Player Matchup

Bastet
Bastet
BmoreZaetoven
Bastet
Level 34
God Stats
13W - 11L
1,450 SR
Queue Stats
53W - 59L
1,397 Elo+
Party 2
Amaterasu
Amaterasu
JoHnYrEo102
Amaterasu
Level 32
God Stats
2W - 2L
1,288 SR
Queue Stats
20W - 31L
1,060 Elo+
Party 3
Jormungandr
Jormungandr
TeePeeForBunHole
Jormungandr
Level 47
God Stats
28W - 26L
1,622 SR
Queue Stats
65W - 70L
1,501 Elo+
Solo
Medusa
Medusa
Valdris16
Medusa
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 28L
1,064 Elo+
Party 3
Artio
Artio
jerzzio
Artio
Level 47
God Stats
12W - 9L
1,540 SR
Queue Stats
101W - 105L
1,452 Elo+
Party 2
Team Averages
Level 37
1,480 SR
1,295 Elo+

VS

Team Averages
Level 41
1,402 SR
1,406 Elo+
Chang'e
Chang'e
ClgNien
Chang'e
Level 68
God Stats
0W - 3L
1,149 SR
Queue Stats
221W - 257L
1,449 Elo+
Party 1
Raijin
Raijin
DindaOB6
Raijin
Level 41
God Stats
3W - 8L
1,375 SR
Queue Stats
145W - 196L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
Elcamotudo-3000
Danzaburou
Level 45
God Stats
50W - 56L
1,598 SR
Queue Stats
220W - 228L
1,432 Elo+
Solo
Cthulhu
Cthulhu
SocialWelfare
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,337 Elo+
Party 1
Osiris
Osiris
Whereswubz
Osiris
Level 34
God Stats
4W - 8L
1,390 SR
Queue Stats
110W - 166L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 7
6,805
619
5,651
7,868
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
JoHnYrEo102
Amaterasu
12
3 / 2 / 5
7,213
656
7,401
10,430
5,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jormungandr
TeePeeForBunHole
Jormungandr
11
6 / 1 / 2
7,504
682
7,025
7,179
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Valdris16
Medusa
11
5 / 1 / 4
6,596
600
5,142
7,415
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
jerzzio
Artio
10
1 / 0 / 4
5,959
542
4,252
10,059
6,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ClgNien
Chang'e
10
1 / 6 / 2
5,684
517
6,552
11,687
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Raijin
DindaOB6
Raijin
11
0 / 4 / 1
5,346
486
3,910
6,304
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Elcamotudo-3000
Danzaburou
10
0 / 2 / 1
5,467
497
5,419
6,812
2,107
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
10
2 / 3 / 0
6,014
547
4,968
8,929
4,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Whereswubz
Osiris
10
1 / 4 / 1
5,807
528
3,717
10,751
8,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
19
Kills
4
5
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Chang'e
ClgNien
Chang'e
1
6
2
0.33
L
Raijin
DindaOB6
Raijin
0
4
1
0.13
L
Danzaburou
Elcamotudo-3000
Danzaburou
0
2
1
0.25
W
Amaterasu
JoHnYrEo102
Amaterasu
3
2
5
2.75
L
Cthulhu
2
3
0
0.67
W
Jormungandr
TeePeeForBunHole
Jormungandr
6
1
2
7
W
Medusa
Valdris16
Medusa
5
1
4
7
L
Osiris
Whereswubz
Osiris
1
4
1
0.38
W
Artio
jerzzio
Artio
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,471
Damage
24,566
42,951
Taken
44,483
19,023
Mitigated
20,254
14,059
Healing
10,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,651
1,301
0
2,937
7,868
2,733
792
1,428
6,246
0
37,379
L
Chang'e
ClgNien
Chang'e
6,552
278
0
2,467
11,687
3,049
0
382
10,780
27,052
705
L
Raijin
DindaOB6
Raijin
3,910
308
0
959
6,304
1,886
0
2,958
3,346
25,052
0
L
Danzaburou
Elcamotudo-3000
Danzaburou
5,419
1,830
0
2,672
6,812
2,107
0
2,537
3,897
0
37,101
W
Amaterasu
JoHnYrEo102
Amaterasu
7,401
2,874
0
4,647
10,430
5,035
0
4,610
5,022
0
38,261
L
Cthulhu
4,968
503
1,561
1,740
8,929
4,820
0
1,457
7,072
16,842
0
W
Jormungandr
TeePeeForBunHole
Jormungandr
7,025
1,313
0
2,535
7,179
2,734
400
2,423
4,230
44,844
3,379
W
Medusa
Valdris16
Medusa
5,142
2,453
0
2,131
7,415
2,311
480
3,340
3,997
0
31,582
L
Osiris
Whereswubz
Osiris
3,717
1,817
0
1,066
10,751
8,392
0
2,709
7,894
0
31,492
W
Artio
jerzzio
Artio
4,252
579
80
1,729
10,059
6,210
329
2,006
8,053
21,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
28,318
299
Minions Killed
265
0
Camps Cleared
0
1,070,582
Distance Traveled
1,050,602
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,805
619
55
5
0
235,843
0
L
Chang'e
5,684
517
59
5
0
195,105
0
L
Raijin
5,346
486
54
5
0
206,025
0
L
Danzaburou
5,467
497
70
6
0
196,333
2
W
Amaterasu
7,213
656
62
6
0
187,019
0
L
Cthulhu
6,014
547
22
2
0
225,134
0
W
Jormungandr
7,504
682
80
7
0
214,877
0
W
Medusa
6,596
600
61
6
0
212,758
0
L
Osiris
5,807
528
60
5
0
228,005
0
W
Artio
5,959
542
41
4
0
220,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role