Player Matchup

Cu Chulainn
Cu Chulainn
Chancla45
Cu Chulainn
Level 35
God Stats
2W - 1L
1,377 SR
Queue Stats
56W - 88L
1,422 Elo+
Solo
Cernunnos
Cernunnos
EchoZen
Cernunnos
Level 42
God Stats
4W - 4L
1,554 SR
Queue Stats
36W - 55L
1,428 Elo+
Party 2
Bacchus
Bacchus
Ironsxigsts
Bacchus
Level 107
God Stats
6W - 8L
1,512 SR
Queue Stats
413W - 369L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
Mark836
Erlang Shen
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,487 Elo+
Party 2
Scylla
Scylla
McDoogles2009
Scylla
Level 137
God Stats
1W - 8L
1,189 SR
Queue Stats
259W - 255L
1,537 Elo+
Solo
Team Averages
Level 70
1,427 SR
1,470 Elo+

VS

Team Averages
Level 97
1,468 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DiceDragon77
Medusa
Level 101
God Stats
31W - 22L
1,595 SR
Queue Stats
120W - 98L
1,522 Elo+
Party 1
Mulan
Mulan
EldarStarCrown
Mulan
Level 28
God Stats
1W - 0L
1,382 SR
Queue Stats
8W - 6L
1,290 Elo+
Party 1
Chang'e
Chang'e
Lycaxn
Chang'e
Level 68
God Stats
12W - 7L
1,674 SR
Queue Stats
151W - 142L
1,510 Elo+
Solo
Fenrir
Fenrir
crazyface75
Fenrir
Level 138
God Stats
1W - 2L
1,190 SR
Queue Stats
249W - 237L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chancla45
Cu Chulainn
13
2 / 2 / 1
7,698
592
5,909
10,835
9,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
EchoZen
Cernunnos
9
0 / 8 / 2
5,570
428
5,165
10,138
2,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Ironsxigsts
Bacchus
9
1 / 4 / 3
6,350
488
4,159
8,786
8,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Mark836
Erlang Shen
10
1 / 6 / 1
6,410
493
3,152
12,559
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 2 / 1
7,270
559
2,248
4,869
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 1 / 6
7,972
613
2,951
9,498
5,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
8 / 1 / 6
8,604
662
9,093
5,957
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 6
7,859
605
7,538
11,888
7,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
Lycaxn
Chang'e
14
3 / 1 / 8
8,303
639
8,686
5,474
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
13
6 / 0 / 2
7,690
592
3,828
6,677
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
22
22
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
6
8
L
Cu Chulainn
Chancla45
Cu Chulainn
2
2
1
1.25
W
Medusa
8
1
6
11
L
Cernunnos
EchoZen
Cernunnos
0
8
2
0.13
W
0
3
6
1
L
Bacchus
Ironsxigsts
Bacchus
1
4
3
0.63
W
Chang'e
Lycaxn
Chang'e
3
1
8
7
L
Erlang Shen
Mark836
Erlang Shen
1
6
1
0.25
L
2
2
1
1.25
W
Fenrir
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,633
Damage
32,096
47,187
Taken
39,494
28,576
Mitigated
19,231
8,017
Healing
15,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,951
896
0
2,033
9,498
5,263
101
1,344
8,154
23,550
295
L
Cu Chulainn
Chancla45
Cu Chulainn
5,909
948
0
1,608
10,835
9,226
0
702
9,611
0
42,351
W
Medusa
9,093
3,972
0
456
5,957
2,192
1,469
1,436
4,521
0
60,746
L
Cernunnos
EchoZen
Cernunnos
5,165
1,940
0
2,225
10,138
2,735
0
2,603
7,331
0
27,932
W
7,538
1,448
0
3,967
11,888
7,229
264
465
11,423
0
49,760
L
Bacchus
Ironsxigsts
Bacchus
4,159
516
194
1,872
8,786
8,340
0
2,981
5,501
13,450
0
W
Chang'e
Lycaxn
Chang'e
8,686
599
968
3,382
5,474
1,929
92
2,085
3,389
55,342
1,608
L
Erlang Shen
Mark836
Erlang Shen
3,152
2,083
0
1,786
12,559
6,658
0
3,059
9,178
0
36,945
L
2,248
163
0
332
4,869
1,617
0
1,544
3,173
55,852
1,691
W
Fenrir
3,828
1,085
0
4,587
6,677
2,618
0
1,145
5,532
0
44,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,298
Gold Earned
40,428
310
Minions Killed
422
0
Camps Cleared
0
1,342,681
Distance Traveled
1,315,272
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,972
613
35
3
0
268,383
6
L
Cu Chulainn
7,698
592
74
6
0
259,254
0
W
Medusa
8,604
662
92
7
0
265,710
3
L
Cernunnos
5,570
428
45
3
0
257,129
0
W
Mulan
7,859
605
96
7
0
231,089
0
L
Bacchus
6,350
488
13
1
0
285,431
2
W
Chang'e
8,303
639
113
9
0
292,677
2
L
Erlang Shen
6,410
493
61
5
0
285,044
0
L
Scylla
7,270
559
117
9
0
255,823
3
W
Fenrir
7,690
592
86
7
0
257,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role