Player Matchup

Hercules
Hercules
 
Hercules
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
JOJO420GHOST
Fafnir
Level 56
God Stats
5W - 4L
1,474 SR
Queue Stats
62W - 76L
1,462 Elo+
Solo
Scylla
Scylla
MrSchlender
Scylla
Level 6
God Stats
8W - 5L
959 SR
Queue Stats
12W - 21L
1,092 Elo+
Party 3
Charybdis
Charybdis
PotatoA222
Charybdis
Level 82
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 21L
1,092 Elo+
Party 3
Team Averages
Level 45
1,387 SR
1,329 Elo+

VS

Team Averages
Level 54
1,438 SR
1,388 Elo+
King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KingRem1ngton
Mercury
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 37L
1,335 Elo+
Party 1
Hel
Hel
Ohachi
Hel
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 11L
1,450 Elo+
Solo
Anubis
Anubis
SKunX_Bass
Anubis
Level 50
God Stats
4W - 8L
1,312 SR
Queue Stats
66W - 78L
1,393 Elo+
Solo
Jormungandr
Jormungandr
adrianomat_98
Jormungandr
Level 91
God Stats
0W - 1L
1,378 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
6 / 0 / 3
6,794
618
7,928
8,106
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
 
Fenrir
10
3 / 2 / 3
5,844
531
4,260
6,784
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
10
4 / 1 / 8
7,225
657
4,145
9,067
6,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Scylla
11
1 / 1 / 1
6,204
564
2,347
4,335
974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
PotatoA222
Charybdis
12
11 / 2 / 2
7,565
688
9,633
6,995
1,824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 8 / 0
5,657
514
4,019
12,546
4,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mercury
9
0 / 4 / 0
4,938
449
1,588
7,816
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
Ohachi
Hel
13
3 / 2 / 1
7,267
661
5,024
6,248
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
SKunX_Bass
Anubis
8
2 / 6 / 1
5,312
483
4,161
7,385
2,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
adrianomat_98
Jormungandr
7
0 / 5 / 1
4,757
432
3,234
7,290
2,482
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
25
Kills
6
6
Deaths
25
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
3
7.5
W
Fenrir
 
Fenrir
3
2
3
2.25
L
King Arthur
 
King Arthur
1
8
0
0.13
W
Fafnir
4
1
8
8
L
Mercury
0
4
0
0
W
Scylla
1
1
1
1.5
L
Hel
Ohachi
Hel
3
2
1
1.75
W
Charybdis
PotatoA222
Charybdis
11
2
2
6
L
Anubis
SKunX_Bass
Anubis
2
6
1
0.42
L
Jormungandr
adrianomat_98
Jormungandr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,313
Damage
18,026
35,287
Taken
41,285
18,844
Mitigated
13,747
11,868
Healing
7,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,928
2,493
0
1,788
8,106
7,489
0
436
7,620
0
35,289
W
Fenrir
 
Fenrir
4,260
872
0
2,383
6,784
1,840
0
1,895
4,845
0
25,850
L
King Arthur
 
King Arthur
4,019
423
0
1,497
12,546
4,839
0
341
11,668
0
30,130
W
Fafnir
4,145
1,306
0
3,423
9,067
6,717
162
3,230
5,837
12,948
1,262
L
Mercury
1,588
799
0
935
7,816
2,265
0
927
6,889
0
24,458
W
Scylla
2,347
283
0
1,229
4,335
974
0
2,740
1,383
33,052
0
L
Hel
Ohachi
Hel
5,024
108
114
2,925
6,248
1,571
0
2,347
3,861
46,751
525
W
Charybdis
PotatoA222
Charybdis
9,633
5,389
0
3,045
6,995
1,824
956
3,379
3,570
0
50,396
L
Anubis
SKunX_Bass
Anubis
4,161
187
0
539
7,385
2,590
0
1,858
5,527
13,840
0
L
Jormungandr
adrianomat_98
Jormungandr
3,234
1,352
78
1,345
7,290
2,482
0
899
6,391
22,329
1,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,632
Gold Earned
27,931
259
Minions Killed
250
0
Camps Cleared
0
1,091,154
Distance Traveled
1,062,279
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,794
618
51
5
0
229,688
0
W
Fenrir
5,844
531
53
5
0
227,838
0
L
King Arthur
5,657
514
54
5
0
196,970
0
W
Fafnir
7,225
657
11
1
0
227,207
3
L
Mercury
4,938
449
40
4
0
262,128
0
W
Scylla
6,204
564
56
5
0
200,979
0
L
Hel
7,267
661
99
9
0
203,025
0
W
Charybdis
7,565
688
88
8
0
205,442
0
L
Anubis
5,312
483
22
2
0
201,432
0
L
Jormungandr
4,757
432
35
3
0
198,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role