Player Matchup

Izanami
Izanami
ElDIosMaño96
Izanami
Level 142
God Stats
5W - 4L
1,572 SR
Queue Stats
58W - 81L
1,403 Elo+
Party 2
Maui
Maui
Guiseris
Maui
Level 88
God Stats
2W - 5L
1,332 SR
Queue Stats
130W - 161L
1,431 Elo+
Party 2
Atlas
Atlas
Oberon_prime999
Atlas
Level 105
God Stats
13W - 18L
1,369 SR
Queue Stats
240W - 275L
1,517 Elo+
Solo
Tsukuyomi
Tsukuyomi
v9lar
Tsukuyomi
Level 103
God Stats
1W - 2L
1,050 SR
Queue Stats
201W - 239L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
Нekate
Zhong Kui
Level 157
God Stats
31W - 12L
1,722 SR
Queue Stats
116W - 89L
1,550 Elo+
Solo
Team Averages
Level 119
1,409 SR
1,473 Elo+

VS

Team Averages
Level 145
1,480 SR
1,533 Elo+
Chiron
Chiron
 
Chiron
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
TheUnknownCookie
Agni
Level 168
God Stats
1W - 3L
1,380 SR
Queue Stats
30W - 25L
1,619 Elo+
Party 1
Sylvanus
Sylvanus
TheWitchKing-666
Sylvanus
Level 193
God Stats
7W - 14L
1,445 SR
Queue Stats
61W - 60L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
mantakz55
Ao Kuang
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,564 Elo+
Party 1
Thanatos
Thanatos
丶只想抱紧你
Thanatos
Level 156
God Stats
3W - 4L
1,573 SR
Queue Stats
51W - 47L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 1 / 4
6,549
655
3,591
5,010
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Maui
10
1 / 1 / 7
6,321
632
3,536
7,592
4,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 1
6,482
648
3,691
4,838
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tsukuyomi
v9lar
Tsukuyomi
10
4 / 2 / 3
6,362
636
5,105
7,349
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Нekate
Zhong Kui
13
2 / 1 / 0
7,403
740
5,852
6,441
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 3 / 3
5,291
529
3,724
6,492
1,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 3
5,737
574
4,203
3,677
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
5,916
592
3,887
7,605
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ao Kuang
mantakz55
Ao Kuang
8
0 / 4 / 0
4,485
449
669
7,059
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 3 / 1
6,116
612
4,732
8,724
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
3
0.5
W
Izanami
3
1
4
5
W
Maui
1
1
7
4.5
W
3
0
1
3.5
L
0
1
3
1.5
L
1
2
0
0.5
L
Ao Kuang
mantakz55
Ao Kuang
0
4
0
0
W
Tsukuyomi
v9lar
Tsukuyomi
4
2
3
2.75
W
Zhong Kui
Нekate
Zhong Kui
2
1
0
2
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,775
Damage
17,215
31,230
Taken
33,557
12,990
Mitigated
12,219
12,943
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,724
1,632
314
1,173
6,492
1,807
0
787
5,705
0
36,307
W
Izanami
3,591
2,486
0
1,366
5,010
1,220
1,059
119
4,891
0
40,754
W
Maui
3,536
606
1,762
2,506
7,592
4,074
0
1,475
5,979
20,890
1,276
W
3,691
736
0
437
4,838
1,861
0
1,769
2,807
32,670
2,805
L
4,203
384
0
829
3,677
895
0
1,585
1,846
33,831
0
L
3,887
1,821
0
3,069
7,605
3,312
0
4,685
2,920
29,428
10,853
L
Ao Kuang
mantakz55
Ao Kuang
669
104
0
1,031
7,059
3,033
0
1,999
4,966
12,457
956
W
Tsukuyomi
v9lar
Tsukuyomi
5,105
1,570
0
3,285
7,349
2,035
0
1,136
6,075
0
35,779
W
Zhong Kui
Нekate
Zhong Kui
5,852
1,454
0
3,587
6,441
3,800
930
3,282
3,159
48,860
7,946
L
4,732
986
0
5,551
8,724
3,172
0
2,793
5,767
0
42,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,117
Gold Earned
27,545
379
Minions Killed
304
0
Camps Cleared
0
1,054,518
Distance Traveled
1,068,582
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,291
529
64
6
0
197,520
0
W
Izanami
6,549
655
91
9
0
189,819
0
W
Maui
6,321
632
26
3
0
222,958
2
W
Atlas
6,482
648
78
8
0
218,118
0
L
Agni
5,737
574
72
7
0
248,808
0
L
Sylvanus
5,916
592
69
7
0
155,540
2
L
Ao Kuang
4,485
449
33
3
0
224,262
0
W
Tsukuyomi
6,362
636
67
7
0
229,883
0
W
Zhong Kui
7,403
740
117
12
0
193,740
5
L
Thanatos
6,116
612
66
7
0
242,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role