Player Matchup

Agni
Agni
 
Agni
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ASAP Moses
Chiron
Level 182
God Stats
0W - 1L
1,573 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Dolphinwalls
Izanami
Level 129
God Stats
1W - 3L
1,393 SR
Queue Stats
179W - 163L
1,507 Elo+
Solo
Horus
Horus
Hunt4Dave
Horus
Level 63
God Stats
1W - 2L
1,552 SR
Queue Stats
21W - 20L
1,565 Elo+
Party 1
Eset
Eset
Skillz912
Eset
Level 145
God Stats
1W - 2L
1,560 SR
Queue Stats
111W - 91L
1,636 Elo+
Party 1
Team Averages
Level 138
1,516 SR
1,542 Elo+

VS

Team Averages
Level 150
1,659 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KingJJ16
Mulan
Level 155
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 9L
1,589 Elo+
Solo
Sobek
Sobek
Node OG
Sobek
Level 144
God Stats
1W - 1L
1,773 SR
Queue Stats
43W - 40L
1,639 Elo+
Solo
Jing Wei
Jing Wei
jmart2415
Jing Wei
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,481 Elo+
Party 2
Nemesis
Nemesis
jmart2415
Nemesis
Level 148
God Stats
9W - 1L
1,804 SR
Queue Stats
158W - 154L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
0 / 0 / 0
3,472
579
385
1,423
312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
ASAP Moses
Chiron
6
0 / 1 / 0
3,391
565
1,714
2,320
560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Dolphinwalls
Izanami
5
0 / 2 / 0
3,321
554
1,091
3,731
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
Hunt4Dave
Horus
5
0 / 1 / 0
3,150
525
1,055
3,202
1,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
8
0 / 0 / 0
4,054
676
1,862
2,308
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,522
587
1,065
1,742
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
KingJJ16
Mulan
8
2 / 0 / 0
4,858
810
2,699
3,577
1,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
Node OG
Sobek
6
0 / 0 / 2
3,979
663
1,501
4,647
2,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
jmart2415
Jing Wei
7
1 / 0 / 1
3,759
627
1,612
1,478
325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
jmart2415
Nemesis
7
0 / 0 / 1
3,750
625
670
3,324
786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
0
0
0
W
Merlin
 
Merlin
0
0
0
0
L
Chiron
ASAP Moses
Chiron
0
1
0
0
L
Izanami
Dolphinwalls
Izanami
0
2
0
0
L
Horus
Hunt4Dave
Horus
0
1
0
0
W
Mulan
KingJJ16
Mulan
2
0
0
2
W
Sobek
Node OG
Sobek
0
0
2
1
L
Eset
0
0
0
0
W
Jing Wei
jmart2415
Jing Wei
1
0
1
1.5
W
Nemesis
jmart2415
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,107
Damage
7,547
12,984
Taken
14,768
4,089
Mitigated
4,863
6,149
Healing
8,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
385
37
0
1,154
1,423
312
0
23
1,374
16,759
0
W
Merlin
 
Merlin
1,065
167
0
272
1,742
399
0
1,031
581
16,877
467
L
Chiron
ASAP Moses
Chiron
1,714
870
193
642
2,320
560
0
810
1,510
0
19,673
L
Izanami
Dolphinwalls
Izanami
1,091
615
0
1,768
3,731
787
0
0
3,731
0
13,774
L
Horus
Hunt4Dave
Horus
1,055
901
208
1,137
3,202
1,928
0
565
2,637
0
7,621
W
Mulan
KingJJ16
Mulan
2,699
384
0
1,732
3,577
1,134
0
0
3,577
0
25,255
W
Sobek
Node OG
Sobek
1,501
304
0
2,465
4,647
2,219
0
428
4,183
7,871
2,184
L
Eset
1,862
128
0
1,047
2,308
502
0
895
1,205
22,557
922
W
Jing Wei
jmart2415
Jing Wei
1,612
1,181
0
963
1,478
325
0
0
1,478
0
19,799
W
Nemesis
jmart2415
Nemesis
670
208
0
2,702
3,324
786
0
551
2,715
0
18,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,388
Gold Earned
19,868
173
Minions Killed
180
0
Camps Cleared
0
562,797
Distance Traveled
612,669
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,472
579
47
8
0
122,477
1
W
Merlin
3,522
587
29
5
0
115,351
0
L
Chiron
3,391
565
35
6
0
113,456
0
L
Izanami
3,321
554
30
5
0
74,067
0
L
Horus
3,150
525
16
3
0
122,131
0
W
Mulan
4,858
810
46
8
0
111,658
0
W
Sobek
3,979
663
14
2
0
118,227
2
L
Eset
4,054
676
45
8
0
130,666
0
W
Jing Wei
3,759
627
41
7
0
111,268
0
W
Nemesis
3,750
625
50
8
0
156,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role