Player Matchup

Ares
Ares
Gold II
BEDO-IX
Ares
Gold II
Level 159
God Stats
0W - 1L
1,166 SR
Queue Stats
44W - 44L
1,569 MMR
Party 3
Rama
Rama
Gold II
R4geOrTroll
Rama
Gold II
Level 86
God Stats
10W - 9L
1,725 SR
Queue Stats
27W - 23L
1,691 MMR
Solo
Hercules
Hercules
Gold I
Rak3n
Hercules
Gold I
Level 129
God Stats
2W - 3L
1,564 SR
Queue Stats
146W - 139L
1,669 MMR
Solo
Mercury
Mercury
Platinum III
SaLooM95_
Mercury
Platinum III
Level 214
God Stats
4W - 2L
1,628 SR
Queue Stats
239W - 229L
1,757 MMR
Party 3
Ix Chel
Ix Chel
Platinum IV
psychopathey
Ix Chel
Platinum IV
Level 158
God Stats
30W - 22L
1,545 SR
Queue Stats
116W - 113L
1,666 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,526 SR
1,671 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,591 SR
1,679 MMR
Cthulhu
Cthulhu
Gold IV
Alexir11
Cthulhu
Gold IV
Level 155
God Stats
3W - 0L
1,553 SR
Queue Stats
34W - 19L
1,590 MMR
Party 2
Susano
Susano
Platinum III
Kxldr
Susano
Platinum III
Level 156
God Stats
7W - 2L
1,738 SR
Queue Stats
47W - 30L
1,735 MMR
Party 2
Agni
Agni
Platinum V
MonsieurZulu
Agni
Platinum V
Level 128
God Stats
21W - 23L
1,553 SR
Queue Stats
171W - 162L
1,790 MMR
Party 1
Ishtar
Ishtar
Gold I
SchMolCH
Ishtar
Gold I
Level 119
God Stats
6W - 6L
1,574 SR
Queue Stats
182W - 181L
1,659 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
saaarky
Kuzenbo
Gold II
Level 137
God Stats
4W - 2L
1,539 SR
Queue Stats
141W - 126L
1,621 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BEDO-IX
Ares
12
1 / 6 / 3
7,600
475
4,640
17,747
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
1 / 5 / 1
6,708
419
5,061
10,756
2,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Rak3n
Hercules
13
1 / 7 / 1
7,773
486
4,290
17,943
11,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
SaLooM95_
Mercury
14
4 / 5 / 2
8,178
511
5,027
12,909
4,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
psychopathey
Ix Chel
13
1 / 7 / 2
7,982
499
6,730
11,385
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaHorusDanzaburouFreyaAnhur

VS

Bans
KumbhakarnaAthenaChang'eMauiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexir11
Cthulhu
17
7 / 0 / 7
11,302
706
17,782
16,897
16,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
Kxldr
Susano
17
11 / 2 / 11
10,587
662
12,308
15,378
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
6 / 2 / 1
10,317
645
7,433
7,555
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
SchMolCH
Ishtar
15
5 / 2 / 4
9,939
621
8,160
7,488
2,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
saaarky
Kuzenbo
15
1 / 2 / 14
9,370
586
9,117
15,323
17,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
8
Kills
30
30
Deaths
8
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alexir11
Cthulhu
7
0
7
10.5
L
Ares
BEDO-IX
Ares
1
6
3
0.42
W
Susano
Kxldr
Susano
11
2
11
8.25
W
6
2
1
3.25
L
1
5
1
0.3
L
Hercules
Rak3n
Hercules
1
7
1
0.21
L
Mercury
SaLooM95_
Mercury
4
5
2
1
W
Ishtar
SchMolCH
Ishtar
5
2
4
3.5
L
Ix Chel
psychopathey
Ix Chel
1
7
2
0.29
W
Kuzenbo
saaarky
Kuzenbo
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,748
Damage
54,800
70,740
Taken
62,641
36,956
Mitigated
45,167
13,664
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alexir11
Cthulhu
17,782
593
179
5,779
16,897
16,636
0
1,989
14,908
70,673
2,531
L
Ares
BEDO-IX
Ares
4,640
179
0
3,790
17,747
14,090
0
10,949
6,383
17,861
1,135
W
Susano
Kxldr
Susano
12,308
2,816
0
5,936
15,378
6,031
1,017
2,652
12,726
0
70,626
W
7,433
835
0
1,420
7,555
2,617
2,033
2,451
5,104
79,739
162
L
5,061
3,838
0
1,779
10,756
2,526
0
1,977
8,735
0
40,336
L
Hercules
Rak3n
Hercules
4,290
1,560
0
4,313
17,943
11,847
0
9,383
7,427
0
46,340
L
Mercury
SaLooM95_
Mercury
5,027
2,467
0
955
12,909
4,943
0
5,211
7,349
0
61,446
W
Ishtar
SchMolCH
Ishtar
8,160
6,089
0
3,662
7,488
2,548
3,259
574
6,914
0
76,787
L
Ix Chel
psychopathey
Ix Chel
6,730
697
463
2,364
11,385
3,550
0
3,207
7,912
54,435
0
W
Kuzenbo
saaarky
Kuzenbo
9,117
4,213
0
2,588
15,323
17,335
237
3,802
11,521
28,900
1,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
51,515
427
Minions Killed
531
0
Camps Cleared
0
1,501,514
Distance Traveled
1,768,398
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,302
706
132
8
0
347,613
2
L
Ares
7,600
475
27
2
0
309,042
1
W
Susano
10,587
662
89
6
0
368,564
2
W
Agni
10,317
645
151
9
0
366,183
9
L
Rama
6,708
419
79
5
0
240,131
6
L
Hercules
7,773
486
104
7
0
296,942
4
L
Mercury
8,178
511
103
6
0
368,450
0
W
Ishtar
9,939
621
119
7
0
327,571
6
L
Ix Chel
7,982
499
114
7
0
286,949
0
W
Kuzenbo
9,370
586
40
3
0
358,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role