Player Matchup

Hades
Hades
Shegix
Hades
Level 31
God Stats
6W - 8L
1,354 SR
Queue Stats
69W - 64L
1,430 Elo+
Party 1
Kuzenbo
Kuzenbo
francliln
Kuzenbo
Level 80
God Stats
1W - 2L
1,506 SR
Queue Stats
77W - 82L
1,501 Elo+
Solo
Achilles
Achilles
nunuwa
Achilles
Level 54
God Stats
11W - 14L
1,537 SR
Queue Stats
74W - 69L
1,452 Elo+
Party 1
Izanami
Izanami
uaDimaS
Izanami
Level 128
God Stats
0W - 2L
1,498 SR
Queue Stats
27W - 43L
1,431 Elo+
Solo
Thanatos
Thanatos
龙的传人中国心
Thanatos
Level 146
God Stats
37W - 26L
1,623 SR
Queue Stats
345W - 329L
1,477 Elo+
Solo
Team Averages
Level 88
1,504 SR
1,458 Elo+

VS

Team Averages
Level 84
1,563 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
NexusL26_
Jormungandr
Level 123
God Stats
2W - 0L
1,755 SR
Queue Stats
56W - 46L
1,550 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Reverïs
Cu Chulainn
Level 63
God Stats
4W - 2L
1,377 SR
Queue Stats
81W - 87L
1,442 Elo+
Solo
Danzaburou
Danzaburou
SMianh
Danzaburou
Level 63
God Stats
2W - 2L
1,653 SR
Queue Stats
11W - 10L
1,514 Elo+
Party 2
Fenrir
Fenrir
Shoot-Louf
Fenrir
Level 107
God Stats
7W - 6L
1,528 SR
Queue Stats
58W - 59L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Shegix
Hades
12
1 / 2 / 2
7,134
510
5,368
8,132
3,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
francliln
Kuzenbo
11
0 / 4 / 7
6,538
467
4,900
14,274
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
nunuwa
Achilles
10
1 / 2 / 1
6,233
445
4,748
13,441
11,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
uaDimaS
Izanami
14
4 / 3 / 2
7,899
564
9,017
8,477
3,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 4 / 0
8,054
575
4,984
12,421
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 2
7,614
544
6,685
6,699
2,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
NexusL26_
Jormungandr
10
1 / 4 / 6
7,119
509
8,077
12,237
8,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Reverïs
Cu Chulainn
14
3 / 0 / 1
8,846
632
8,681
9,927
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
SMianh
Danzaburou
10
3 / 4 / 1
6,925
495
6,521
6,747
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Shoot-Louf
Fenrir
17
6 / 2 / 3
8,771
627
7,453
12,330
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
13
Kills
15
15
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
2
1
W
Jormungandr
NexusL26_
Jormungandr
1
4
6
1
W
Cu Chulainn
Reverïs
Cu Chulainn
3
0
1
3.5
W
Danzaburou
SMianh
Danzaburou
3
4
1
0.88
L
Hades
Shegix
Hades
1
2
2
1
W
Fenrir
Shoot-Louf
Fenrir
6
2
3
3.75
L
Kuzenbo
francliln
Kuzenbo
0
4
7
0.88
L
Achilles
nunuwa
Achilles
1
2
1
0.75
L
Izanami
uaDimaS
Izanami
4
3
2
1.67
L
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,017
Damage
37,417
56,745
Taken
47,940
38,238
Mitigated
23,491
23,504
Healing
16,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,685
1,148
0
1,334
6,699
2,085
0
4,007
2,692
46,545
641
W
Jormungandr
NexusL26_
Jormungandr
8,077
2,437
0
3,857
12,237
8,019
0
2,055
10,182
39,328
0
W
Cu Chulainn
Reverïs
Cu Chulainn
8,681
1,353
0
2,757
9,927
6,499
161
480
9,447
0
67,905
W
Danzaburou
SMianh
Danzaburou
6,521
2,628
0
1,029
6,747
2,015
469
1,929
4,818
0
32,565
L
Hades
Shegix
Hades
5,368
168
110
3,330
8,132
3,517
676
3,172
4,960
45,869
1,058
W
Fenrir
Shoot-Louf
Fenrir
7,453
2,755
0
7,622
12,330
4,873
0
1,692
10,638
0
74,748
L
Kuzenbo
francliln
Kuzenbo
4,900
2,428
0
3,607
14,274
15,288
0
4,818
9,456
18,558
0
L
Achilles
nunuwa
Achilles
4,748
757
0
3,256
13,441
11,806
0
705
12,736
0
30,521
L
Izanami
uaDimaS
Izanami
9,017
6,557
0
2,550
8,477
3,314
0
3,187
5,290
0
62,926
L
4,984
780
0
10,651
12,421
4,313
0
2,701
9,720
0
61,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,858
Gold Earned
39,275
380
Minions Killed
437
0
Camps Cleared
0
1,258,070
Distance Traveled
1,356,343
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,614
544
61
4
0
233,558
0
W
Jormungandr
7,119
509
56
4
0
274,005
0
W
Cu Chulainn
8,846
632
123
9
0
256,893
3
W
Danzaburou
6,925
495
61
4
0
264,878
0
L
Hades
7,134
510
83
6
0
237,953
0
W
Fenrir
8,771
627
136
10
0
327,009
0
L
Kuzenbo
6,538
467
28
2
0
281,341
3
L
Achilles
6,233
445
50
4
0
217,356
0
L
Izanami
7,899
564
116
8
0
251,953
0
L
Thanatos
8,054
575
103
7
0
269,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role