Player Matchup

Pele
Pele
Hammerhud
Pele
Level 42
God Stats
7W - 2L
1,729 SR
Queue Stats
43W - 38L
1,503 Elo+
Solo
Hades
Hades
IzzyReturns
Hades
Level 67
God Stats
6W - 7L
1,500 SR
Queue Stats
416W - 403L
1,517 Elo+
Solo
Artemis
Artemis
Rose_Tys
Artemis
Level 116
God Stats
6W - 4L
1,614 SR
Queue Stats
145W - 187L
1,440 Elo+
Party 1
Chaac
Chaac
Runekingthor1
Chaac
Level 125
God Stats
25W - 27L
1,523 SR
Queue Stats
436W - 413L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
SpearowForce
Baron Samedi
Level 85
God Stats
1W - 0L
1,554 SR
Queue Stats
30W - 20L
1,477 Elo+
Solo
Team Averages
Level 87
1,584 SR
1,481 Elo+

VS

Team Averages
Level 88
1,600 SR
1,439 Elo+
Hercules
Hercules
BlizzMan123382
Hercules
Level 104
God Stats
4W - 2L
1,666 SR
Queue Stats
230W - 234L
1,400 Elo+
Party 2
Sylvanus
Sylvanus
Hortonkid58
Sylvanus
Level 122
God Stats
5W - 3L
1,689 SR
Queue Stats
154W - 138L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
JustChris_14
Nu Wa
Level 84
God Stats
43W - 26L
1,644 SR
Queue Stats
118W - 95L
1,460 Elo+
Party 2
Atlas
Atlas
SoulsHunterAFK
Atlas
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 94L
1,425 Elo+
Solo
Bakasura
Bakasura
WiccaWicked
Bakasura
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 66L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
8 / 0 / 2
6,930
693
7,207
8,720
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 3 / 5
6,112
611
3,221
8,822
5,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Rose_Tys
Artemis
10
1 / 4 / 6
5,370
537
5,993
6,744
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 0
6,802
680
9,314
9,890
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Baron Samedi
SpearowForce
Baron Samedi
12
2 / 1 / 2
6,503
650
2,630
5,268
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 4 / 0
5,111
511
4,972
12,921
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
Hortonkid58
Sylvanus
11
3 / 3 / 3
5,805
581
5,674
7,010
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 1
5,385
539
3,120
3,712
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 2
5,256
526
2,798
7,521
4,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
WiccaWicked
Bakasura
9
3 / 6 / 1
5,681
568
4,958
10,837
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
7
8
Deaths
18
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
0
0
W
Pele
8
0
2
9
L
Sylvanus
Hortonkid58
Sylvanus
3
3
3
1.5
W
3
3
5
1.83
L
0
2
1
0.25
W
Artemis
Rose_Tys
Artemis
1
4
6
1
W
4
0
0
4
L
1
3
2
0.67
W
Baron Samedi
SpearowForce
Baron Samedi
2
1
2
3
L
Bakasura
WiccaWicked
Bakasura
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
21,522
39,444
Taken
42,001
20,716
Mitigated
20,407
15,879
Healing
13,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,972
2,261
0
4,421
12,921
8,568
0
1,776
10,323
1,722
23,477
W
Pele
7,207
2,321
0
2,901
8,720
2,692
0
915
7,287
0
52,148
L
Sylvanus
Hortonkid58
Sylvanus
5,674
2,592
296
2,015
7,010
3,139
0
1,683
5,327
31,094
11,091
W
3,221
280
233
3,558
8,822
5,389
0
3,402
5,242
20,306
0
L
3,120
647
0
815
3,712
1,039
0
2,113
1,599
30,246
453
W
Artemis
Rose_Tys
Artemis
5,993
1,669
0
843
6,744
2,026
0
4,068
2,608
0
30,769
W
9,314
1,874
0
6,472
9,890
7,992
0
256
9,042
9,739
39,513
L
2,798
858
9
1,368
7,521
4,797
45
1,967
5,554
14,035
1,531
W
Baron Samedi
SpearowForce
Baron Samedi
2,630
97
117
1,755
5,268
2,617
119
1,769
3,281
50,273
0
L
Bakasura
WiccaWicked
Bakasura
4,958
2,955
0
4,228
10,837
2,864
0
88
10,749
0
28,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,717
Gold Earned
27,238
354
Minions Killed
269
0
Camps Cleared
0
1,026,497
Distance Traveled
977,968
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,111
511
56
6
0
183,963
0
W
Pele
6,930
693
87
9
0
260,509
1
L
Sylvanus
5,805
581
78
8
0
180,336
2
W
Hades
6,112
611
35
4
0
195,388
2
L
Nu Wa
5,385
539
57
6
0
196,359
2
W
Artemis
5,370
537
58
6
0
185,888
2
W
Chaac
6,802
680
85
9
0
207,154
4
L
Atlas
5,256
526
16
2
0
196,594
0
W
Baron Samedi
6,503
650
89
9
0
177,558
0
L
Bakasura
5,681
568
62
6
0
220,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role