Player Matchup

Ne Zha
Ne Zha
Gold IV
Navarooski
Ne Zha
Gold IV
Level 145
God Stats
3W - 1L
1,826 SR
Queue Stats
23W - 20L
1,411 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
Shloppytoppy55
Baron Samedi
Gold III
Level 147
God Stats
1W - 0L
1,752 SR
Queue Stats
33W - 32L
1,509 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
gooochmeister
Kumbhakarna
Gold III
Level 146
God Stats
1W - 0L
1,727 SR
Queue Stats
41W - 47L
1,263 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,768 SR
1,394 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 158
1,656 SR
1,380 MMR
Cerberus
Cerberus
Gold III
CRISPAIVAX
Cerberus
Gold III
Level 159
God Stats
181W - 159L
1,561 SR
Queue Stats
222W - 225L
1,396 MMR
Party 2
Aphrodite
Aphrodite
Gold III
JOAOLADS
Aphrodite
Gold III
Level 158
God Stats
199W - 184L
1,557 SR
Queue Stats
222W - 225L
1,396 MMR
Party 2
Ullr
Ullr
Silver III
Squirrelia
Ullr
Silver III
Level 158
God Stats
1W - 1L
1,851 SR
Queue Stats
12W - 19L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Navarooski
Ne Zha
20
3 / 2 / 7
15,875
794
23,784
19,364
16,200
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Shloppytoppy55
Baron Samedi
20
4 / 2 / 5
15,573
779
18,448
12,341
6,789
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
gooochmeister
Kumbhakarna
20
4 / 2 / 7
15,468
773
15,322
28,485
42,804
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AchillesAh PuchThothVulcanDiscordia

VS

Bans
Nu WaMedusaKukulkanCharybdisHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CRISPAIVAX
Cerberus
19
3 / 3 / 3
14,061
703
13,154
28,815
26,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Aphrodite
JOAOLADS
Aphrodite
20
2 / 3 / 4
14,674
734
16,086
18,514
9,668
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

20
1 / 5 / 4
14,398
720
12,673
18,565
10,254
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
11
Kills
6
6
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CRISPAIVAX
Cerberus
3
3
3
1.5
L
Aphrodite
JOAOLADS
Aphrodite
2
3
4
1.33
W
Ne Zha
Navarooski
Ne Zha
3
2
7
3.25
W
Baron Samedi
Shloppytoppy55
Baron Samedi
4
2
5
3.25
L
1
5
4
0.6
W
Kumbhakarna
gooochmeister
Kumbhakarna
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,554
Damage
41,913
60,190
Taken
65,894
65,793
Mitigated
46,650
12,834
Healing
32,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CRISPAIVAX
Cerberus
13,154
268
535
5,733
28,815
26,728
227
13,826
13,757
25,625
1,065
L
Aphrodite
JOAOLADS
Aphrodite
16,086
566
10,778
10,749
18,514
9,668
899
8,302
9,760
63,089
0
W
Ne Zha
Navarooski
Ne Zha
23,784
4,595
0
4,209
19,364
16,200
1,419
9,913
9,356
0
99,605
W
Baron Samedi
Shloppytoppy55
Baron Samedi
18,448
991
1,386
3,849
12,341
6,789
1,250
7,687
4,574
85,988
849
L
12,673
5,771
0
4,268
18,565
10,254
2,502
7,358
10,765
0
65,357
W
Kumbhakarna
gooochmeister
Kumbhakarna
15,322
642
0
3,390
28,485
42,804
434
11,413
16,896
40,208
5,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,916
Gold Earned
43,133
283
Minions Killed
244
0
Camps Cleared
0
1,149,361
Distance Traveled
1,062,345
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
14,061
703
46
2
0
345,663
0
L
Aphrodite
14,674
734
110
6
0
364,506
5
W
Ne Zha
15,875
794
105
5
0
406,256
3
W
Baron Samedi
15,573
779
123
6
0
354,844
2
L
Ullr
14,398
720
88
4
0
352,176
0
W
Kumbhakarna
15,468
773
55
3
0
388,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role