Player Matchup

Anubis
Anubis
Chaitanya615
Anubis
Level 151
God Stats
9W - 16L
1,377 SR
Queue Stats
19W - 20L
1,463 Elo+
Solo
Ishtar
Ishtar
L1ghtn1ng25
Ishtar
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 32L
1,418 Elo+
Solo
Chaac
Chaac
VesperCentipede
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Solo
Team Averages
Level 100
1,459 SR
1,460 Elo+

VS

Team Averages
Level 101
1,394 SR
1,491 Elo+
Medusa
Medusa
 
Medusa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
playboiiwallyy
Erlang Shen
Level 88
God Stats
20W - 26L
1,463 SR
Queue Stats
151W - 139L
1,426 Elo+
Solo
Maui
Maui
sha moke
Maui
Level 167
God Stats
11W - 3L
1,217 SR
Queue Stats
305W - 123L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 3 / 2
7,833
783
7,713
4,711
2,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
13
3 / 3 / 1
8,251
825
5,653
7,917
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 4 / 2
7,274
727
3,757
10,658
8,855
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 5
9,677
968
8,728
7,328
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
playboiiwallyy
Erlang Shen
13
1 / 2 / 5
8,051
805
2,569
7,596
3,690
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Maui
15
4 / 1 / 6
8,850
885
5,947
8,903
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
5
7.5
L
Anubis
1
3
2
0.67
L
Ishtar
3
3
1
1.17
L
0
4
2
0.25
W
Erlang Shen
playboiiwallyy
Erlang Shen
1
2
5
1.75
W
Maui
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,123
Damage
17,244
23,286
Taken
23,827
13,962
Mitigated
13,878
4,183
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,728
3,829
0
2,713
7,328
2,155
2,389
2,988
4,329
0
40,042
L
Anubis
7,713
29
0
461
4,711
2,412
0
1,882
2,765
28,051
547
L
Ishtar
5,653
3,985
0
1,735
7,917
2,695
0
1,628
6,088
0
22,993
L
3,757
753
0
1,987
10,658
8,855
0
1,729
8,555
0
15,101
W
Erlang Shen
playboiiwallyy
Erlang Shen
2,569
571
0
2,329
7,596
3,690
657
2,378
5,218
0
29,054
W
Maui
5,947
1,308
0
1,090
8,903
8,033
282
2,261
6,595
11,716
331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,358
Gold Earned
26,578
111
Minions Killed
132
0
Camps Cleared
0
521,666
Distance Traveled
581,955
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,677
968
71
7
0
207,361
3
L
Anubis
7,833
783
48
5
0
188,380
0
L
Ishtar
8,251
825
39
4
0
163,395
0
L
Chaac
7,274
727
24
2
0
169,891
0
W
Erlang Shen
8,051
805
44
4
0
201,334
1
W
Maui
8,850
885
17
2
0
173,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role