Player Matchup

Hou Yi
Hou Yi
DustG23
Hou Yi
Level 152
God Stats
5W - 16L
1,352 SR
Queue Stats
174W - 164L
1,515 Elo+
Solo
Ix Chel
Ix Chel
TheDawgg
Ix Chel
Level 159
God Stats
13W - 18L
1,509 SR
Queue Stats
163W - 169L
1,534 Elo+
Solo
Awilix
Awilix
UnzenQuaso
Awilix
Level 57
God Stats
0W - 1L
1,591 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 2
Chaac
Chaac
XDNIKOX3
Chaac
Level 68
God Stats
0W - 1L
1,665 SR
Queue Stats
10W - 22L
1,396 Elo+
Party 2
Guan Yu
Guan Yu
Zuikaku_enzo
Guan Yu
Level 65
God Stats
0W - 1L
1,640 SR
Queue Stats
1W - 4L
1,355 Elo+
Party 2
Team Averages
Level 100
1,551 SR
1,443 Elo+

VS

Team Averages
Level 178
1,598 SR
1,526 Elo+
Chaac
Chaac
BallAndKoolAid
Chaac
Level 194
God Stats
5W - 3L
1,576 SR
Queue Stats
38W - 36L
1,540 Elo+
Party 1
Loki
Loki
DoNotBanFenrir
Loki
Level 200
God Stats
5W - 1L
1,351 SR
Queue Stats
30W - 30L
1,551 Elo+
Party 1
Olorun
Olorun
Habibi cat1
Olorun
Level 177
God Stats
2W - 1L
1,715 SR
Queue Stats
56W - 52L
1,557 Elo+
Party 1
Scylla
Scylla
TheLethalLemon
Scylla
Level 147
God Stats
91W - 66L
1,691 SR
Queue Stats
784W - 755L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
youregoingdown
Sun Wukong
Level 174
God Stats
1W - 1L
1,655 SR
Queue Stats
27W - 35L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DustG23
Hou Yi
12
0 / 3 / 1
6,669
445
7,809
11,015
3,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
TheDawgg
Ix Chel
15
4 / 1 / 0
9,248
617
9,836
7,598
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
UnzenQuaso
Awilix
12
2 / 4 / 3
6,908
461
5,403
11,442
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
XDNIKOX3
Chaac
12
0 / 1 / 1
6,406
427
4,319
11,561
10,586
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Guan Yu
Zuikaku_enzo
Guan Yu
12
1 / 5 / 1
6,980
465
5,050
17,620
13,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
8,071
538
5,336
11,919
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 2 / 1
9,219
615
12,089
12,009
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Olorun
14
1 / 1 / 4
8,129
542
10,301
10,844
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 2 / 1
8,840
589
4,836
5,731
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
youregoingdown
Sun Wukong
13
2 / 0 / 2
6,714
448
6,654
11,119
11,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
14
14
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
6
2
1
3.25
L
Hou Yi
DustG23
Hou Yi
0
3
1
0.17
W
Olorun
1
1
4
3
L
Ix Chel
TheDawgg
Ix Chel
4
1
0
4
W
2
2
1
1.25
L
Awilix
UnzenQuaso
Awilix
2
4
3
0.88
L
Chaac
XDNIKOX3
Chaac
0
1
1
0.5
L
Guan Yu
Zuikaku_enzo
Guan Yu
1
5
1
0.3
W
Sun Wukong
youregoingdown
Sun Wukong
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,417
Damage
39,216
59,236
Taken
51,622
34,418
Mitigated
28,874
13,051
Healing
13,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,336
621
0
2,170
11,919
6,209
0
3,506
8,413
0
72,552
W
12,089
2,981
0
2,865
12,009
5,453
0
1,286
10,723
0
62,553
L
Hou Yi
DustG23
Hou Yi
7,809
3,326
0
3,093
11,015
3,542
0
5,079
5,936
0
63,813
W
Olorun
10,301
4,739
540
5,332
10,844
4,324
895
0
10,844
70,262
3,370
L
Ix Chel
TheDawgg
Ix Chel
9,836
682
208
2,008
7,598
1,775
0
4,031
3,567
70,227
1,998
W
4,836
788
0
653
5,731
1,570
370
4,561
1,170
64,402
0
L
Awilix
UnzenQuaso
Awilix
5,403
2,854
0
1,253
11,442
4,624
0
176
11,266
0
43,889
L
Chaac
XDNIKOX3
Chaac
4,319
503
0
2,033
11,561
10,586
0
6,051
5,510
0
37,116
L
Guan Yu
Zuikaku_enzo
Guan Yu
5,050
864
102
4,354
17,620
13,891
0
33
17,587
0
36,871
W
Sun Wukong
youregoingdown
Sun Wukong
6,654
1,224
0
1,661
11,119
11,318
194
480
10,639
512
29,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,211
Gold Earned
40,973
421
Minions Killed
478
0
Camps Cleared
0
1,513,258
Distance Traveled
1,550,223
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,071
538
106
7
0
379,007
0
W
Loki
9,219
615
92
6
0
273,469
0
L
Hou Yi
6,669
445
111
7
0
258,334
0
W
Olorun
8,129
542
126
8
0
272,400
0
L
Ix Chel
9,248
617
143
10
0
282,337
5
W
Scylla
8,840
589
130
9
0
307,459
2
L
Awilix
6,908
461
63
4
0
341,357
0
L
Chaac
6,406
427
49
3
0
313,905
0
L
Guan Yu
6,980
465
55
4
0
317,325
0
W
Sun Wukong
6,714
448
24
2
0
317,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role