Player Matchup

Achilles
Achilles
Gold V
FoTH-_-KoBA
Achilles
Gold V
Level 118
God Stats
46W - 30L
1,474 SR
Queue Stats
202W - 209L
1,326 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Kekk5
Xbalanque
Gold IV
Level 159
God Stats
2W - 1L
1,484 SR
Queue Stats
170W - 182L
1,390 MMR
Solo
Surtr
Surtr
Gold V
Marre91
Surtr
Gold V
Level 128
God Stats
10W - 8L
1,513 SR
Queue Stats
42W - 49L
1,290 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
Spectersis
Nu Wa
Bronze III
Level 64
God Stats
2W - 3L
1,485 SR
Queue Stats
9W - 15L
1,400 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
Urrkis
Ratatoskr
Gold V
Level 65
God Stats
12W - 8L
1,479 SR
Queue Stats
31W - 35L
1,417 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,487 SR
1,365 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,515 SR
1,334 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze II
Bandits fit
Vulcan
Bronze II
Level 104
God Stats
0W - 1L
1,550 SR
Queue Stats
43W - 52L
1,425 MMR
Party 2
Geb
Geb
Gold IV
KairuNinja
Geb
Gold IV
Level 148
God Stats
4W - 1L
1,900 SR
Queue Stats
17W - 18L
1,447 MMR
Solo
Izanami
Izanami
Bronze V
MrWiggles173
Izanami
Bronze V
Level 89
God Stats
0W - 2L
1,284 SR
Queue Stats
31W - 46L
1,394 MMR
Party 2
Bakasura
Bakasura
Bronze I
mohasamy
Bakasura
Bronze I
Level 98
God Stats
0W - 1L
1,342 SR
Queue Stats
44W - 73L
904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FoTH-_-KoBA
Achilles
14
8 / 2 / 4
9,668
569
8,418
15,749
13,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Kekk5
Xbalanque
18
1 / 0 / 1
10,627
625
5,041
2,442
860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
Marre91
Surtr
15
1 / 1 / 1
9,301
547
13,140
16,428
12,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
15
3 / 2 / 9
9,242
544
17,344
9,865
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Urrkis
Ratatoskr
15
3 / 0 / 5
9,173
540
7,005
11,588
5,027
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
KaliAo KuangZhong KuiAthenaKumbhakarna

VS

Bans
JanusThanatosMulanRavanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
1 / 1 / 0
8,838
520
12,448
21,808
20,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Vulcan
13
0 / 6 / 1
7,410
436
6,600
8,887
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 1
7,205
424
7,634
15,222
12,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
MrWiggles173
Izanami
14
0 / 3 / 1
7,666
451
3,890
9,773
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
mohasamy
Bakasura
14
3 / 3 / 1
7,942
467
5,054
15,829
6,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
4
5
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
0
1
L
Vulcan
0
6
1
0.08
W
Achilles
FoTH-_-KoBA
Achilles
8
2
4
5
L
0
3
1
0.17
W
Xbalanque
Kekk5
Xbalanque
1
0
1
1.5
W
Surtr
Marre91
Surtr
1
1
1
1.5
L
Izanami
MrWiggles173
Izanami
0
3
1
0.17
W
Nu Wa
3
2
9
3.75
W
Ratatoskr
Urrkis
Ratatoskr
3
0
5
5.5
L
Bakasura
mohasamy
Bakasura
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,948
Damage
35,626
56,072
Taken
71,519
34,824
Mitigated
46,869
19,175
Healing
22,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,448
671
0
9,514
21,808
20,958
22
2,723
17,896
0
78,169
L
Vulcan
6,600
227
0
550
8,887
3,072
138
3,623
5,264
64,899
1,735
W
Achilles
FoTH-_-KoBA
Achilles
8,418
970
0
3,725
15,749
13,573
0
4,735
10,594
1,065
28,343
L
7,634
717
0
1,896
15,222
12,871
0
5,660
9,466
28,488
435
W
Xbalanque
Kekk5
Xbalanque
5,041
2,401
0
1,477
2,442
860
5,756
675
1,767
0
102,057
W
Surtr
Marre91
Surtr
13,140
4,154
0
7,145
16,428
12,299
74
670
15,758
2,135
61,758
L
Izanami
MrWiggles173
Izanami
3,890
2,682
0
1,662
9,773
3,131
240
2,205
7,568
0
65,029
W
Nu Wa
17,344
5,915
0
3,192
9,865
3,065
187
6,266
3,509
63,619
266
W
Ratatoskr
Urrkis
Ratatoskr
7,005
674
0
3,636
11,588
5,027
0
1,879
9,709
0
66,606
L
Bakasura
mohasamy
Bakasura
5,054
3,744
0
8,963
15,829
6,837
0
4,626
11,137
0
42,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,011
Gold Earned
39,061
537
Minions Killed
501
0
Camps Cleared
0
1,709,084
Distance Traveled
1,660,025
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,838
520
131
8
0
337,386
6
L
Vulcan
7,410
436
103
6
0
326,769
0
W
Achilles
9,668
569
46
3
0
379,287
9
L
Geb
7,205
424
26
2
0
319,039
0
W
Xbalanque
10,627
625
162
10
0
298,849
2
W
Surtr
9,301
547
113
7
0
336,781
2
L
Izanami
7,666
451
128
8
0
302,310
0
W
Nu Wa
9,242
544
106
6
0
282,692
0
W
Ratatoskr
9,173
540
110
6
0
411,475
0
L
Bakasura
7,942
467
113
7
0
374,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role