Player Matchup

Hades
Hades
Ls KIRA UCHIHA
Hades
Level 156
God Stats
141W - 102L
1,619 SR
Queue Stats
523W - 534L
1,466 Elo+
Solo
Guan Yu
Guan Yu
MAD011010
Guan Yu
Level 141
God Stats
109W - 82L
1,681 SR
Queue Stats
148W - 142L
1,533 Elo+
Solo
Hou Yi
Hou Yi
MyNameBoneless
Hou Yi
Level 149
God Stats
7W - 2L
1,695 SR
Queue Stats
400W - 354L
1,528 Elo+
Solo
Cthulhu
Cthulhu
TheLeatherDaddy
Cthulhu
Level 109
God Stats
15W - 12L
1,757 SR
Queue Stats
103W - 109L
1,503 Elo+
Solo
Thor
Thor
snkforlife
Thor
Level 98
God Stats
8W - 7L
1,500 SR
Queue Stats
20W - 28L
1,376 Elo+
Solo
Team Averages
Level 131
1,650 SR
1,481 Elo+

VS

Team Averages
Level 127
1,438 SR
1,497 Elo+
Danzaburou
Danzaburou
Gory7621
Danzaburou
Level 68
God Stats
3W - 3L
1,623 SR
Queue Stats
263W - 245L
1,450 Elo+
Solo
Horus
Horus
LaFlameWRLD
Horus
Level 127
God Stats
5W - 4L
1,534 SR
Queue Stats
218W - 203L
1,526 Elo+
Solo
Camazotz
Camazotz
MataPichones Mx
Camazotz
Level 157
God Stats
1W - 2L
1,186 SR
Queue Stats
124W - 111L
1,488 Elo+
Solo
Anubis
Anubis
SILENT-CUTTER-91
Anubis
Level 135
God Stats
59W - 43L
1,557 SR
Queue Stats
409W - 390L
1,508 Elo+
Solo
Hel
Hel
slyntel
Hel
Level 149
God Stats
3W - 11L
1,289 SR
Queue Stats
162W - 165L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,097
637
1,883
4,139
2,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
MAD011010
Guan Yu
9
1 / 1 / 1
4,917
615
2,810
7,605
3,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

9
3 / 0 / 3
5,581
698
4,460
3,765
984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 1 / 4
4,996
625
4,029
4,110
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 0 / 2
4,395
549
662
3,177
1,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gory7621
Danzaburou
5
0 / 2 / 0
3,660
458
1,900
3,652
966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,211
651
2,997
5,825
3,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Camazotz
9
1 / 1 / 1
4,659
582
1,333
5,823
1,499
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 2 / 2
4,800
600
1,071
4,605
1,747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hel
7
0 / 4 / 0
3,853
482
1,563
4,776
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
2
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Gory7621
Danzaburou
0
2
0
0
L
1
1
0
1
W
2
1
1
2.5
W
Guan Yu
MAD011010
Guan Yu
1
1
1
1.5
L
Camazotz
1
1
1
1.5
W
3
0
3
4.5
L
0
2
2
0.5
W
3
1
4
5
L
Hel
0
4
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,844
Damage
8,864
22,796
Taken
24,681
8,820
Mitigated
9,030
5,997
Healing
8,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Gory7621
Danzaburou
1,900
498
0
837
3,652
966
0
924
2,486
0
12,762
L
2,997
964
0
2,216
5,825
3,735
0
125
5,660
0
27,658
W
1,883
156
170
1,766
4,139
2,207
0
1,009
3,130
26,747
1,284
W
Guan Yu
MAD011010
Guan Yu
2,810
367
56
1,922
7,605
3,180
0
182
7,151
0
27,797
L
Camazotz
1,333
101
0
1,907
5,823
1,499
0
940
4,803
0
21,106
W
4,460
2,219
0
1,583
3,765
984
0
880
2,723
0
30,749
L
1,071
144
0
1,567
4,605
1,747
0
2,021
2,448
29,966
604
W
4,029
148
0
500
4,110
1,358
8
235
3,777
15,993
0
L
Hel
1,563
0
415
1,283
4,776
1,083
0
1,084
3,460
13,610
0
W
662
0
0
0
3,177
1,091
0
0
3,177
0
22,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,986
Gold Earned
22,183
253
Minions Killed
216
0
Camps Cleared
0
801,857
Distance Traveled
731,865
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,660
458
25
3
0
108,260
0
L
Horus
5,211
651
53
7
0
152,689
1
W
Hades
5,097
637
55
7
0
142,100
2
W
Guan Yu
4,917
615
59
7
0
172,418
2
L
Camazotz
4,659
582
43
5
0
153,099
4
W
Hou Yi
5,581
698
65
8
0
153,181
0
L
Anubis
4,800
600
70
9
0
157,927
4
W
Cthulhu
4,996
625
31
4
0
164,466
0
L
Hel
3,853
482
25
3
0
159,890
2
W
Thor
4,395
549
43
5
0
169,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role