Player Matchup

Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Gold IV
ELTRIAXPE
Discordia
Gold IV
Level 155
God Stats
20W - 17L
1,553 SR
Queue Stats
238W - 240L
1,518 MMR
Solo
Cthulhu
Cthulhu
Gold II
GRUBKILLER95
Cthulhu
Gold II
Level 235
God Stats
9W - 5L
1,311 SR
Queue Stats
484W - 487L
1,475 MMR
Solo
Bakasura
Bakasura
Gold II
Lazy Lucifer270
Bakasura
Gold II
Level 158
God Stats
4W - 1L
1,581 SR
Queue Stats
237W - 231L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,489 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,586 SR
1,484 MMR
Surtr
Surtr
Bronze III
Eric44101
Surtr
Bronze III
Level 106
God Stats
0W - 3L
1,563 SR
Queue Stats
6W - 20L
1,408 MMR
Solo
Artemis
Artemis
Gold III
JustGroovyy
Artemis
Gold III
Level 127
God Stats
0W - 2L
1,689 SR
Queue Stats
152W - 165L
1,417 MMR
Solo
Susano
Susano
Gold I
ProfessorJanus
Susano
Gold I
Level 106
God Stats
1W - 2L
1,461 SR
Queue Stats
218W - 217L
1,542 MMR
Solo
Hel
Hel
Silver II
falconfawk
Hel
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,427 MMR
Solo
Nu Wa
Nu Wa
Platinum V
saadolf
Nu Wa
Platinum V
Level 158
God Stats
3W - 3L
1,718 SR
Queue Stats
153W - 150L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
6 / 0 / 1
6,379
797
6,502
3,300
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
 
Ymir
10
1 / 0 / 6
6,190
774
2,171
5,233
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
ELTRIAXPE
Discordia
11
1 / 0 / 2
6,117
765
3,469
3,433
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GRUBKILLER95
Cthulhu
11
4 / 1 / 0
6,828
854
4,526
6,992
2,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
11
3 / 1 / 1
5,830
729
1,732
7,409
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Ix ChelErlang ShenMulanMaman Brigitte

VS

Bans
MedusaHorusChang'eBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Eric44101
Surtr
7
0 / 5 / 0
4,332
542
3,884
8,266
3,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artemis
JustGroovyy
Artemis
6
0 / 2 / 0
3,928
491
4,114
4,534
1,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 0
4,499
562
1,627
4,215
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 6 / 0
4,109
514
1,560
7,895
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
saadolf
Nu Wa
10
0 / 1 / 0
5,292
662
2,118
3,938
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
15
Kills
2
2
Deaths
15
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
1
6.5
W
Ymir
 
Ymir
1
0
6
4
W
Discordia
ELTRIAXPE
Discordia
1
0
2
2
L
Surtr
Eric44101
Surtr
0
5
0
0
W
Cthulhu
GRUBKILLER95
Cthulhu
4
1
0
4
L
Artemis
JustGroovyy
Artemis
0
2
0
0
W
Bakasura
3
1
1
3.5
L
2
1
0
2
L
0
6
0
0
L
Nu Wa
saadolf
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,400
Damage
13,303
26,367
Taken
28,848
9,428
Mitigated
10,050
13,326
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,502
4,063
0
2,494
3,300
874
2,949
750
2,532
0
42,448
W
Ymir
 
Ymir
2,171
501
0
1,535
5,233
2,898
457
854
4,361
13,345
1,652
W
Discordia
ELTRIAXPE
Discordia
3,469
43
0
877
3,433
853
0
1,139
2,129
41,570
0
L
Surtr
Eric44101
Surtr
3,884
1,387
0
2,543
8,266
3,544
0
3,784
3,842
301
21,599
W
Cthulhu
GRUBKILLER95
Cthulhu
4,526
395
0
2,900
6,992
2,606
252
329
6,266
32,879
2,226
L
Artemis
JustGroovyy
Artemis
4,114
1,411
0
599
4,534
1,179
0
606
3,928
0
18,962
W
Bakasura
1,732
1,187
0
5,520
7,409
2,197
0
429
6,881
0
27,825
L
1,627
487
0
2,287
4,215
982
0
892
3,151
0
20,785
L
1,560
71
1,163
2,460
7,895
3,307
0
1,804
5,849
14,360
0
L
Nu Wa
saadolf
Nu Wa
2,118
320
0
720
3,938
1,038
0
1,899
1,707
37,695
907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,344
Gold Earned
22,160
349
Minions Killed
231
0
Camps Cleared
0
852,406
Distance Traveled
779,002
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,379
797
78
10
0
160,906
0
W
Ymir
6,190
774
16
2
0
153,853
4
W
Discordia
6,117
765
91
11
0
185,828
1
L
Surtr
4,332
542
37
5
0
142,379
1
W
Cthulhu
6,828
854
96
12
0
149,611
0
L
Artemis
3,928
491
27
3
0
107,217
0
W
Bakasura
5,830
729
68
9
0
202,208
0
L
Susano
4,499
562
44
6
0
199,212
0
L
Hel
4,109
514
34
4
0
163,328
0
L
Nu Wa
5,292
662
89
11
0
166,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role