Player Matchup

Ravana
Ravana
 
Ravana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ElHaZeR
Anhur
Level 101
God Stats
4W - 2L
1,641 SR
Queue Stats
103W - 90L
1,548 Elo+
Solo
Fafnir
Fafnir
Electronic2003
Fafnir
Level 126
God Stats
13W - 8L
1,593 SR
Queue Stats
192W - 185L
1,542 Elo+
Solo
Nox
Nox
FlameOpt
Nox
Level 127
God Stats
21W - 13L
1,662 SR
Queue Stats
177W - 180L
1,467 Elo+
Party 1
Lancelot
Lancelot
lY Pop Yl
Lancelot
Level 106
God Stats
2W - 1L
1,744 SR
Queue Stats
244W - 247L
1,509 Elo+
Party 1
Team Averages
Level 117
1,628 SR
1,513 Elo+

VS

Team Averages
Level 113
1,623 SR
1,516 Elo+
Nu Wa
Nu Wa
JotaBellota
Nu Wa
Level 128
God Stats
17W - 16L
1,609 SR
Queue Stats
105W - 107L
1,500 Elo+
Party 2
Charon
Charon
Lanoye
Charon
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
LoanBlue
Da Ji
Level 116
God Stats
7W - 4L
1,639 SR
Queue Stats
97W - 91L
1,500 Elo+
Party 2
King Arthur
King Arthur
Rostek642
King Arthur
Level 145
God Stats
7W - 10L
1,525 SR
Queue Stats
126W - 116L
1,566 Elo+
Solo
Chernobog
Chernobog
SaintElysium
Chernobog
Level 109
God Stats
2W - 0L
1,842 SR
Queue Stats
194W - 188L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
1 / 1 / 2
7,775
518
9,134
15,467
10,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Anhur
ElHaZeR
Anhur
14
1 / 4 / 3
7,942
529
4,759
11,945
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 1
7,502
500
4,364
12,329
12,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
2 / 4 / 1
7,708
514
2,886
8,701
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
lY Pop Yl
Lancelot
13
3 / 4 / 2
7,578
505
8,085
12,133
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,933
596
12,489
6,227
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Lanoye
Charon
15
3 / 0 / 6
8,934
596
5,633
7,558
7,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
LoanBlue
Da Ji
15
5 / 2 / 5
8,347
556
6,933
13,114
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Rostek642
King Arthur
14
1 / 3 / 0
8,288
553
9,990
15,346
13,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
SaintElysium
Chernobog
16
4 / 2 / 3
8,979
599
9,350
7,728
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
17
17
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
1
2
2
L
Anhur
ElHaZeR
Anhur
1
4
3
0.63
L
1
4
1
0.38
L
2
4
1
0.63
W
4
1
5
6.5
W
Charon
Lanoye
Charon
3
0
6
6
W
Da Ji
LoanBlue
Da Ji
5
2
5
3.75
W
King Arthur
Rostek642
King Arthur
1
3
0
0.33
W
Chernobog
SaintElysium
Chernobog
4
2
3
2.75
L
Lancelot
lY Pop Yl
Lancelot
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,228
Damage
44,395
60,575
Taken
49,973
33,585
Mitigated
30,335
20,364
Healing
20,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,134
1,821
0
5,385
15,467
10,620
0
1,101
14,366
0
61,522
L
Anhur
ElHaZeR
Anhur
4,759
3,139
0
4,985
11,945
4,191
0
2,163
9,782
0
68,853
L
4,364
1,466
0
2,961
12,329
12,017
0
4,920
7,409
18,045
0
L
2,886
159
0
1,833
8,701
2,374
0
4,979
3,722
53,590
894
W
12,489
2,624
0
1,304
6,227
2,019
1,021
1,321
4,816
65,206
836
W
Charon
Lanoye
Charon
5,633
1,963
128
2,636
7,558
7,277
172
2,276
5,208
23,304
0
W
Da Ji
LoanBlue
Da Ji
6,933
1,245
0
7,070
13,114
5,654
0
1,241
11,789
0
59,369
W
King Arthur
Rostek642
King Arthur
9,990
1,431
0
5,033
15,346
13,076
0
1,086
14,260
0
61,070
W
Chernobog
SaintElysium
Chernobog
9,350
4,993
0
4,284
7,728
2,309
510
1,018
6,710
0
83,484
L
Lancelot
lY Pop Yl
Lancelot
8,085
1,117
0
5,200
12,133
4,383
0
4,959
7,174
0
59,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
43,481
498
Minions Killed
477
0
Camps Cleared
0
1,510,445
Distance Traveled
1,525,867
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,775
518
112
7
0
283,947
0
L
Anhur
7,942
529
133
9
0
274,949
2
L
Fafnir
7,502
500
34
2
0
290,793
0
L
Nox
7,708
514
124
8
0
295,837
0
W
Nu Wa
8,933
596
107
7
0
325,253
2
W
Charon
8,934
596
32
2
0
302,721
0
W
Da Ji
8,347
556
96
6
0
312,845
0
W
King Arthur
8,288
553
99
7
0
289,613
0
W
Chernobog
8,979
599
143
10
0
295,435
4
L
Lancelot
7,578
505
95
6
0
364,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role