Player Matchup

Nut
Nut
SpookyType
Nut
Level 40
God Stats
15W - 20L
1,370 SR
Queue Stats
40W - 68L
1,304 Elo+
Solo
Ymir
Ymir
ieatyourtoes
Ymir
Level 45
God Stats
0W - 3L
1,239 SR
Queue Stats
1W - 5L
1,211 Elo+
Party 2
Olorun
Olorun
sunbabi
Olorun
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,211 Elo+
Party 2
Team Averages
Level 30
1,370 SR
1,242 Elo+

VS

Team Averages
Level 62
1,516 SR
1,328 Elo+
Horus
Horus
Brandon8548
Horus
Level 65
God Stats
10W - 8L
1,490 SR
Queue Stats
141W - 183L
1,308 Elo+
Party 1
Medusa
Medusa
Youngprophet865
Medusa
Level 58
God Stats
63W - 61L
1,488 SR
Queue Stats
183W - 214L
1,373 Elo+
Solo
Ah Puch
Ah Puch
cracking-force9
Ah Puch
Level 64
God Stats
13W - 9L
1,571 SR
Queue Stats
114W - 152L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,145
740
4,890
9,874
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 1
7,334
667
3,764
16,096
12,497
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
sunbabi
Olorun
11
0 / 6 / 3
7,183
653
3,328
10,987
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 12
9,306
846
5,266
13,662
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
5 / 0 / 8
9,717
883
12,014
4,330
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
7 / 2 / 8
10,122
920
15,817
5,298
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
15
15
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
2
4
2
0.75
W
5
0
8
9
W
7
2
8
5.5
L
1
5
1
0.3
L
Olorun
sunbabi
Olorun
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,982
Damage
33,097
36,957
Taken
23,290
19,210
Mitigated
11,944
4,050
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,266
2,271
1,417
4,288
13,662
8,402
441
5,114
8,539
162
15,943
L
4,890
2,544
0
1,625
9,874
3,372
124
3,003
6,444
0
17,099
W
12,014
4,309
0
0
4,330
1,617
1,764
1,105
3,216
0
41,385
W
15,817
691
448
1,814
5,298
1,925
1,003
883
4,415
35,490
0
L
3,764
317
214
819
16,096
12,497
0
6,163
8,879
10,503
0
L
Olorun
sunbabi
Olorun
3,328
1,149
586
806
10,987
3,341
0
5,299
5,085
12,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,662
Gold Earned
29,145
68
Minions Killed
120
0
Camps Cleared
0
489,297
Distance Traveled
560,116
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,306
846
29
3
0
175,682
0
L
Nut
8,145
740
27
2
0
165,772
0
W
Medusa
9,717
883
45
4
0
209,259
0
W
Ah Puch
10,122
920
46
4
0
175,175
0
L
Ymir
7,334
667
17
2
0
183,322
3
L
Olorun
7,183
653
24
2
0
140,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role