Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DRaG0nDAn
Arachne
Level 147
God Stats
84W - 65L
1,616 SR
Queue Stats
111W - 92L
1,529 Elo+
Party 2
Scylla
Scylla
Qaleb
Scylla
Level 159
God Stats
3W - 10L
1,344 SR
Queue Stats
272W - 343L
1,549 Elo+
Solo
Skadi
Skadi
iMissPushing-
Skadi
Level 121
God Stats
6W - 6L
1,242 SR
Queue Stats
148W - 127L
1,546 Elo+
Solo
Team Averages
Level 139
1,441 SR
1,525 Elo+

VS

Team Averages
Level 127
1,635 SR
1,528 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AshKashsToes
Skadi
Level 96
God Stats
46W - 22L
1,770 SR
Queue Stats
356W - 336L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
BuddahBear-
Cthulhu
Level 108
God Stats
10W - 5L
1,534 SR
Queue Stats
201W - 186L
1,547 Elo+
Party 1
Mulan
Mulan
ILoveSweatyToes
Mulan
Level 128
God Stats
5W - 2L
1,756 SR
Queue Stats
61W - 60L
1,518 Elo+
Party 1
Janus
Janus
Thayssone
Janus
Level 143
God Stats
37W - 30L
1,617 SR
Queue Stats
173W - 174L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
3,795
759
463
2,852
933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
 
Jormungandr
5
0 / 2 / 0
3,232
646
1,436
4,811
1,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
DRaG0nDAn
Arachne
6
1 / 1 / 0
3,386
677
415
3,505
766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Scylla
Qaleb
Scylla
7
0 / 0 / 1
3,800
760
422
489
87
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,153
631
1,698
1,805
340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 1 / 0
2,985
597
1,156
3,235
722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
2 / 0 / 1
3,719
744
2,468
1,658
385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
BuddahBear-
Cthulhu
1
0 / 0 / 0
945
189
0
0
0
6
1 / 0 / 2
3,514
703
2,532
3,822
2,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Thayssone
Janus
8
0 / 0 / 0
3,714
743
702
914
207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
3
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Jormungandr
 
Jormungandr
0
2
0
0
L
Arachne
 
Arachne
0
1
0
0
L
2
0
1
2.5
L
Cthulhu
BuddahBear-
Cthulhu
0
0
0
0
W
Arachne
DRaG0nDAn
Arachne
1
1
0
1
L
1
0
2
2
W
Scylla
Qaleb
Scylla
0
0
1
0.5
L
Janus
Thayssone
Janus
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,434
Damage
6,858
13,462
Taken
9,629
4,007
Mitigated
3,423
4,633
Healing
3,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
463
0
0
509
2,852
933
0
435
2,365
0
20,791
W
Jormungandr
 
Jormungandr
1,436
400
0
1,286
4,811
1,881
0
260
4,292
10,238
874
L
Arachne
 
Arachne
1,156
727
0
1,099
3,235
722
0
557
2,632
0
9,798
L
2,468
1,022
0
375
1,658
385
0
324
1,334
0
20,864
L
Cthulhu
BuddahBear-
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
DRaG0nDAn
Arachne
415
328
0
2,144
3,505
766
0
0
3,505
0
16,214
L
2,532
329
0
1,364
3,822
2,109
0
642
3,180
0
10,106
W
Scylla
Qaleb
Scylla
422
172
0
334
489
87
0
0
489
17,157
0
L
Janus
Thayssone
Janus
702
156
0
180
914
207
0
0
914
19,642
941
W
1,698
728
0
360
1,805
340
0
0
1,721
0
13,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,366
Gold Earned
14,877
167
Minions Killed
124
0
Camps Cleared
0
542,150
Distance Traveled
432,553
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,795
759
42
8
0
117,694
0
W
Jormungandr
3,232
646
17
3
0
105,039
0
L
Arachne
2,985
597
22
4
0
111,533
0
L
Skadi
3,719
744
36
7
0
99,231
1
L
Cthulhu
945
189
0
0
0
0
0
W
Arachne
3,386
677
33
7
0
112,588
0
L
Mulan
3,514
703
14
3
0
109,173
1
W
Scylla
3,800
760
45
9
0
103,790
0
L
Janus
3,714
743
52
10
0
112,616
0
W
Skadi
3,153
631
30
6
0
103,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role