Player Matchup

Nut
Nut
Ex07icKz
Nut
Level 173
God Stats
2W - 1L
1,533 SR
Queue Stats
138W - 117L
1,560 Elo+
Solo
Janus
Janus
LongNeckGirffe
Janus
Level 156
God Stats
2W - 0L
1,511 SR
Queue Stats
63W - 49L
1,546 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Wh1temamba
Kumbhakarna
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 175L
1,566 Elo+
Solo
Tyr
Tyr
WhiteBoiPlaz
Tyr
Level 136
God Stats
2W - 1L
1,793 SR
Queue Stats
20W - 15L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
ZACK CROWDER 99
Danzaburou
Level 154
God Stats
12W - 2L
1,741 SR
Queue Stats
187W - 151L
1,470 Elo+
Solo
Team Averages
Level 142
1,615 SR
1,536 Elo+

VS

Team Averages
Level 137
1,566 SR
1,522 Elo+
Bellona
Bellona
BraidedBat830
Bellona
Level 148
God Stats
11W - 7L
1,746 SR
Queue Stats
122W - 120L
1,499 Elo+
Party 3
Pele
Pele
ColoBby
Pele
Level 163
God Stats
3W - 7L
1,522 SR
Queue Stats
433W - 428L
1,590 Elo+
Party 1
Medusa
Medusa
MangaCAP
Medusa
Level 169
God Stats
6W - 5L
1,650 SR
Queue Stats
70W - 79L
1,474 Elo+
Party 3
Baron Samedi
Baron Samedi
NasumeDC
Baron Samedi
Level 59
God Stats
5W - 8L
1,596 SR
Queue Stats
270W - 254L
1,532 Elo+
Party 1
Fafnir
Fafnir
spyro2102
Fafnir
Level 146
God Stats
6W - 5L
1,317 SR
Queue Stats
174W - 162L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
7,563
582
5,545
8,927
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 7 / 3
8,047
619
4,896
8,698
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Wh1temamba
Kumbhakarna
12
5 / 1 / 6
7,980
614
7,123
12,537
10,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 0 / 4
7,826
602
8,606
11,871
9,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
ZACK CROWDER 99
Danzaburou
16
6 / 3 / 4
9,178
706
8,633
9,552
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 2 / 2
7,403
569
7,336
15,028
14,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
ColoBby
Pele
14
8 / 6 / 3
8,281
637
11,157
14,771
5,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
MangaCAP
Medusa
11
0 / 5 / 2
6,625
510
6,315
8,999
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
NasumeDC
Baron Samedi
15
4 / 2 / 5
8,606
662
6,272
7,104
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
spyro2102
Fafnir
10
2 / 4 / 1
6,956
535
4,036
9,854
9,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
19
Kills
14
14
Deaths
19
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
2
2
0.5
L
Pele
ColoBby
Pele
8
6
3
1.58
W
4
3
5
2.17
W
3
7
3
0.64
L
Medusa
MangaCAP
Medusa
0
5
2
0.2
L
Baron Samedi
NasumeDC
Baron Samedi
4
2
5
3.25
W
Kumbhakarna
Wh1temamba
Kumbhakarna
5
1
6
8
W
1
0
4
3
W
Danzaburou
ZACK CROWDER 99
Danzaburou
6
3
4
2.67
L
Fafnir
spyro2102
Fafnir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,803
Damage
35,116
51,585
Taken
55,756
29,377
Mitigated
33,760
16,308
Healing
16,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,336
3,375
0
6,381
15,028
14,069
0
1,628
13,400
0
51,741
L
Pele
ColoBby
Pele
11,157
2,191
0
4,167
14,771
5,265
0
1,978
12,633
0
64,091
W
5,545
3,254
0
3,676
8,927
2,618
0
2,442
6,485
0
43,238
W
4,896
398
0
1,175
8,698
2,702
0
2,073
6,625
50,998
1,169
L
Medusa
MangaCAP
Medusa
6,315
2,058
0
502
8,999
2,738
0
3,288
5,669
0
50,936
L
Baron Samedi
NasumeDC
Baron Samedi
6,272
630
392
2,293
7,104
2,667
37
1,975
4,925
53,292
1,266
W
Kumbhakarna
Wh1temamba
Kumbhakarna
7,123
1,432
241
4,204
12,537
10,681
0
1,549
10,988
28,389
0
W
8,606
1,056
0
4,309
11,871
9,384
0
550
11,321
0
56,000
W
Danzaburou
ZACK CROWDER 99
Danzaburou
8,633
3,098
0
2,703
9,552
3,992
0
3,822
5,730
0
67,163
L
Fafnir
spyro2102
Fafnir
4,036
1,456
0
2,593
9,854
9,021
0
2,497
7,315
20,731
1,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,594
Gold Earned
37,871
415
Minions Killed
419
0
Camps Cleared
0
1,402,746
Distance Traveled
1,326,537
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,403
569
115
9
0
268,416
0
L
Pele
8,281
637
85
7
0
299,419
0
W
Nut
7,563
582
74
6
0
238,248
2
W
Janus
8,047
619
109
8
0
283,041
4
L
Medusa
6,625
510
88
7
0
244,707
0
L
Baron Samedi
8,606
662
102
8
0
257,525
7
W
Kumbhakarna
7,980
614
38
3
0
280,791
5
W
Tyr
7,826
602
97
7
0
297,770
0
W
Danzaburou
9,178
706
97
7
0
302,896
0
L
Fafnir
6,956
535
29
2
0
256,470
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role