Player Matchup

Bellona
Bellona
 
Bellona
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dasanmej
Mercury
Level 99
God Stats
2W - 4L
1,405 SR
Queue Stats
181W - 187L
1,469 Elo+
Solo
Thoth
Thoth
Dls we dvd
Thoth
Level 122
God Stats
10W - 9L
1,586 SR
Queue Stats
391W - 364L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Qaleb
Ah Muzen Cab
Level 159
God Stats
3W - 3L
1,763 SR
Queue Stats
276W - 348L
1,558 Elo+
Solo
Charon
Charon
YoungProdigy281
Charon
Level 144
God Stats
11W - 18L
1,476 SR
Queue Stats
145W - 149L
1,546 Elo+
Solo
Team Averages
Level 120
1,546 SR
1,520 Elo+

VS

Team Averages
Level 123
1,546 SR
1,531 Elo+
Anhur
Anhur
IronNiple0
Anhur
Level 101
God Stats
2W - 0L
1,752 SR
Queue Stats
180W - 169L
1,503 Elo+
Solo
Artio
Artio
LE0NiIDAS
Artio
Level 122
God Stats
9W - 7L
1,493 SR
Queue Stats
263W - 229L
1,528 Elo+
Solo
Ne Zha
Ne Zha
camocop52
Ne Zha
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 85L
1,462 Elo+
Solo
Chang'e
Chang'e
hogbreath
Chang'e
Level 110
God Stats
2W - 3L
1,484 SR
Queue Stats
42W - 29L
1,594 Elo+
Party 1
Vamana
Vamana
kixzem
Vamana
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
1 / 3 / 0
3,727
621
1,084
4,642
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Dasanmej
Mercury
7
0 / 1 / 1
3,723
621
663
4,015
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
8
0 / 2 / 1
4,162
694
1,899
3,548
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Qaleb
Ah Muzen Cab
7
0 / 0 / 0
3,691
615
2,596
3,178
622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,989
665
1,904
3,059
1,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
0 / 0 / 0
3,884
647
1,539
3,008
754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
LE0NiIDAS
Artio
7
0 / 0 / 0
3,940
657
1,621
5,009
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
camocop52
Ne Zha
8
2 / 0 / 2
4,345
724
1,304
2,770
829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
hogbreath
Chang'e
9
2 / 0 / 0
4,494
749
2,832
3,396
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
kixzem
Vamana
9
2 / 1 / 1
5,173
862
2,916
4,368
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
6
6
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
L
Mercury
Dasanmej
Mercury
0
1
1
0.5
L
Thoth
0
2
1
0.25
W
Anhur
0
0
0
0
W
Artio
LE0NiIDAS
Artio
0
0
0
0
L
Ah Muzen Cab
Qaleb
Ah Muzen Cab
0
0
0
0
L
0
0
0
0
W
Ne Zha
camocop52
Ne Zha
2
0
2
3
W
Chang'e
hogbreath
Chang'e
2
0
0
2
W
Vamana
kixzem
Vamana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,146
Damage
10,212
18,442
Taken
18,551
6,302
Mitigated
7,967
6,472
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,084
532
0
1,323
4,642
2,423
0
0
4,296
0
11,480
L
Mercury
Dasanmej
Mercury
663
66
0
1,664
4,015
927
0
377
3,638
0
13,723
L
Thoth
1,899
347
0
983
3,548
982
0
2,455
1,093
24,545
0
W
Anhur
1,539
1,387
0
1,292
3,008
754
0
669
2,339
0
24,798
W
Artio
LE0NiIDAS
Artio
1,621
57
184
2,532
5,009
2,751
0
1,202
3,807
12,114
391
L
Ah Muzen Cab
Qaleb
Ah Muzen Cab
2,596
1,290
0
740
3,178
622
0
1,140
2,038
0
26,854
L
1,904
403
0
1,762
3,059
1,348
0
473
2,586
9,998
0
W
Ne Zha
camocop52
Ne Zha
1,304
164
0
312
2,770
829
0
578
2,086
0
18,578
W
Chang'e
hogbreath
Chang'e
2,832
134
291
1,522
3,396
837
0
1,096
2,148
26,286
0
W
Vamana
kixzem
Vamana
2,916
1,091
0
1,610
4,368
2,796
0
0
4,368
0
29,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,292
Gold Earned
21,836
188
Minions Killed
217
0
Camps Cleared
0
664,541
Distance Traveled
705,234
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,727
621
24
4
0
100,183
0
L
Mercury
3,723
621
31
5
0
174,473
0
L
Thoth
4,162
694
62
10
0
130,046
0
W
Anhur
3,884
647
53
9
0
117,783
1
W
Artio
3,940
657
17
3
0
147,878
2
L
Ah Muzen Cab
3,691
615
55
9
0
123,827
1
L
Charon
3,989
665
16
3
0
136,012
3
W
Ne Zha
4,345
724
41
7
0
163,527
0
W
Chang'e
4,494
749
48
8
0
144,022
0
W
Vamana
5,173
862
58
10
0
132,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role