Player Matchup

Loki
Loki
EXPtoxic
Loki
Level 106
God Stats
14W - 9L
1,700 SR
Queue Stats
104W - 77L
1,555 Elo+
Solo
Vulcan
Vulcan
Elmonx
Vulcan
Level 153
God Stats
0W - 2L
1,289 SR
Queue Stats
27W - 36L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
SporadicTactix1
Sun Wukong
Level 62
God Stats
2W - 3L
1,338 SR
Queue Stats
7W - 8L
1,386 Elo+
Solo
Sylvanus
Sylvanus
That1Summer
Sylvanus
Level 157
God Stats
9W - 7L
1,756 SR
Queue Stats
162W - 132L
1,597 Elo+
Solo
Izanami
Izanami
ttvrolewithcole
Izanami
Level 122
God Stats
3W - 3L
1,688 SR
Queue Stats
31W - 29L
1,520 Elo+
Solo
Team Averages
Level 120
1,554 SR
1,500 Elo+

VS

Team Averages
Level 86
1,438 SR
1,504 Elo+
Shiva
Shiva
BrandoloRecruit
Shiva
Level 104
God Stats
87W - 45L
1,697 SR
Queue Stats
99W - 65L
1,585 Elo+
Solo
Izanami
Izanami
BuffAphrosChest
Izanami
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 40L
1,489 Elo+
Solo
He Bo
He Bo
GGYella
He Bo
Level 97
God Stats
13W - 15L
1,110 SR
Queue Stats
439W - 425L
1,500 Elo+
Solo
Horus
Horus
MR animal NL
Horus
Level 84
God Stats
8W - 9L
1,512 SR
Queue Stats
212W - 216L
1,468 Elo+
Party 1
Sol
Sol
MarneeNL
Sol
Level 97
God Stats
4W - 9L
1,370 SR
Queue Stats
326W - 319L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 2 / 1
5,562
506
3,622
7,167
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Elmonx
Vulcan
12
2 / 4 / 0
6,685
608
3,010
4,942
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
SporadicTactix1
Sun Wukong
10
0 / 3 / 0
5,483
498
738
6,777
4,929
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
That1Summer
Sylvanus
4
0 / 1 / 0
4,223
384
1,106
3,653
1,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 3 / 0
5,826
530
5,622
9,461
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,677
698
4,314
4,621
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 0 / 1
7,791
708
3,980
4,797
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
GGYella
He Bo
11
1 / 2 / 1
6,341
576
2,939
5,837
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 1 / 4
5,872
534
4,843
7,135
3,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 3
6,676
607
6,821
8,402
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
13
13
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
6
0
1
6.5
L
Loki
1
2
1
0.75
L
Vulcan
Elmonx
Vulcan
2
4
0
0.5
W
He Bo
GGYella
He Bo
1
2
1
0.75
W
1
1
4
3
W
2
1
3
3.5
L
Sun Wukong
SporadicTactix1
Sun Wukong
0
3
0
0
L
Sylvanus
That1Summer
Sylvanus
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,098
Damage
22,897
32,000
Taken
30,792
12,664
Mitigated
11,122
10,906
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,314
874
0
1,730
4,621
2,234
552
0
4,621
0
46,754
W
3,980
2,679
0
2,430
4,797
1,370
0
316
4,481
0
59,961
L
Loki
3,622
775
0
3,329
7,167
1,892
0
1,292
5,835
0
34,365
L
Vulcan
Elmonx
Vulcan
3,010
0
0
557
4,942
1,614
0
2,272
2,314
38,511
0
W
He Bo
GGYella
He Bo
2,939
0
0
1,838
5,837
1,607
0
2,924
2,913
31,308
671
W
4,843
2,304
609
2,580
7,135
3,949
538
413
6,722
260
17,532
W
6,821
3,964
0
5,013
8,402
1,962
3,370
400
8,002
52,861
1,565
L
Sun Wukong
SporadicTactix1
Sun Wukong
738
140
0
1,040
6,777
4,929
0
0
6,777
0
27,784
L
Sylvanus
That1Summer
Sylvanus
1,106
271
252
1,191
3,653
1,471
0
1,488
2,165
7,056
1,927
L
5,622
3,940
0
4,537
9,461
2,758
0
4,510
4,951
0
43,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,779
Gold Earned
34,357
301
Minions Killed
358
0
Camps Cleared
0
1,043,559
Distance Traveled
1,159,043
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,677
698
80
7
0
237,249
0
W
Izanami
7,791
708
97
9
0
249,610
0
L
Loki
5,562
506
79
7
0
272,767
0
L
Vulcan
6,685
608
76
7
0
223,194
0
W
He Bo
6,341
576
67
6
0
225,352
2
W
Horus
5,872
534
21
2
0
238,942
0
W
Sol
6,676
607
93
8
0
207,890
2
L
Sun Wukong
5,483
498
63
6
0
231,316
0
L
Sylvanus
4,223
384
13
1
0
112,708
1
L
Izanami
5,826
530
70
6
0
203,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role