Player Matchup

Hun Batz
Hun Batz
AVEjoke
Hun Batz
Level 162
God Stats
1W - 0L
1,639 SR
Queue Stats
10W - 1L
1,857 Elo+
Party 1
Ra
Ra
bombaster421
Ra
Level 168
God Stats
4W - 0L
1,591 SR
Queue Stats
10W - 0L
1,972 Elo+
Party 1
Neith
Neith
馒头就饼吃面条
Neith
Level 42
God Stats
4W - 1L
1,501 SR
Queue Stats
28W - 30L
1,440 Elo+
Solo
Team Averages
Level 124
1,577 SR
1,756 Elo+

VS

Team Averages
Level 116
1,737 SR
1,512 Elo+
Cernunnos
Cernunnos
BedoZerrtox
Cernunnos
Level 159
God Stats
1W - 1L
1,760 SR
Queue Stats
1,103W - 1,127L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
XxxPredatorxxX6
Baron Samedi
Level 87
God Stats
7W - 8L
1,581 SR
Queue Stats
285W - 288L
1,541 Elo+
Solo
Ymir
Ymir
theunkowm
Ymir
Level 103
God Stats
9W - 6L
1,871 SR
Queue Stats
165W - 161L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AVEjoke
Hun Batz
15
5 / 2 / 10
9,049
905
7,394
6,069
2,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
9 / 0 / 8
9,676
968
11,302
4,793
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 0 / 12
9,143
914
8,486
7,441
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BedoZerrtox
Cernunnos
12
1 / 6 / 1
7,195
720
3,475
10,323
3,124
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
XxxPredatorxxX6
Baron Samedi
11
1 / 7 / 1
7,345
735
6,355
9,991
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
0 / 5 / 2
6,696
670
3,984
11,837
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
18
Kills
2
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AVEjoke
Hun Batz
5
2
10
5
L
Cernunnos
BedoZerrtox
Cernunnos
1
6
1
0.25
L
Baron Samedi
XxxPredatorxxX6
Baron Samedi
1
7
1
0.21
W
9
0
8
13
L
Ymir
0
5
2
0.2
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,182
Damage
13,814
18,303
Taken
32,151
6,765
Mitigated
18,583
4,386
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AVEjoke
Hun Batz
7,394
755
0
890
6,069
2,694
178
2,790
2,722
0
29,991
L
Cernunnos
BedoZerrtox
Cernunnos
3,475
1,540
0
2,576
10,323
3,124
155
2,555
7,482
0
14,458
L
Baron Samedi
XxxPredatorxxX6
Baron Samedi
6,355
108
465
992
9,991
5,789
62
3,828
5,868
20,507
565
W
11,302
280
300
117
4,793
1,695
429
2,778
1,784
33,860
341
L
Ymir
3,984
556
0
821
11,837
9,670
0
3,671
7,604
9,810
1,191
W
8,486
3,082
0
3,079
7,441
2,376
702
2,859
4,124
0
33,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
21,236
151
Minions Killed
93
0
Camps Cleared
0
577,332
Distance Traveled
471,620
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,049
905
40
4
0
200,193
0
L
Cernunnos
7,195
720
30
3
0
152,715
0
L
Baron Samedi
7,345
735
45
5
0
147,239
0
W
Ra
9,676
968
68
7
0
193,546
0
L
Ymir
6,696
670
18
2
0
171,666
0
W
Neith
9,143
914
43
4
0
183,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role