
Medusa
1
1
4
3
L
Izanami
llkressll
Izanami
1
2
0
0.5
W
Horus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,648
Damage
24,035
40,027
Taken
39,551
20,985
Mitigated
14,602
18,781
Healing
13,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,769
3,516
0
4,247
9,925
4,415
0
2,663
7,262
0
63,999
W
Fafnir
 
Fafnir
6,778
2,658
0
5,739
10,240
7,075
0
1,016
9,224
37,244
1,784
L
Zeus
 
Zeus
3,572
593
0
1,432
5,421
1,649
0
2,684
2,737
38,986
1,920
L
Ullr
6,867
2,235
0
2,184
10,394
3,056
0
6,040
4,354
0
39,074
L
Ao Kuang
Muller935
Ao Kuang
5,747
1,114
0
3,685
8,858
2,854
0
1,776
7,082
34,202
815
W
5,164
1,356
0
3,070
5,977
1,735
1,506
4,310
1,667
41,719
0
L
Cthulhu
canobreaks
Cthulhu
5,339
476
1,424
3,201
8,366
5,029
0
1,409
6,957
23,776
0
W
Medusa
3,281
1,657
0
2,674
6,222
1,899
477
2,807
3,415
0
39,351
L
Izanami
llkressll
Izanami
2,510
1,298
0
1,565
6,512
2,014
0
0
6,512
0
33,714
W
Horus
5,656
2,348
654
2,397
7,663
5,861
240
3,522
4,141
1,561
22,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,590
Gold Earned
29,083
334
Minions Killed
320
0
Camps Cleared
0
1,131,388
Distance Traveled
1,150,700
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,394
672
94
9
0
241,595
0
W
Fafnir
7,004
637
64
6
0
215,307
2
L
Zeus
5,801
527
84
8
0
213,212
3
L
Ullr
6,100
555
65
6
0
210,911
0
L
Ao Kuang
5,712
519
64
6
0
269,078
0
W
Sol
6,818
620
70
6
0
216,963
0
L
Cthulhu
5,624
511
34
3
0
242,834
0
W
Medusa
6,243
568
64
6
0
217,978
0
L
Izanami
5,846
531
73
7
0
214,665
0
W
Horus
7,131
648
42
4
0
239,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role