Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BaconGamer569
Bellona
Level 69
God Stats
2W - 3L
1,320 SR
Queue Stats
44W - 34L
1,482 Elo+
Solo
Olorun
Olorun
Kerimp
Olorun
Level 125
God Stats
4W - 1L
1,756 SR
Queue Stats
62W - 44L
1,589 Elo+
Party 1
Sol
Sol
camilogael
Sol
Level 125
God Stats
2W - 0L
1,507 SR
Queue Stats
58W - 56L
1,442 Elo+
Solo
Chaac
Chaac
joaozinxz__
Chaac
Level 106
God Stats
27W - 21L
1,473 SR
Queue Stats
419W - 404L
1,512 Elo+
Solo
Team Averages
Level 114
1,511 SR
1,505 Elo+

VS

Team Averages
Level 111
1,444 SR
1,458 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ClaudioBear
Ra
Level 139
God Stats
2W - 4L
1,258 SR
Queue Stats
62W - 57L
1,470 Elo+
Solo
Erlang Shen
Erlang Shen
Lanest
Erlang Shen
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,424 Elo+
Solo
Thanatos
Thanatos
SHINJIIZERA
Thanatos
Level 45
God Stats
10W - 13L
1,462 SR
Queue Stats
52W - 75L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 1 / 3
6,851
623
3,822
7,066
6,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bellona
13
5 / 0 / 0
8,168
743
6,266
7,761
6,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Kerimp
Olorun
13
3 / 0 / 2
7,266
661
6,455
5,082
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 3
6,229
566
4,758
4,890
1,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 0
5,960
542
3,128
8,437
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
3 / 1 / 0
6,043
549
5,863
6,462
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
8
0 / 1 / 3
5,057
460
2,209
7,891
6,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 3
6,003
546
5,318
6,582
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Lanest
Erlang Shen
9
0 / 4 / 0
5,132
467
2,961
9,034
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Thanatos
SHINJIIZERA
Thanatos
10
0 / 3 / 2
5,156
469
1,873
9,343
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
4
4
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
3
2.5
L
Xbalanque
 
Xbalanque
3
1
0
3
L
Bacchus
 
Bacchus
0
1
3
1.5
W
Bellona
5
0
0
5
L
1
1
3
2.5
W
Olorun
Kerimp
Olorun
3
0
2
4
L
Erlang Shen
Lanest
Erlang Shen
0
4
0
0
L
Thanatos
SHINJIIZERA
Thanatos
0
3
2
0.33
W
0
1
3
1.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,429
Damage
18,224
33,236
Taken
39,312
20,897
Mitigated
18,819
17,088
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,822
252
0
1,794
7,066
6,629
213
1,908
5,075
19,705
0
L
Xbalanque
 
Xbalanque
5,863
3,222
0
1,541
6,462
2,019
0
4,093
2,369
0
36,604
L
Bacchus
 
Bacchus
2,209
421
0
2,062
7,891
6,957
0
4,996
2,895
10,951
0
W
Bellona
6,266
2,188
0
4,297
7,761
6,902
387
105
7,656
0
45,812
L
5,318
502
1,034
1,927
6,582
2,224
0
3,144
3,438
37,348
769
W
Olorun
Kerimp
Olorun
6,455
3,426
408
3,743
5,082
1,967
954
745
4,337
59,226
3,731
L
Erlang Shen
Lanest
Erlang Shen
2,961
1,385
0
3,486
9,034
3,964
0
0
9,034
0
26,023
L
Thanatos
SHINJIIZERA
Thanatos
1,873
816
0
4,157
9,343
3,655
0
2,301
7,042
0
26,442
W
4,758
1,327
0
2,290
4,890
1,543
1,146
1,841
2,988
31,738
8,412
W
3,128
625
0
4,556
8,437
3,856
0
2,690
5,747
0
43,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,474
Gold Earned
27,391
362
Minions Killed
270
0
Camps Cleared
0
1,093,143
Distance Traveled
1,016,862
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,851
623
33
3
0
232,367
2
L
Xbalanque
6,043
549
74
7
0
215,101
0
L
Bacchus
5,057
460
21
2
0
185,883
1
W
Bellona
8,168
743
88
8
0
207,543
1
L
Ra
6,003
546
82
7
0
211,554
0
W
Olorun
7,266
661
101
9
0
208,820
1
L
Erlang Shen
5,132
467
45
4
0
197,879
2
L
Thanatos
5,156
469
48
4
0
206,445
0
W
Sol
6,229
566
78
7
0
188,797
1
W
Chaac
5,960
542
62
6
0
255,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role