Player Matchup

Charybdis
Charybdis
BloodEyes75
Charybdis
Level 116
God Stats
5W - 1L
1,453 SR
Queue Stats
255W - 238L
1,513 Elo+
Solo
Ymir
Ymir
Ffrechette_2016
Ymir
Level 88
God Stats
7W - 3L
1,751 SR
Queue Stats
84W - 83L
1,516 Elo+
Solo
King Arthur
King Arthur
Ironsxigsts
King Arthur
Level 107
God Stats
20W - 13L
1,520 SR
Queue Stats
401W - 358L
1,487 Elo+
Solo
Merlin
Merlin
IsAyWaSsA9143
Merlin
Level 159
God Stats
29W - 39L
1,476 SR
Queue Stats
390W - 403L
1,412 Elo+
Solo
Kumbhakarna
Kumbhakarna
Johnamizer
Kumbhakarna
Level 109
God Stats
5W - 7L
1,416 SR
Queue Stats
190W - 186L
1,398 Elo+
Solo
Team Averages
Level 116
1,523 SR
1,465 Elo+

VS

Team Averages
Level 108
1,519 SR
1,562 Elo+
Medusa
Medusa
Lu1g1DS
Medusa
Level 125
God Stats
5W - 5L
1,537 SR
Queue Stats
133W - 130L
1,531 Elo+
Solo
Mulan
Mulan
Naltilus2009
Mulan
Level 67
God Stats
20W - 28L
1,436 SR
Queue Stats
172W - 194L
1,442 Elo+
Party 1
Zeus
Zeus
bruno_goldfish1
Zeus
Level 126
God Stats
0W - 1L
1,749 SR
Queue Stats
6W - 2L
1,835 Elo+
Solo
Hades
Hades
otonuzumak
Hades
Level 79
God Stats
8W - 6L
1,501 SR
Queue Stats
230W - 229L
1,449 Elo+
Party 1
Horus
Horus
topfloor2124
Horus
Level 141
God Stats
3W - 4L
1,373 SR
Queue Stats
131W - 120L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BloodEyes75
Charybdis
15
4 / 2 / 2
8,750
547
7,869
9,984
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 7
8,211
513
5,387
9,690
6,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

King Arthur
Ironsxigsts
King Arthur
16
7 / 1 / 4
9,120
570
11,828
13,981
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
3 / 4 / 2
8,325
520
5,418
7,901
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Johnamizer
Kumbhakarna
14
2 / 0 / 1
8,388
524
6,012
13,514
5,917
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lu1g1DS
Medusa
15
2 / 5 / 1
8,321
520
3,353
10,475
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 3 / 1
7,514
470
2,755
11,099
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 5 / 0
8,391
524
10,777
9,367
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
12
0 / 3 / 0
7,295
456
7,022
10,293
7,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 1 / 4
7,391
462
4,388
12,720
11,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
8
8
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BloodEyes75
Charybdis
4
2
2
2.5
W
1
1
7
4.5
W
King Arthur
Ironsxigsts
King Arthur
7
1
4
9
W
3
4
2
1
W
Kumbhakarna
Johnamizer
Kumbhakarna
2
0
1
2.5
L
Medusa
Lu1g1DS
Medusa
2
5
1
0.5
L
2
3
1
0.83
L
4
5
0
0.8
L
Hades
0
3
0
0
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,514
Damage
28,295
55,070
Taken
53,954
23,990
Mitigated
29,258
17,611
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BloodEyes75
Charybdis
7,869
2,083
0
5,105
9,984
3,149
919
889
9,083
0
74,745
W
5,387
1,019
0
2,317
9,690
6,219
216
2,124
7,456
24,067
2,637
W
King Arthur
Ironsxigsts
King Arthur
11,828
1,599
0
4,991
13,981
6,275
0
3,043
10,753
0
73,297
W
5,418
0
0
1,027
7,901
2,430
0
4,843
2,603
54,785
1,233
W
Kumbhakarna
Johnamizer
Kumbhakarna
6,012
533
0
4,171
13,514
5,917
0
5,629
7,885
54,740
1,527
L
Medusa
Lu1g1DS
Medusa
3,353
719
0
1,898
10,475
3,387
380
1,532
8,943
0
70,837
L
2,755
150
0
4,877
11,099
4,189
237
2,854
8,245
0
40,308
L
10,777
1,819
0
1,196
9,367
2,786
0
2,493
6,874
59,749
1,639
L
Hades
7,022
648
80
4,134
10,293
7,339
0
5,069
5,224
41,513
2,233
L
4,388
1,624
645
4,054
12,720
11,557
0
4,186
8,534
0
19,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,794
Gold Earned
38,912
452
Minions Killed
387
0
Camps Cleared
0
1,499,113
Distance Traveled
1,506,443
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,750
547
116
7
0
260,273
4
W
Ymir
8,211
513
60
4
0
312,261
0
W
King Arthur
9,120
570
92
6
0
367,747
0
W
Merlin
8,325
520
82
5
0
301,191
6
W
Kumbhakarna
8,388
524
102
6
0
257,641
1
L
Medusa
8,321
520
122
8
0
292,655
0
L
Mulan
7,514
470
71
4
0
330,017
2
L
Zeus
8,391
524
96
6
0
273,823
4
L
Hades
7,295
456
72
5
0
275,991
3
L
Horus
7,391
462
26
2
0
333,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role