Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Marc_withaC
Bastet
Level 150
God Stats
10W - 8L
1,562 SR
Queue Stats
294W - 295L
1,479 Elo+
Solo
Skadi
Skadi
VDM_craft3
Skadi
Level 108
God Stats
3W - 6L
1,358 SR
Queue Stats
228W - 216L
1,469 Elo+
Solo
Arachne
Arachne
keokeadusea4
Arachne
Level 27
God Stats
1W - 3L
1,269 SR
Queue Stats
5W - 5L
1,215 Elo+
Party 1
Team Averages
Level 100
1,438 SR
1,433 Elo+

VS

Team Averages
Level 93
1,381 SR
1,448 Elo+
Cthulhu
Cthulhu
Darkschiri23
Cthulhu
Level 69
God Stats
113W - 106L
1,576 SR
Queue Stats
814W - 806L
1,459 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JuggerJ0e
Morgan Le Fay
Level 98
God Stats
3W - 1L
1,513 SR
Queue Stats
45W - 38L
1,460 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Kuksziir
Maman Brigitte
Level 85
God Stats
1W - 1L
1,328 SR
Queue Stats
31W - 30L
1,408 Elo+
Party 2
Hachiman
Hachiman
Thechill4208017
Hachiman
Level 89
God Stats
11W - 5L
1,193 SR
Queue Stats
203W - 197L
1,470 Elo+
Solo
Bakasura
Bakasura
nymphls
Bakasura
Level 126
God Stats
1W - 2L
1,293 SR
Queue Stats
24W - 33L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 3 / 1
7,310
522
5,108
5,716
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tyr
 
Tyr
10
0 / 8 / 0
6,460
461
3,976
13,208
7,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
11
1 / 0 / 1
7,028
502
8,210
6,768
3,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Skadi
13
2 / 5 / 0
7,639
546
7,438
10,408
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
keokeadusea4
Arachne
11
2 / 4 / 0
6,762
483
3,876
9,999
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkschiri23
Cthulhu
12
2 / 0 / 2
7,658
547
3,318
10,501
6,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
JuggerJ0e
Morgan Le Fay
14
7 / 0 / 3
9,316
665
9,493
10,323
7,457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maman Brigitte
Kuksziir
Maman Brigitte
14
2 / 2 / 1
8,224
587
3,985
7,648
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
13
2 / 2 / 3
7,850
561
5,014
11,984
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
nymphls
Bakasura
15
7 / 1 / 3
8,559
611
9,626
12,879
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
20
20
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
1
0.17
L
Tyr
 
Tyr
0
8
0
0
W
Cthulhu
Darkschiri23
Cthulhu
2
0
2
3
W
Morgan Le Fay
JuggerJ0e
Morgan Le Fay
7
0
3
8.5
W
Maman Brigitte
Kuksziir
Maman Brigitte
2
2
1
1.25
L
Bastet
1
0
1
1.5
W
Hachiman
2
2
3
1.75
L
Skadi
2
5
0
0.4
L
Arachne
keokeadusea4
Arachne
2
4
0
0.5
W
Bakasura
nymphls
Bakasura
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,608
Damage
31,436
46,099
Taken
53,335
17,900
Mitigated
25,610
10,697
Healing
25,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,108
508
0
583
5,716
1,586
0
2,671
2,695
54,887
0
L
Tyr
 
Tyr
3,976
110
0
3,520
13,208
7,668
0
8,317
4,668
0
35,229
W
Cthulhu
Darkschiri23
Cthulhu
3,318
272
2,986
4,389
10,501
6,434
0
1,514
8,987
38,985
0
W
Morgan Le Fay
JuggerJ0e
Morgan Le Fay
9,493
1,099
0
4,583
10,323
7,457
0
718
9,605
61,589
1,926
W
Maman Brigitte
Kuksziir
Maman Brigitte
3,985
240
0
1,128
7,648
2,671
0
2,744
4,904
54,580
1,492
L
Bastet
8,210
1,322
0
2,185
6,768
3,162
0
1,972
4,719
0
31,267
W
Hachiman
5,014
2,267
0
4,683
11,984
4,361
18
0
11,984
0
54,107
L
Skadi
7,438
2,424
0
1,514
10,408
2,822
702
1,595
8,247
0
68,258
L
Arachne
keokeadusea4
Arachne
3,876
2,089
0
2,895
9,999
2,662
0
2,161
6,960
0
34,110
W
Bakasura
nymphls
Bakasura
9,626
5,731
0
7,553
12,879
4,687
0
899
11,980
0
55,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
41,607
360
Minions Killed
526
0
Camps Cleared
0
1,371,064
Distance Traveled
1,448,773
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,310
522
109
8
0
235,494
0
L
Tyr
6,460
461
55
4
0
299,384
0
W
Cthulhu
7,658
547
48
3
0
275,687
1
W
Morgan Le Fay
9,316
665
108
8
0
264,377
0
W
Maman Brigitte
8,224
587
116
8
0
333,927
0
L
Bastet
7,028
502
41
3
0
347,008
2
W
Hachiman
7,850
561
117
8
0
255,031
0
L
Skadi
7,639
546
100
7
0
240,534
0
L
Arachne
6,762
483
55
4
0
248,644
0
W
Bakasura
8,559
611
137
10
0
319,751
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role